
A fast first weapon and a cooking tool.
- Find it
- Kitchens in almost every house.
- Stats
- Skill Short Blade · Damage 0.3–0.7 · Max condition 10 · Crit chance 25% · Reach 0.9 · Hands One · Weight 0.7
- Tip
- Breaks quickly. Upgrade as soon as you can.

Tougher than a kitchen knife, good for butchering and stabbing.
- Find it
- Sporting goods, hunting cabins, gun stores.
- Stats
- Skill Short Blade · Damage 0.6–1.2 · Max condition 10 · Crit chance 50% · Reach 0.9 · Hands One · Weight 1
- Tip
- Keep one as a backup and a tool.

A strong slashing weapon with good reach.
- Find it
- Sheds, farms, sporting goods.
- Stats
- Skill Long Blade · Damage 2–3 · Max condition 13 · Crit chance 20% · Reach 1.23 · Hands One · Weight 2
- Tip
- Great all-rounder once you have some skill.

The classic zombie bat: reach, knockdowns and solid durability.
- Find it
- Houses, garages, sports stores, schools.
- Stats
- Skill Long Blunt · Damage 0.8–1.1 · Max condition 15 · Crit chance 40% · Reach 1.25 · Hands Two · Weight 2
- Tip
- Can be reinforced with nails or sheet metal.

Very durable and hits hard. One of the best early finds.
- Find it
- Garages, warehouses, hardware stores.
- Stats
- Skill Long Blunt · Damage 0.6–1.15 · Max condition 15 · Crit chance 20% · Reach 1.25 · Hands Two · Weight 2
- Tip
- Lasts far longer than most weapons.

Heavy damage and the tool for chopping trees and doors.
- Find it
- Sheds, garages, fire stations, farms.
- Stats
- Skill Axe · Damage 0.8–2 · Max condition 13 · Crit chance 20% · Reach 1.2 · Hands Two · Weight 3 · Also used for Chops trees
- Tip
- Swings are tiring: watch your endurance.

A lighter one-handed axe that still chops wood.
- Find it
- Sheds, garages, hardware stores.
- Stats
- Skill Axe · Damage 0.7–1.5 · Max condition 10 · Crit chance 15% · Reach 1.1 · Hands One · Weight 2
- Tip
- Good balance of speed and power.

Two-handed and brutal, and it can knock down walls.
- Find it
- Construction sites, hardware stores, garages.
- Stats
- Skill Long Blunt · Damage 2–3 · Max condition 10 · Reach 1.35 · Hands Two · Weight 6 · Also used for Demolishes walls and stairs
- Tip
- Too slow for crowds. Keep it as a building tool.

A weak weapon but an essential carpentry tool.
- Find it
- Toolboxes, garages, hardware stores.
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 20% · Reach 1.1 · Hands One · Weight 1.5
- Tip
- You need one to barricade and build.

A sturdy improvised weapon from the kitchen.
- Find it
- Kitchens everywhere.
- Stats
- Skill Short Blunt · Damage 0.3–0.5 · Max condition 10 · Crit chance 30% · Reach 1.1 · Hands One · Weight 1.5
- Tip
- Better than bare hands on day one.

Digging, farming and graves, and a decent weapon in a pinch.
- Find it
- Sheds, garages, farms, hardware stores.
- Stats
- Skill Long Blunt · Damage 0.8–1.9 · Max condition 10 · Crit chance 40% · Reach 1.6 · Hands Two · Weight 2
- Tip
- Needed to dig farm plots.

A crafted weapon with great reach.
- Find it
- Crafted from a long stick or branch.
- Stats
- Skill Spear · Damage 1–1.6 · Max condition 7 · Crit chance 20% · Reach 1.45 · Hands Two · Weight 2.7
- Tip
- Easy to make when other weapons run out.

A heavy swing that also breaks stone and digs.
- Find it
- Hardware stores, farms and sheds.
- Stats
- Skill Axe · Damage 1–2.2 · Max condition 13 · Crit chance 25% · Reach 1.6 · Hands Two · Weight 3 · Also used for Breaks stone
- Tip
- Heavy weapons tire you fast. Use it in doorways.

A light club that is easy to find.
- Find it
- Golf courses, garages and some houses.
- Stats
- Skill Long Blunt · Damage 0.5–1 · Max condition 5 · Crit chance 25% · Reach 1.42 · Hands Two · Weight 2
- Tip
- A decent early swap for a frying pan.

A long, light weapon for keeping distance.
- Find it
- Bars and pool halls.
- Stats
- Skill Long Blunt · Damage 0.2–0.4 · Max condition 10 · Crit chance 0% · Reach 1.6 · Hands Two · Weight 1
- Tip
- Reach helps, but it is weak. Replace it when you can.

A fast, sharp blade. Rare.
- Find it
- Rare loot in houses and shops.
- Stats
- Skill Long Blade · Damage 8 (flat) · Max condition 10 · Crit chance 35% · Reach 1.4 · Hands Two · Weight 2
- Tip
- Keep it sharp and repair it to save the edge.

A farm tool that doubles as a long weapon.
- Find it
- Sheds, farms and garden centres.
- Stats
- Skill Long Blunt · Damage 0.6–1.7 · Max condition 10 · Crit chance 35% · Reach 1.6 · Hands Two · Weight 2
- Tip
- Useful if you plan to farm.

A two-handed axe with the best durability of the axes.
- Find it
- Sheds, farms and hardware stores.
- Stats
- Skill Axe · Damage 1.3–3 · Max condition 15 · Crit chance 50% · Reach 1.35 · Hands Two · Weight 3 · Also used for Chops trees fastest
- Tip
- Also your best tree-cutting tool.

A heavy fire axe.
- Find it
- Fire stations and firefighter zombies.
- Stats
- Skill Axe · Damage 0.8–2 · Max condition 13 · Crit chance 20% · Reach 1.2 · Hands Two · Weight 3 · Also used for Chops trees, removes barricades
- Tip
- Hard hitting, but tires you quickly.

A heavy kitchen blade.
- Find it
- Kitchens and butcher shops.
- Stats
- Skill Axe · Damage 0.4–0.8 · Max condition 10 · Crit chance 15% · Reach 1 · Hands One · Weight 1
- Tip
- Counts as an axe for skill purposes.

A sturdy combat knife.
- Find it
- Military storage and army surplus.
- Stats
- Skill Short Blade · Damage 0.6–1.2 · Max condition 10 · Crit chance 50% · Reach 0.9 · Hands One · Weight 1
- Tip
- Lasts longer than kitchen knives.

A small folding knife.
- Find it
- Houses and zombies.
- Tip
- Weak, but weighs nothing.

A knapped blade from stone.
- Find it
- Make it with knapping.
- Stats
- Skill Short Blade · Damage 0.4–0.6 · Max condition 6 · Crit chance 20% · Reach 0.69 · Hands One · Weight 0.75
- Tip
- Your day-one knife in the wild.

A carved pole with a point.
- Find it
- Carve it from a branch or sapling.
- Stats
- Skill Spear · Damage 1–1.4 · Max condition 5 · Crit chance 20% · Reach 1.4 · Hands Two · Weight 2
- Tip
- Fire-harden it for a tougher spear.

A farm tool that stabs.
- Find it
- Sheds and garden centres.
- Stats
- Skill Spear · Damage 1–1.5 · Max condition 10 · Crit chance 30% · Reach 1.37 · Hands Two · Weight 2
- Tip
- Counts as a spear.

A heavy tool that also cuts fences.
- Find it
- Garages and hardware stores.
- Stats
- Skill Long Blunt · Damage 0.6–1.15 · Max condition 15 · Crit chance 20% · Reach 1.25 · Hands Two · Weight 4
- Tip
- As durable as a crowbar.

A solid metal bar.
- Find it
- Warehouses and construction sites.
- Tip
- Heavy and reliable.

A pipe that swings hard.
- Find it
- Garages, warehouses and bathrooms.
- Stats
- Skill Short Blunt · Damage 0.7–1.2 · Max condition 15 · Crit chance 30% · Reach 1.15 · Hands One · Weight 1.5
- Tip
- A good early find.

A police baton.
- Find it
- Police stations and police zombies.
- Stats
- Skill Short Blunt · Damage 0.6–1.1 · Max condition 15 · Crit chance 25% · Reach 1.2 · Hands One · Weight 1.5
- Tip
- Light and quick.

A kitchen tool and last-resort weapon.
- Find it
- Kitchens.
- Stats
- Skill Short Blunt · Damage 0.2–0.5 · Max condition 8 · Crit chance 15% · Reach 1.1 · Hands One · Weight 1.5
- Tip
- Replace it as soon as you can.

A heavy wrench.
- Find it
- Garages and tool boxes.
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 9 · Crit chance 20% · Reach 1.1 · Hands One · Weight 1
- Tip
- Doubles as a mechanics tool.

A gym weight bar.
- Find it
- Gyms and garages.
- Stats
- Skill Long Blunt · Damage 1.8–2.8 · Max condition 15 · Reach 1.35 · Hands Two · Weight 6
- Tip
- Heavy. Only for strong characters.

A guitar that swings.
- Find it
- Music stores and houses.
- Stats
- Skill Long Blunt · Damage 0.8–1.2 · Max condition 10 · Crit chance 55% · Reach 1.35 · Hands Two · Weight 2.8
- Tip
- More fun than practical.

A axe weapon: 0.7–1.5 damage, one-handed.
- Find it
- Gun stores, fishing storage
- Stats
- Skill Axe · Damage 0.7–1.5 · Max condition 10 · Crit chance 15% · Reach 1.1 · Hands One · Weight 1.5 · Also used for Chops trees, butchers animals
- Tip
- One-handed and light.

A axe weapon: 0.7–1.5 damage, one-handed.
- Find it
- Various
- Stats
- Skill Axe · Damage 0.7–1.5 · Max condition 10 · Crit chance 15% · Reach 1.2 · Hands One · Weight 2

A axe weapon: 0.7–1.8 damage, two-handed.
- Find it
- Crafted (Knapping)
- Stats
- Skill Axe · Damage 0.7–1.8 · Max condition 10 · Crit chance 15% · Reach 1.35 · Hands Two · Weight 3
- Tip
- Build 42 primitive.

A axe weapon: 0.5–1.5 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Axe · Damage 0.5–1.5 · Max condition 5 · Crit chance 15% · Reach 1.2 · Hands Two · Weight 2 · Also used for Chops trees
- Tip
- Breaks quickly.

A axe weapon: 0.6–1.7 damage, two-handed.
- Find it
- Crafted (Welding)
- Stats
- Skill Axe · Damage 0.6–1.7 · Max condition 10 · Crit chance 10% · Reach 1.35 · Hands Two · Weight 3

A axe weapon: 0.7–1.8 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Axe · Damage 0.7–1.8 · Max condition 10 · Crit chance 15% · Reach 1.4 · Hands Two · Weight 3

A axe weapon: 0.6–1.1 damage, two-handed.
- Find it
- Crafted from animal parts
- Stats
- Skill Axe · Damage 0.6–1.1 · Max condition 10 · Crit chance 35% · Reach 1.2 · Hands Two · Weight 2

A axe weapon: 0.5–1.3 damage, one-handed.
- Find it
- Military
- Stats
- Skill Axe · Damage 0.5–1.3 · Max condition 10 · Crit chance 10% · Reach 1.1 · Hands One · Weight 2

A axe weapon: 2–3 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Axe · Damage 2–3 · Max condition 10 · Crit chance 50% · Reach 1.35 · Hands Two · Weight 6
- Tip
- The hardest-hitting crafted axe-skill weapon.

A long blunt weapon: 1–1.5 damage, two-handed.
- Find it
- Crafted (Carpentry 1)
- Stats
- Skill Long Blunt · Damage 1–1.5 · Max condition 15 · Crit chance 30% · Reach 1.28 · Hands Two · Weight 2

A long blunt weapon: 1.2–1.9 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 1.2–1.9 · Max condition 10 · Crit chance 40% · Reach 1.28 · Hands Two · Weight 2.5

A long blunt weapon: 1–1.3 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 1–1.3 · Max condition 25 · Crit chance 40% · Reach 1.25 · Hands Two · Weight 2.5
- Tip
- Very durable.

A long blunt weapon: 0.8–1.1 damage, two-handed.
- Find it
- Sports and gym storage
- Stats
- Skill Long Blunt · Damage 0.8–1.1 · Max condition 20 · Crit chance 40% · Reach 1.25 · Hands Two · Weight 2

A long blunt weapon: 0.3–0.7 damage, two-handed.
- Find it
- Sports storage
- Stats
- Skill Long Blunt · Damage 0.3–0.7 · Max condition 7 · Crit chance 30% · Reach 1.6 · Hands Two · Weight 1.5

A long blunt weapon: 0.3–0.7 damage, two-handed.
- Find it
- Sports storage
- Stats
- Skill Long Blunt · Damage 0.3–0.7 · Max condition 7 · Crit chance 30% · Reach 1.6 · Hands Two · Weight 1.5 · Also used for Carve into a spear

A long blunt weapon: 0.8–1.9 damage, two-handed.
- Find it
- Farms, logging sites
- Stats
- Skill Long Blunt · Damage 0.8–1.9 · Max condition 10 · Crit chance 40% · Reach 1.6 · Hands Two · Weight 2 · Also used for Digs, plows, graves

A long blunt weapon: 0.2–0.5 damage, two-handed.
- Find it
- Farms
- Stats
- Skill Long Blunt · Damage 0.2–0.5 · Max condition 4 · Crit chance 5% · Reach 1.6 · Hands Two · Weight 2 · Also used for Collects dung; carve into a spear

A long blunt weapon: 0.3–0.8 damage, two-handed.
- Find it
- Music stores
- Stats
- Skill Long Blunt · Damage 0.3–0.8 · Max condition 2 · Crit chance 20% · Reach 1.3 · Hands Two · Weight 2.6
- Tip
- Breaks almost at once.

A long blunt weapon: 0.9–1.4 damage, two-handed.
- Find it
- Music stores
- Stats
- Skill Long Blunt · Damage 0.9–1.4 · Max condition 10 · Crit chance 70% · Reach 1.35 · Hands Two · Weight 2.8

A long blunt weapon: 0.4–0.6 damage, two-handed.
- Find it
- Garages, construction
- Stats
- Skill Long Blunt · Damage 0.4–0.6 · Max condition 10 · Crit chance 30% · Reach 1.3 · Hands Two · Weight 3 · Also used for Building material

A long blunt weapon: 0.6–1.1 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 0.6–1.1 · Max condition 10 · Crit chance 25% · Reach 1.32 · Hands Two · Weight 3

A long blunt weapon: 1.5–2 damage, two-handed.
- Find it
- Crafted (Knapping)
- Stats
- Skill Long Blunt · Damage 1.5–2 · Max condition 10 · Reach 1.35 · Hands Two · Weight 6
- Tip
- Build 42.

A long blunt weapon: 1–2 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 1–2 · Max condition 15 · Crit chance 40% · Reach 1.25 · Hands Two · Weight 2.5
- Tip
- Build 42.

A long blunt weapon: 1.3–3 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 1.3–3 · Max condition 15 · Crit chance 50% · Reach 1.35 · Hands Two · Weight 4
- Tip
- Build 42.

A long blunt weapon: 0.8–1.6 damage, two-handed.
- Find it
- Crafted (Welding)
- Stats
- Skill Long Blunt · Damage 0.8–1.6 · Max condition 10 · Crit chance 30% · Reach 1.28 · Hands Two · Weight 3

A long blunt weapon: 1.8–2.9 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Long Blunt · Damage 1.8–2.9 · Max condition 10 · Crit chance 50% · Reach 1.35 · Hands Two · Weight 6

A short blunt weapon: 0.5–1 damage, one-handed.
- Find it
- Tool stores, carpentry
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 20% · Reach 1.1 · Hands One · Weight 1.5 · Also used for Building, removes barricades

A short blunt weapon: 0.5–1 damage, one-handed.
- Find it
- Military, construction, metalwork
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 20% · Reach 1 · Hands One · Weight 1.5 · Also used for Building; counts as a smithing hammer

A short blunt weapon: 0.5–1 damage, one-handed.
- Find it
- Masonry crates
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 20% · Reach 1 · Hands One · Weight 2 · Also used for Masonry

A short blunt weapon: 0.2–0.7 damage, one-handed.
- Find it
- Kitchens, diners
- Stats
- Skill Short Blunt · Damage 0.2–0.7 · Max condition 5 · Crit chance 30% · Reach 1 · Hands One · Weight 0.7 · Also used for Cooking pot

A short blunt weapon: 0.6–1 damage, one-handed.
- Find it
- Plumbing supplies
- Stats
- Skill Short Blunt · Damage 0.6–1 · Max condition 8 · Crit chance 30% · Reach 1.2 · Hands One · Weight 1.5 · Also used for Pipe bombs, welding
- Tip
- The Build 42 name for the metal pipe.

A short blunt weapon: 0.5–1 damage, one-handed.
- Find it
- Janitor and tool boxes
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 25% · Reach 1.1 · Hands One · Weight 1.5 · Also used for Plumbing

A short blunt weapon: 0.5–1 damage, one-handed.
- Find it
- Mechanic toolboxes
- Stats
- Skill Short Blunt · Damage 0.5–1 · Max condition 10 · Crit chance 30% · Reach 1.2 · Hands One · Weight 1.5 · Also used for Lug wrench, pry bar

A short blunt weapon: 0.8–1.4 damage, one-handed.
- Find it
- Pawn shops, comic stores
- Stats
- Skill Short Blunt · Damage 0.8–1.4 · Max condition 15 · Crit chance 40% · Reach 1.2 · Hands One · Weight 1.5
- Tip
- The best short blunt.

A short blunt weapon: 0.8–1.3 damage, one-handed.
- Find it
- Crafted
- Stats
- Skill Short Blunt · Damage 0.8–1.3 · Max condition 15 · Crit chance 40% · Reach 1.3 · Hands One · Weight 1.5
- Tip
- Build 42.

A short blunt weapon: 0.6–1.4 damage, one-handed.
- Find it
- Crafted
- Stats
- Skill Short Blunt · Damage 0.6–1.4 · Max condition 10 · Crit chance 25% · Reach 1.1 · Hands One · Weight 2

A long blade weapon: 2–3 damage, two-handed.
- Find it
- Medieval weapon displays; forged
- Stats
- Skill Long Blade · Damage 2–3 · Max condition 13 · Crit chance 20% · Reach 1.4 · Hands Two · Weight 2
- Tip
- Can be sharpened.

A long blade weapon: 1.5–2 damage, one-handed.
- Find it
- Medieval weapon displays; forged
- Stats
- Skill Long Blade · Damage 1.5–2 · Max condition 13 · Crit chance 20% · Reach 1.23 · Hands One · Weight 1.5

A long blade weapon: 1.5–2.5 damage, two-handed.
- Find it
- Crafted (Welding)
- Stats
- Skill Long Blade · Damage 1.5–2.5 · Max condition 10 · Crit chance 20% · Reach 1.4 · Hands Two · Weight 3

A long blade weapon: 0.9–1.8 damage, one-handed.
- Find it
- Crafted (Welding)
- Stats
- Skill Long Blade · Damage 0.9–1.8 · Max condition 10 · Crit chance 20% · Reach 1.23 · Hands One · Weight 2

A short blade weapon: 0.1–0.4 damage, one-handed.
- Find it
- Kitchens
- Stats
- Skill Short Blade · Damage 0.1–0.4 · Max condition 3 · Crit chance 7% · Reach 0.8 · Hands One · Weight 0.25 · Also used for Makes an improvised screwdriver
- Tip
- Barely a weapon.

A short blade weapon: 0.3–0.6 damage, one-handed.
- Find it
- Houses
- Stats
- Skill Short Blade · Damage 0.3–0.6 · Max condition 10 · Crit chance 20% · Reach 0.9 · Hands One · Weight 0.3

A spear weapon: 1–1.5 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Spear · Damage 1–1.5 · Max condition 7 · Crit chance 30% · Reach 1.4 · Hands Two · Weight 2 · Also used for Fishing spear

A spear weapon: 1.2–1.7 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Spear · Damage 1.2–1.7 · Max condition 9 · Crit chance 20% · Reach 1.48 · Hands Two · Weight 3

A spear weapon: 1–1.6 damage, two-handed.
- Find it
- Crafted
- Stats
- Skill Spear · Damage 1–1.6 · Max condition 7 · Crit chance 20% · Reach 1.45 · Hands Two · Weight 2.7

A spear weapon: 1.2–1.7 damage, two-handed.
- Find it
- Crafted (Blacksmithing)
- Stats
- Skill Spear · Damage 1.2–1.7 · Max condition 10 · Crit chance 20% · Reach 1.48 · Hands Two · Weight 2.7

A spear weapon: 1–1.6 damage, two-handed.
- Find it
- Crafted (Knapping)
- Stats
- Skill Spear · Damage 1–1.6 · Max condition 6 · Crit chance 20% · Reach 1.45 · Hands Two · Weight 2.4

A civilian rifle with a 20-round magazine, added in Build 42.15.
- Find it
- Gun stores, police and military areas.
- Stats
- Type rifle · Ammo 5.56x45mm · Capacity 20 (magazine) · Noise radius 150 tiles
- Tip
- Loud. Every shot calls zombies.

A tactical pump shotgun added in 42.15.
- Find it
- Gun stores, police stations.
- Stats
- Type shotgun · Ammo 12 gauge · Capacity 7 · Noise radius 200 tiles
- Tip
- Shotguns hit several zombies at close range.

A lever-action carbine added in 42.15. Got new reload animations in 42.18.
- Find it
- Homes in rural areas, gun stores.
- Stats
- Type rifle · Ammo .357 Magnum · Capacity 10 · Noise radius 120 tiles
- Tip
- Shares ammo with .357 revolvers.

A lever-action hunting rifle added in 42.15.
- Find it
- Hunting cabins, rural homes, gun stores.
- Stats
- Type rifle · Ammo .30-30 · Capacity 6 · Noise radius 160 tiles
- Tip
- Accepts more attachments since 42.16.

A powerful tactical rifle added in 42.15.
- Find it
- Police, military and gun stores.
- Stats
- Type rifle · Ammo 7.62x51mm · Capacity 4 · Noise radius 170 tiles
- Tip
- Rare. Save the ammo.

A pistol-calibre carbine added in 42.15.
- Find it
- Rural homes, gun stores.
- Stats
- Type rifle · Ammo .45 ACP · Capacity 7 (M1911 magazine) · Noise radius 70 tiles
- Tip
- Shares ammo with .45 pistols.

A classic two-shot shotgun.
- Find it
- Farms, rural homes, hunting cabins.
- Stats
- Type shotgun · Ammo 12 gauge · Capacity 2 · Noise radius 200 tiles
- Tip
- Can be sawed off for a shorter, lighter gun.

A military rifle.
- Find it
- Military areas, police armories.
- Stats
- Type rifle · Ammo 5.56x45mm · Capacity 30 (magazine) · Noise radius 150 tiles
- Tip
- Shares ammo with the JS-14.

The standard semi-automatic pistol.
- Find it
- Police stations, gun stores and police zombies.
- Stats
- Type pistol · Ammo 9x19mm · Capacity 15 (magazine) · Noise radius 100 tiles
- Tip
- Fast to reload with a spare magazine.

A heavy-hitting classic pistol.
- Find it
- Gun stores, army surplus and military storage.
- Stats
- Type pistol · Ammo .45 ACP · Capacity 7 (magazine) · Noise radius 70 tiles
- Tip
- Shares .45 ammo with the Trapper Carbine.

A big-bore semi-automatic.
- Find it
- Gun stores.
- Stats
- Type pistol · Ammo .44 Magnum · Capacity 8 (magazine) · Noise radius 120 tiles
- Tip
- Loud. Save it for when you need stopping power.

A powerful revolver with no magazine.
- Find it
- Gun stores and rare house gun cases.
- Stats
- Type revolver · Ammo .44 Magnum · Capacity 6 · Noise radius 120 tiles
- Tip
- Reloads one round at a time.

A small, quiet-ish snub revolver.
- Find it
- Police stations and houses.
- Stats
- Type revolver · Ammo .38 Special · Capacity 5 · Noise radius 60 tiles
- Tip
- Cheap to feed and easy to find ammo for.

A police service revolver.
- Find it
- Police stations and police zombies.
- Stats
- Type revolver · Ammo .357 Magnum · Capacity 6 · Noise radius 100 tiles
- Tip
- Shares .357 with the L92 Carbine.

A bolt-action hunting rifle.
- Find it
- Hunting shops and gun stores.
- Stats
- Type rifle · Ammo 5.56x45mm · Capacity 5 · Noise radius 150 tiles
- Tip
- Accurate at range. Slow follow-up shots.

A heavier bolt-action hunting rifle.
- Find it
- Hunting shops and gun stores.
- Stats
- Type rifle · Ammo 7.62x51mm · Capacity 4 · Noise radius 170 tiles
- Tip
- Shares .308 with the MSR7T and M1A.

A semi-automatic battle rifle.
- Find it
- Military storage and army surplus.
- Stats
- Type rifle · Ammo 7.62x51mm · Capacity 20 (magazine) · Noise radius 170 tiles
- Tip
- Rare and loud, but a 20-round magazine goes a long way.

The standard pump shotgun.
- Find it
- Police stations, gun stores and houses.
- Stats
- Type shotgun · Ammo 12 gauge · Capacity 5 · Noise radius 200 tiles
- Tip
- Hits several zombies per shot. Everyone within blocks hears it.

A shortened pump shotgun.
- Find it
- Saw down a JS-2000.
- Stats
- Type shotgun · Ammo 12 gauge · Capacity 5 · Noise radius 200 tiles
- Tip
- Wider spread, shorter range, fits in less space.

A shortened double barrel.
- Find it
- Saw down a double barrel.
- Stats
- Type shotgun · Ammo 12 gauge · Capacity 2 · Noise radius 200 tiles
- Tip
- Two quick shots, then a slow reload.

Rounds come in 9mm, .45, .44, .38, .357, 5.56, .308, .30-30 and shotgun shells.
- Find it
- Gun stores, police armouries, military storage and army surplus.
- Tip
- Match the calibre to your gun before you carry it. Boxed ammo stacks lighter.

Spare magazines for pistols and rifles.
- Find it
- Wherever the matching gun spawns.
- Tip
- A loaded spare saves a long reload mid-fight.

Glow-in-the-dark sights for pistols.
- Find it
- Gun stores.
- Tip
- Replaces the old iron sight in Build 42.

Cuts logs into planks, the core of every build.
- Find it
- Garages, sheds, hardware stores.
- Tip
- Pair with a hammer and nails.

Takes apart electronics and furniture, and fixes cars.
- Find it
- Toolboxes, garages, kitchens.
- Tip
- Needed for many recipes. Always carry one.

Opens canned food without wasting it.
- Find it
- Kitchen drawers.
- Tip
- Keep one in your bag and one at base.

Removes and installs car parts.
- Find it
- Garages, mechanics shops.
- Tip
- Essential for repairing vehicles.

Lifts cars and swaps wheels.
- Find it
- Car trunks, mechanics shops.
- Tip
- A flat tyre without these means walking.

Digs small holes and helps with farming.
- Find it
- Garden sheds, hardware stores.
- Tip
- Light and cheap to carry.

Catches fish from rivers and lakes.
- Find it
- Fishing stores, sheds, lake houses.
- Tip
- A food source that never runs out.

Lights campfires, stoves and cigarettes.
- Find it
- Kitchens, gas stations, smokers' pockets.
- Tip
- You cannot cook on a campfire without one.

Lights your way at night.
- Find it
- Kitchens, garages, police.
- Tip
- Carry spare batteries. Turn it off when you can.

Repairs clothes and lets you sew patches.
- Find it
- Sewing kits, bedrooms.
- Tip
- Patched clothes protect you better.

Removes glass shards and bullets from wounds.
- Find it
- Bathrooms, pharmacies.
- Tip
- Must be done before bandaging.

Hangs large animals for butchering. Gives more meat since 42.20.
- Find it
- Butchers, farms, ranches.
- Tip
- Pairs well with a Rancher start.

Brings electricity back after the shutoff.
- Find it
- Garages, warehouses, construction sites.
- Tip
- Read the generator magazine first, keep it fuelled and run it outside.

Cuts cloth and rags. Needed for tailoring.
- Find it
- Houses, offices and sewing shops.
- Tip
- Keep a pair with your needle and thread.

Short-range radio for talking to friends or tuning broadcasts.
- Find it
- Houses, stores and police stations.
- Tip
- Needs batteries.

Wakes you up and tells the time.
- Find it
- Bedrooms and stores.
- Tip
- Handy when you need to be up before dark.

Strong cord for climbing, towing and building.
- Find it
- Garages, hardware stores and sheds.
- Tip
- Pair with sheet rope as a backup exit.

Fixes and builds many things.
- Find it
- Garages, hardware stores and offices.
- Tip
- Do not waste it on small jobs.

A small, quiet light that burns down.
- Find it
- Houses and shops.
- Tip
- Keep it away from curtains and keep it out of sight from windows at night.

A portable fuel lamp.
- Find it
- Sheds, farms and camping stores.
- Tip
- Needs fuel and gives steady light.

A net for catching fish.
- Find it
- Fishing shops and sheds.
- Tip
- Catches bait fish and small water life on its own; baited with chum it can catch catfish. Craft one at Fishing 6.

Powers flashlights, radios and more.
- Find it
- Houses, stores and garages.
- Tip
- Carry spares for your flashlight.

Needed for a car to start.
- Find it
- Garages and abandoned cars.
- Tip
- A dead battery can often be recharged.

Restores the edge on blades.
- Find it
- Hardware stores and sheds.
- Tip
- Cheaper than replacing a good blade.

A torch for welding and metalwork.
- Find it
- Garages, warehouses and hardware stores.
- Tip
- Needs propane and a welding mask.

Protects your eyes while welding.
- Find it
- Garages and hardware stores.
- Tip
- Required for propane welding.

Inflates and deflates tyres.
- Find it
- Garages.
- Tip
- Removing a tyre does not deflate it; you need this.

A small saw for branches.
- Find it
- Sheds and garden centres.
- Tip
- Cuts saplings for carving.

Picks up broadcasts.
- Find it
- Houses and stores.
- Tip
- Listen for the emergency broadcast schedule.

Plays Life and Living and skill VHS tapes.
- Find it
- Houses.
- Tip
- Watch the skill shows while the power lasts.
Plays skill tapes on a TV.
- Find it
- Houses and electronics stores.
- Tip
- Needed for Carzone and other skill tapes.

Removes wheel nuts.
- Find it
- Garages and car trunks.
- Tip
- Pairs with the jack.

Makes suturing less painful.
- Find it
- Clinics.
- Tip
- Not required, but it helps.

Primitive anvil for the Primitive Forge and early bloom working.
- Find it
- Crafted from a Large Stone using a Stone Chisel.
- Tip
- Your first anvil, and it needs no metal at all.

Metal tongs for holding hot metal at the forge and furnace.
- Find it
- Forged at a forge (Blacksmithing).
- Tip
- Forge these early to replace wooden tongs, which wear out fast.

Crude wooden tongs for your first forging and smelting.
- Find it
- Carved from wood (Carving).
- Tip
- They break quickly, so keep spares until you have metal tongs.

The main hammer for shaping metal at an anvil.
- Find it
- Assembled from a forged Smithing Hammer Head and a handle.
- Tip
- Forging is loud. Work behind walls.

Metal file used in metalworking and finishing recipes.
- Find it
- Garages, tool sheds, hardware stores.
- Tip
- Keep one with your smithing kit.

Big bellows that the Advanced Forge needs.
- Find it
- Crafted from planks, nails, handles and tanned leather, with a hammer and saw.
- Tip
- You need tanned leather first, so start tanning early.

Clay crucible for smelting iron or steel in a furnace.
- Find it
- Shaped on a pottery wheel and fired in a kiln (Pottery).
- Tip
- Use tongs to handle it once it is full.

Small crucible for small metal batches and molten glass.
- Find it
- Clay crucible fired in a kiln (Pottery).
- Tip
- Glassmaking needs it.

Fired clay mold for casting ingots.
- Find it
- Shape an unfired clay ingot mold and fire it in a kiln.
- Tip
- The Primitive Kiln can fire ingot, bar and sheet molds.

Primitive hammer used for knapping and early crafts.
- Find it
- Crafted from a stone, a branch or handle, and binding.
- Tip
- Also a weak backup weapon.

Purpose-made knapping tool, an upgrade over a plain stone.
- Find it
- Carving 1, from antler with a sharp knife.
- Tip
- Making it trains Carving, not Knapping.

Primitive chisel for stonework and the Stone Anvil.
- Find it
- Knapping 1 from 2 flakes.
- Tip
- Needed to make a Stone Anvil.

Primitive drill for boring holes.
- Find it
- Knapping 5.
- Tip
- A good mid-level Knapping trainer.

Primitive saw with a flint blade.
- Find it
- Knapping 3: a handle, a flake, and twine or leather strips.
- Tip
- Fills in until you find a metal saw.

Tool for shaping clay items.
- Find it
- Kitchens and cabinets, or carve a wooden one.
- Tip
- Needed for most pottery recipes.

Ceramic pipe needed for glassblowing.
- Find it
- Make the unfired clay pipe and fire it in a kiln.
- Tip
- Make this before any glass recipe.

Carved trowel that counts as a mason’s trowel.
- Find it
- Carved from wood.
- Tip
- Wears out, but unlocks masonry with no metal.

Chisel for cutting stone blocks.
- Find it
- Looted; a knapped Stone Chisel can stand in.
- Tip
- Use it with a hammer to cut Stone Blocks.

Primitive needle carved from bone.
- Find it
- Carved from animal bone (Carving).
- Tip
- Replaces a metal needle in the wild.

Primitive thread made from animal sinew.
- Find it
- Processed from sinew taken while butchering.
- Tip
- Pair it with a Bone Needle for a no-loot sewing kit.

Needles for knitting yarn into garments.
- Find it
- Houses and craft stores; wood and bone versions can be made.
- Tip
- Turns yarn into warm clothing.

Bagged livestock feed.
- Find it
- Farms and farm-supply stores.
- Tip
- Fill troughs every morning.

Sack of cut grass for livestock.
- Find it
- Cut grass with a scythe and bag it.
- Tip
- A free stopgap when feed runs low.

Hand shears for shearing sheep.
- Find it
- Farms and ranches; forged and electric versions exist.
- Tip
- Wool feeds into yarn and tailoring.

Bottle for hand-feeding young animals.
- Find it
- Farm and household loot.
- Tip
- For young animals that cannot feed themselves.

Scraper for preparing hides for tanning.
- Find it
- Looted; a bone version can be crafted.
- Tip
- An early step in turning hides into leather.

Simple snare for small game.
- Find it
- Crafted from twine and scrap wood (Trapping).
- Tip
- Bait with carrots or lettuce for rabbits.

Wire cage trap, the best for rabbits and squirrels.
- Find it
- Crafted from wire.
- Tip
- Rabbits are active from 19:00 to 05:00.

Trap for birds.
- Find it
- Crafted from twine and scrap wood.
- Tip
- Bait with worms or insects.

Small trap for rats and mice.
- Find it
- Crafted from scrap wood, or looted.
- Tip
- Cheese and peanut butter work best.

Improvised rod.
- Find it
- A stick or branch with fishing line or twine.
- Tip
- Fine until you find a real rod.

Line for rods; a premium version exists.
- Find it
- Fishing and sporting goods stores.
- Tip
- Carry spares: line snaps on big fish.

Primitive hook carved from bone.
- Find it
- Carved from bone.
- Tip
- A forged metal hook comes later.

Artificial lure for rod fishing.
- Find it
- Fishing and tackle loot.
- Tip
- Reusable, unlike live bait.

Groundbait that draws fish to a spot.
- Find it
- Fishing loot and fish-scrap recipes.
- Tip
- Use it before a long session.

Small hand shovel for gardening.
- Find it
- Garden sheds and garden stores.
- Tip
- A light planting tool.

Bag of compost to enrich crops.
- Find it
- Garden stores, or from a composter.
- Tip
- Make it from rotten food.

Commercial fertilizer that boosts crops.
- Find it
- Garden stores and farms.
- Tip
- Save it for valuable crops.

Treatment for aphids on crops.
- Find it
- Mixed in an empty gardening spray can, or looted.
- Tip
- Check plants daily.

Treatment for mildew on crops.
- Find it
- Mixed in an empty gardening spray can (milk-based), or looted.
- Tip
- Damp weather brings mildew.

Treatment for pest flies on crops.
- Find it
- Mixed in an empty gardening spray can (cigarette-based), or looted.
- Tip
- Keep an empty can to remix it.

Short scythe for grain and grass.
- Find it
- Farms and sheds; can be forged.
- Tip
- Cut grass for livestock.

Civilian ham radio for long-range two-way contact.
- Find it
- Radio enthusiasts’ homes and electronics stores.
- Tip
- Place it at your base and give it power.

Military ham radio with strong range.
- Find it
- Military and radio installations.
- Tip
- Top-tier fixed radio.

Portable military radio.
- Find it
- Military locations.
- Tip
- Long range you can carry.

Standard vehicle tire; old and performance tiers exist.
- Find it
- Removed from vehicles, auto shops.
- Tip
- Match the tire type to the vehicle.

Parts for repairing engines.
- Find it
- Dismantle wrecked engines, auto shops.
- Tip
- Strip abandoned cars to stockpile them.

Refillable propane tank.
- Find it
- Gas stations, BBQs, garages.
- Tip
- Fuel for welding torches and propane appliances.

Household bleach for cleaning.
- Find it
- Laundry rooms, kitchens, stores.
- Tip
- Poisonous. Never drink it.

Reusable fire-starting tool.
- Find it
- Camping and outdoor stores.
- Tip
- Lights fires long after matches run out.

Cuts metal; replaceable blade.
- Find it
- Carpenters, janitors, tool caches
- Stats
- Used for Cuts metal; replaceable blade

Removes bullets and glass; metalwork.
- Find it
- Janitor toolboxes, tool caches
- Stats
- Used for Removes bullets and glass; metalwork

Grinds herbs into poultices.
- Find it
- Medical storage, science rooms
- Stats
- Used for Grinds herbs into poultices
- Tip
- Needed for every poultice.

Waters crops; holds 8 units.
- Find it
- Garden stores, farms
- Stats
- Used for Waters crops; holds 8 units

Starts fires; about 10 uses.
- Find it
- Gas stations, tobacco counters
- Stats
- Used for Starts fires; about 10 uses

A brighter, longer-range flashlight.
- Find it
- Camping stores
- Stats
- Used for A brighter, longer-range flashlight

Propane light, refillable.
- Find it
- Camping stores
- Stats
- Used for Propane light, refillable

Navigation.
- Find it
- Army surplus, camping gear, rangers
- Stats
- Used for Navigation

Cuts grass and grain.
- Find it
- Barns, farm stores
- Stats
- Used for Cuts grass and grain

Saws logs into planks.
- Find it
- Carpentry crates, cabinet makers
- Stats
- Used for Saws logs into planks
- Tip
- The carpentry saw.

Lasts for months, the backbone of your stockpile.
- Find it
- Kitchens, grocery stores.
- Tip
- You need a can opener.

Rice, pasta, beans and cereal: light and long-lasting.
- Find it
- Kitchens, grocery stores.
- Tip
- Needs water and a heat source to cook.

Fruit, vegetables, meat and dairy. The best food, but it rots.
- Find it
- Fridges, grocery stores, farms.
- Tip
- Eat it first, especially after the power cut.

Carries drinking water on the move.
- Find it
- Kitchens, grocery stores, vending machines.
- Tip
- Refill empties at a sink while the water runs.

A big container that holds 20 L since 42.18.
- Find it
- Garages, gas stations.
- Tip
- Fuel for cars and generators.

Holds 900 mL since 42.18. The military canteen holds the same.
- Find it
- Army surplus, hiking, military areas.
- Tip
- Hangs off your belt, freeing bag space.

Holds 1.8 L since 42.18.
- Find it
- Rural homes, western stores.
- Tip
- More water for the same slot.

Carries 2 L, or 3 L for the camo version, since 42.18.
- Find it
- Sports and hiking stores, military areas.
- Tip
- Drink on the move without stopping.

Boils water, cooks soup and stores liquid.
- Find it
- Kitchens.
- Tip
- Boiling makes tainted water safe.

Carries and stores lots of water.
- Find it
- Sheds, garages, farms.
- Tip
- Great for watering crops.

Cheap, long-lasting calories.
- Find it
- Kitchens and groceries.
- Stats
- Hunger -60 · Calories 2880 · Fresh for Never · Rots after Never · Cooking Cannot be eaten raw: cook in a pot
- Tip
- Needs boiling water and a pot.

Filling and long-lasting.
- Find it
- Kitchens and groceries.
- Stats
- Hunger -60 · Thirst +60 · Calories 3360 · Fresh for Never · Rots after Never · Cooking Cook in a pot or add to soup · Mood Unhappy +40 raw
- Tip
- Needs cooking.

A base for bread and baking.
- Find it
- Kitchens and groceries.
- Stats
- Hunger -60 · Calories 50 · Fresh for Never · Rots after Never
- Tip
- A farming and cooking staple.

A sweet cooking ingredient.
- Find it
- Kitchens and groceries.
- Stats
- Hunger -30 · Calories 387 · Fresh for Never · Rots after Never
- Tip
- Good for baking and drinks.

Protein that spoils quickly.
- Find it
- Fridges and farms.
- Stats
- Hunger -7 · Calories 63 · Fresh for 14 days · Rots after 21 days
- Tip
- Cook them soon after finding them.

A small, quick snack.
- Find it
- Stores, vending machines and kitchens.
- Stats
- Hunger -20 · Calories 850 · Fresh for Never · Rots after Never
- Tip
- Cheers you up a little.

A fizzy drink with some calories.
- Find it
- Vending machines and fridges.
- Tip
- Not a replacement for clean water.

A hot drink that fights tiredness.
- Find it
- Kitchens and cafes.
- Stats
- Hunger -30 · Thirst +60 · Calories 2 · Fresh for Never · Rots after Never
- Tip
- Helps for a while, but you still need sleep.

A basic staple.
- Find it
- Kitchens and bakeries.
- Stats
- Hunger -30 · Calories 532 · Fresh for 3 days · Rots after 6 days
- Tip
- Goes stale fast, so eat it early.

A calorie-rich dairy food.
- Find it
- Fridges.
- Stats
- Hunger -15 · Calories 113 · Fresh for 14 days · Rots after 20 days
- Tip
- Eat before the power goes out.

A dairy drink that spoils quickly.
- Find it
- Fridges.
- Tip
- Drink it in the first days.

A light snack and a source of seeds.
- Find it
- Kitchens and gardens.
- Stats
- Hunger -16 · Thirst -7 · Calories 95 · Fresh for 5 days · Rots after 8 days
- Tip
- Eat it before it rots.

A farmable staple.
- Find it
- Kitchens and gardens.
- Stats
- Hunger -18 · Thirst -7 · Calories 70 · Fresh for 28 days · Rots after 280 days
- Tip
- Needs cooking.

A farmable vegetable.
- Find it
- Kitchens and gardens.
- Stats
- Hunger -8 · Thirst -4 · Calories 25 · Fresh for 6 days · Rots after 8 days
- Tip
- Good in soups and stews.

Cured meat that keeps longer fresh.
- Find it
- Fridges and groceries.
- Stats
- Hunger -12 · Calories 160 · Fresh for 3 days · Rots after 5 days
- Tip
- Needs cooking.

A filling cut of meat.
- Find it
- Fridges and butcher shops.
- Stats
- Hunger -40 · Calories 220 · Fresh for 2 days · Rots after 4 days
- Tip
- Cook it before it spoils.

An alcoholic drink.
- Find it
- Fridges, bars and stores.
- Tip
- Makes you drunk, which slows timed actions.

A stronger alcoholic drink.
- Find it
- Kitchens, bars and stores.
- Tip
- Drunk slows timed actions and hurts coordination.
Meat preserved by smoking.
- Find it
- Make it with a smoker.
- Tip
- Keeps far longer than fresh meat.
Meat dried for storage.
- Find it
- Stores, kitchens and hunting cabins.
- Tip
- Light to carry on long trips.

Vegetables sealed in a jar.
- Find it
- Make them with jars and lids.
- Tip
- The best way to save a harvest.

A long-lasting sweetener.
- Find it
- Kitchens and farms.
- Stats
- Hunger -20 · Calories 660 · Fresh for Never · Rots after Never
- Tip
- Never spoils.

Caught with a rod or net.
- Find it
- Rivers and lakes.
- Stats
- Hunger -25 · Calories 205 · Fresh for 2 days · Rots after 4 days
- Tip
- Cook soon; it spoils fast.

Deer meat.
- Find it
- Hunt deer.
- Stats
- Hunger -80 · Calories 440 · Fresh for 2 days · Rots after 4 days
- Tip
- Butcher the carcass for meat and hide.

Meat from chickens.
- Find it
- Fridges, groceries and your own flock.
- Tip
- Cook before eating.

Foraged fruit.
- Find it
- Forage in woods.
- Stats
- Hunger -10 · Thirst -1 · Calories 23 · Fresh for 6 days · Rots after 10 days · Cooking No
- Tip
- Some are poisonous. Learn to tell them apart.

Foraged fungi.
- Find it
- Forage in woods.
- Tip
- Some are poisonous. Check before you eat.

A hot drink.
- Find it
- Kitchens.
- Tip
- A small boost against tiredness.

Strong alcohol.
- Find it
- Bars, stores and kitchens.
- Tip
- Also works as a disinfectant in a pinch.

Fired clay storage jar.
- Find it
- Shape an unfired clay jar and fire it in a kiln.
- Tip
- A handmade container once looted jars run out.

Bulk sack of wheat seed.
- Find it
- Farms and farm-supply stores.
- Tip
- Wheat is the start of homemade flour.

Barley seeds, a Build 42 grain crop.
- Find it
- Farm and garden stores.
- Tip
- Keep empty packets to store saved seed.

Corn seeds.
- Find it
- Farm and garden stores.
- Tip
- Dried corn is the seed form.

Flax seeds, a fibre crop.
- Find it
- Farm and garden stores.
- Tip
- Processed in stages into fibre.

Garlic seeds.
- Find it
- Farm and garden stores.
- Tip
- Wild garlic seeds exist separately.

Hemp seeds, a fibre crop.
- Find it
- Farm and garden stores.
- Tip
- Fibre for rope and textiles.

Hops seeds.
- Find it
- Farm and garden stores.
- Tip
- A brewing ingredient.

Glass canning jar.
- Find it
- Kitchens and groceries; also boxes of jars.
- Tip
- Needs a Jar Lid to can food.

Lid that seals canning jars.
- Find it
- Kitchens and groceries.
- Tip
- Lids are the bottleneck: grab every one.

Vinegar for pickling and cooking.
- Find it
- Kitchens and groceries.
- Tip
- Two per canning jar.

Seasoning and preserving ingredient.
- Find it
- Kitchens and groceries.
- Tip
- Stockpile it for canning.

Corn-based flour.
- Find it
- Kitchens and groceries.
- Tip
- Counts as flour in recipes.

Tablets that make tainted water safe.
- Find it
- Camping, outdoor and military loot.
- Tip
- Each cleans 1 litre; 20 per box.

Canned: hunger -24, 170 calories.
- Find it
- Kitchen cupboards, grocery canned aisle
- Stats
- Hunger -24 · Calories 170 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional · Mood Unhappy +10 opened
- Tip
- Heat it to improve it.

Canned: hunger -25, 125 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -25 · Thirst -4 · Calories 125 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- The biggest hunger value of the common cans.

Canned: hunger -16, 260 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -16 · Calories 260 · Fresh for Never sealed; 3 days opened · Rots after 5 days opened · Cooking Optional
- Tip
- Good protein for a can.

Canned: hunger -24, 720 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -24 · Calories 720 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- The highest-calorie common can; good for regaining weight.

Canned: hunger -18, 370 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -18 · Calories 370 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Light to carry.

Canned: hunger -14, 150 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -14 · Calories 150 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- A compact backup meal.

Canned: hunger -15, 250 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -15 · Calories 250 · Fresh for Never sealed; 5 days opened · Rots after 7 days opened · Cooking No · Mood Unhappy -10
- Tip
- Lifts mood and keeps longer once opened.

Canned: hunger -15, 250 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -15 · Calories 250 · Fresh for Never sealed; 5 days opened · Rots after 7 days opened · Cooking No · Mood Unhappy -10
- Tip
- Good for mood.

Canned: hunger -15, 250 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -15 · Calories 250 · Fresh for Never sealed; 5 days opened · Rots after 7 days opened · Cooking No
- Tip
- Keeps 5 days once opened.

Canned: hunger -16, 315 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -16 · Thirst -4 · Calories 315 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Good carbs for a vegetable can.

Canned: hunger -12, 10 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -12 · Thirst -4 · Calories 10 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Almost no calories: a soup ingredient, not a meal.

Canned: hunger -12, 90 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -12 · Thirst -8 · Calories 90 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Good for soups.

Canned: hunger -16, 280 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -16 · Thirst -3 · Calories 280 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Decent calories and protein.

Canned: hunger -18, 175 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -18 · Thirst -7 · Calories 175 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- A good stew base.

Canned: hunger -10, 160 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -10 · Thirst -4 · Calories 160 · Fresh for Never sealed; 2 days opened · Rots after 4 days opened · Cooking Optional
- Tip
- Less filling than vegetable soup.

Canned: hunger -24, 540 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -24 · Calories 540 · Fresh for Never sealed; 3 days opened · Rots after 5 days opened · Cooking Optional
- Tip
- One of the best all-round cans.

Canned: hunger -10, 472 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -10 · Thirst -10 · Calories 472 · Fresh for Never sealed; 4 days opened · Rots after 7 days opened
- Tip
- High calories for one can.

Drink: hunger -15, 250 calories.
- Find it
- Kitchens, grocery canned aisle
- Stats
- Hunger -15 · Thirst -85 · Calories 250 · Fresh for Never sealed; 5 days opened · Rots after 7 days opened · Cooking No
- Tip
- Big thirst relief from one can.

Canned: hunger -30, 498 calories.
- Find it
- Kitchens, pet supplies
- Stats
- Hunger -30 · Calories 498 · Fresh for Never sealed; 5 days opened · Rots after 7 days opened
- Tip
- Edible for people, and filling.

Dry goods: hunger -40, 2360 calories.
- Find it
- Grocery breakfast aisle, kitchens
- Stats
- Hunger -40 · Calories 2360 · Fresh for Never · Rots after Never · Cooking No
- Tip
- Huge calories for its weight.

Dry goods: hunger -5, 70 calories.
- Find it
- Grocery dry goods, kitchens
- Stats
- Hunger -5 · Calories 70 · Fresh for Never · Rots after Never · Cooking No
- Tip
- A light filler.

Snack: hunger -15, 720 calories.
- Find it
- Grocery snack aisles
- Stats
- Hunger -15 · Calories 720 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy -5
- Tip
- All chip flavours share these stats.

Pantry: hunger -25, 2660 calories.
- Find it
- Grocery breakfast aisle, kitchens
- Stats
- Hunger -25 · Calories 2660 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy -15
- Tip
- A calorie bomb that never spoils.

Dry goods: hunger -50, 1500 calories.
- Find it
- Grocery breakfast aisle
- Stats
- Hunger -50 · Calories 1500 · Fresh for 180 days · Rots after 365 days · Cooking For oatmeal and cookies
- Tip
- Lasts a year.

Baking: hunger -30, 387 calories.
- Find it
- Sugar crates, bakeries
- Stats
- Hunger -30 · Calories 387 · Fresh for Never · Rots after Never · Cooking No
- Tip
- Sweetens drinks and baking.

Pantry: hunger -30, 550 calories.
- Find it
- Grocery breakfast aisle
- Stats
- Hunger -30 · Calories 550 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy -10
- Tip
- Add it to toast for mood.

Dry goods: hunger -10, 52 calories.
- Find it
- Grocery dry goods
- Stats
- Hunger -10 · Thirst +40 · Calories 52 · Fresh for 365 days · Rots after 730 days · Cooking Soup or stir-fry ingredient · Mood Unhappy +20 raw
- Tip
- Put it in soup instead of eating it dry.

Meal, 690 calories.
- Find it
- Kitchens, grocery dry goods
- Stats
- Calories 690 · Fresh for 180 days · Rots after 365 days · Cooking Open, then cook
- Tip
- A shelf-stable boxed meal.

Meat: hunger -20, 410 calories.
- Find it
- Hunting fridges, army surplus, butchers
- Stats
- Hunger -20 · Calories 410 · Fresh for Never · Rots after Never · Cooking No
- Tip
- Non-perishable protein.

Meat: hunger -10, 100 calories.
- Find it
- Hunting fridges, army surplus
- Stats
- Hunger -10 · Calories 100 · Fresh for Never · Rots after Never · Cooking No
- Tip
- A light protein snack that keeps.

Snack: hunger -15, 270 calories.
- Find it
- Hikers, cafeterias
- Stats
- Hunger -15 · Calories 270 · Fresh for Never · Rots after Never · Cooking No
- Tip
- Good trail food.

Snack: hunger -8, 161 calories.
- Find it
- Grocery snacks, bars
- Stats
- Hunger -8 · Calories 161 · Fresh for Never · Rots after Never · Cooking No
- Tip
- A light snack.

Fresh: hunger -12, 65 calories.
- Find it
- Fruit stands, office fridges
- Stats
- Hunger -12 · Thirst -8 · Calories 65 · Fresh for 6 days · Rots after 9 days · Cooking No
- Tip
- Good thirst relief.

Fresh: hunger -16, 105 calories.
- Find it
- Fruit stands, cafeterias
- Stats
- Hunger -16 · Thirst -5 · Calories 105 · Fresh for 5 days · Rots after 7 days · Cooking No
- Tip
- Quick early food.

Fresh: hunger -15, 54 calories.
- Find it
- Grocery, restaurant fridges
- Stats
- Hunger -15 · Thirst -7 · Calories 54 · Fresh for 3 days · Rots after 5 days · Cooking No
- Tip
- Spoils fast; use in salads.

Fresh: hunger -12, 14 calories.
- Find it
- Vegetable stands, restaurant fridges
- Stats
- Hunger -12 · Thirst -8 · Calories 14 · Fresh for 4 days · Rots after 12 days · Cooking No
- Tip
- A long stale window before it rots.

Fresh: hunger -24, 180 calories.
- Find it
- Vegetable stands
- Stats
- Hunger -24 · Thirst -10 · Calories 180 · Fresh for 2 days · Rots after 4 days · Cooking No
- Tip
- Filling but spoils in two days.

Fresh: hunger -10, 28 calories.
- Find it
- Vegetable stands, kitchens
- Stats
- Hunger -10 · Calories 28 · Fresh for 14 days · Rots after 28 days · Cooking No
- Tip
- Keeps two weeks; great in soup.

Fresh: hunger -5, 4 calories.
- Find it
- Produce storage
- Stats
- Hunger -5 · Thirst -1 · Calories 4 · Fresh for 2 days · Rots after 5 days · Cooking No · Mood Unhappy -10
- Tip
- A mood boost, little food.

Fresh: hunger -60, 1355 calories.
- Find it
- Produce storage
- Stats
- Hunger -60 · Thirst -140 · Calories 1355 · Fresh for 6 days · Rots after 8 days · Cooking No
- Tip
- Huge thirst relief; slice it.

Fresh: hunger -40, 404 calories.
- Find it
- Farms
- Stats
- Hunger -40 · Calories 404 · Fresh for 14 days · Rots after 28 days · Cooking Optional (30 min) · Mood Unhappy +10 raw
- Tip
- Better cooked.

Fresh: hunger -14, 88 calories.
- Find it
- Vegetable stands
- Stats
- Hunger -14 · Thirst -4 · Calories 88 · Fresh for 5 days · Rots after 8 days · Cooking Optional · Mood Unhappy +5 raw
- Tip
- Cook it to remove the unhappiness.

Fresh: hunger -15, 62 calories.
- Find it
- Produce, foraging
- Stats
- Hunger -15 · Thirst -5 · Calories 62 · Fresh for 5 days · Rots after 8 days · Cooking No

Meat: hunger -80, 440 calories.
- Find it
- Butchering cattle
- Stats
- Hunger -80 · Calories 440 · Fresh for 2 days · Rots after 4 days · Cooking Required
- Tip
- A large cut: split it into stews.

Meat: hunger -30, 230 calories.
- Find it
- Farm freezers
- Stats
- Hunger -30 · Calories 230 · Fresh for 2 days · Rots after 4 days · Cooking Required (30 min)
- Tip
- Never eat it raw.

Meat: hunger -30, 150 calories.
- Find it
- Butchers, farm freezers
- Stats
- Hunger -30 · Calories 150 · Fresh for 2 days · Rots after 4 days · Cooking Required (50 min)
- Tip
- Freeze or cook quickly.

Meat: hunger -40, 300 calories.
- Find it
- Butchers, burger kitchens
- Stats
- Hunger -40 · Calories 300 · Fresh for 2 days · Rots after 4 days · Cooking Required (50 min)
- Tip
- Good in burgers and stews.

Meat: hunger -60, 1560 calories.
- Find it
- Butchers, freezers
- Stats
- Hunger -60 · Calories 1560 · Fresh for 5 days · Rots after 10 days · Cooking Optional (20 min)
- Tip
- Keeps longer than raw meat.

Meat: hunger -20, 180 calories.
- Find it
- Hunting freezers
- Stats
- Hunger -20 · Calories 180 · Fresh for 2 days · Rots after 4 days · Cooking Required
- Tip
- Cook before eating.

Meat: hunger -20, 330 calories.
- Find it
- Butchers, fridges
- Stats
- Hunger -20 · Calories 330 · Fresh for 10 days · Rots after 15 days · Cooking No
- Tip
- Cured, so it keeps 10 days.

Meat: hunger -30, 969 calories.
- Find it
- Butchering rabbits
- Stats
- Hunger -30 · Calories 969 · Fresh for 2 days · Rots after 4 days · Cooking Required (25 min)
- Tip
- Very high calories for its weight.

Fish: hunger -25, 205 calories.
- Find it
- Filleting caught fish
- Stats
- Hunger -25 · Calories 205 · Fresh for 2 days · Rots after 4 days · Cooking Required (20 min)
- Tip
- Fillet and cook the same day.

Fish: hunger -30, 270 calories.
- Find it
- Sushi kitchens
- Stats
- Hunger -30 · Calories 270 · Fresh for 2 days · Rots after 4 days · Cooking Required
- Tip
- Raw risks sickness.

Dairy: hunger -24, 3200 calories.
- Find it
- Farm fridges, bakeries; churned from milk
- Stats
- Hunger -24 · Calories 3200 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy +20 alone
- Tip
- Use it in recipes, not alone.

Pantry: hunger -24, 4095 calories.
- Find it
- Fridges, bakeries
- Stats
- Hunger -24 · Calories 4095 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy +30
- Tip
- Enormous calories; cook with it.

Dairy: hunger -10, 30 calories.
- Find it
- Fridges
- Stats
- Hunger -10 · Calories 30 · Fresh for 10 days · Rots after 15 days · Cooking No
- Tip
- Low calories.

Bakery: hunger -10, 177 calories.
- Find it
- Sliced from bread
- Stats
- Hunger -10 · Calories 177 · Fresh for 3 days · Rots after 6 days
- Tip
- The base for sandwiches.

Bakery: hunger -23, 532 calories.
- Find it
- Bakeries
- Stats
- Hunger -23 · Calories 532 · Fresh for 3 days · Rots after 6 days

Bakery: hunger -7, 180 calories.
- Find it
- Bakeries, cafes
- Stats
- Hunger -7 · Calories 180 · Fresh for 3 days · Rots after 5 days

Bakery: hunger -8, 180 calories.
- Find it
- Bakeries, cafes
- Stats
- Hunger -8 · Calories 180 · Fresh for 3 days · Rots after 5 days

Bakery: hunger -7, 120 calories.
- Find it
- Bakeries, cafes
- Stats
- Hunger -7 · Calories 120 · Fresh for 5 days · Rots after 8 days

Snack: hunger -5, 40 calories.
- Find it
- Candy stores, GigaMart
- Stats
- Hunger -5 · Calories 40 · Fresh for Never · Rots after Never · Cooking No · Mood Unhappy -10
- Tip
- A mood fixer, not food.

Snack: hunger -15, 80 calories.
- Find it
- Freezers
- Stats
- Hunger -15 · Calories 80 · Fresh for 1 day · Rots after 2 days · Cooking No · Mood Unhappy -10
- Tip
- Melts out of the freezer.

Snack: hunger -30, 1680 calories.
- Find it
- Freezers
- Stats
- Hunger -30 · Calories 1680 · Fresh for 1 day · Rots after 2 days · Cooking No · Mood Unhappy -10
- Tip
- Eat it before the power fails.

Drink.
- Find it
- Cafe fridges, cafeterias
- Stats
- Cooking No
- Tip
- Holds orange, apple or fruit punch.

Drink: hunger -5.
- Find it
- Tea crates, cafes
- Stats
- Hunger -5 · Thirst +10 · Fresh for Never · Rots after Never · Cooking Brew as a hot drink · Mood Unhappy +10 raw; tiredness -15
- Tip
- Brew it, don’t eat it.

Alcohol.
- Find it
- Liquor stores
- Stats
- Cooking No
- Tip
- Also sterilizes bandages.

Drink.
- Find it
- Army bunkers, survivalist bags
- Stats
- Fresh for Never · Rots after Never · Cooking Open with a tool
- Tip
- Rare sealed water.

Canned: hunger -40, 125 calories.
- Find it
- Home canning
- Stats
- Hunger -40 · Calories 125 · Fresh for 30 days sealed; 2 opened · Rots after 60 days sealed; 4 opened · Cooking Optional
- Tip
- A home-made preserve.

Canned: hunger -48, 210 calories.
- Find it
- Home canning
- Stats
- Hunger -48 · Calories 210 · Fresh for 30 days sealed; 2 opened · Rots after 60 days sealed; 4 opened

Canned: hunger -48, 56 calories.
- Find it
- Home canning
- Stats
- Hunger -48 · Calories 56 · Fresh for 30 days sealed; 2 opened · Rots after 60 days sealed; 4 opened

Meal: hunger -23, 670 calories.
- Find it
- Freezers, break rooms
- Stats
- Hunger -23 · Calories 670 · Fresh for 3 days · Rots after 5 days · Cooking Optional (10 min) · Mood Unhappy +20 cold
- Tip
- Heat it; it burns fast.

Meal: hunger -25, 990 calories.
- Find it
- Pizza trays, motel fridges
- Stats
- Hunger -25 · Calories 990 · Fresh for 3 days · Rots after 5 days · Cooking No · Mood Unhappy -10
- Tip
- High calories with a mood bonus.

Dry goods: hunger -60, 3000 calories.
- Find it
- Grocery dry goods
- Stats
- Hunger -60 · Calories 3000 · Fresh for Never · Rots after Never
- Tip
- A very calorie-dense staple.

The main building material: barricades, walls, furniture.
- Find it
- Saw logs, or take apart furniture.
- Tip
- Always keep a stack at base.

Needed for barricades and most carpentry.
- Find it
- Toolboxes, garages, hardware stores.
- Tip
- You use a lot. Grab every box.

Tied sheets for climbing out of upstairs windows.
- Find it
- Craft from sheets, then attach with a nail.
- Tip
- Every base needs one.

Collects rainwater for the long term.
- Find it
- Build it once you know the recipe.
- Tip
- If the water shows as tainted, boil or purify it first.

Cooks food and boils water without power.
- Find it
- Build outdoors with fuel and a lighter.
- Tip
- Smoke and light can draw attention.

Heavy wood for walls and fuel.
- Find it
- Cut down trees with an axe.
- Tip
- Great for fires and building.

Heavy bags that block and protect.
- Find it
- Made from sand and bags.
- Tip
- Strong barriers for chokepoints.

Wire that hurts what touches it.
- Find it
- Hardware stores and fences.
- Tip
- Wear gloves and be careful when handling it.

Flat metal for roofs and walls.
- Find it
- Warehouses, garages and scrap yards.
- Tip
- Used in many metalworking recipes.

Used to colour walls and signs.
- Find it
- Hardware stores and garages.
- Tip
- Mostly cosmetic.

A base material for masonry.
- Find it
- Dig beaches and sandy ground.
- Tip
- Needs a shovel and a bag.

Loose stone for building.
- Find it
- Dig quarries and roadside.
- Tip
- Heavy, so move it in small loads.

Wet earth for pottery.
- Find it
- Dig along riverbanks.
- Tip
- Needs a kiln to harden.

A heavy building and tool material.
- Find it
- Found on the ground in the wild.
- Tip
- Used for knapping and masonry.

Small sticks for kindling.
- Find it
- Pick up in woods and parks.
- Tip
- Useful for starting a campfire.

A plank fitted for building.
- Find it
- Woodwork 2.
- Tip
- A compact XP source: 20 XP each.

Fuel for forges and furnaces.
- Find it
- Make it in a pit or barrel.
- Tip
- Keep it next to the forge.

Metal for smelting and welding.
- Find it
- Dismantle wrecks and furniture.
- Tip
- Smelt into stock for forging.

Fired clay blocks.
- Find it
- Fire clay in a kiln.
- Tip
- The basis of masonry walls.

Waterproof sheet.
- Find it
- Garages and sheds.
- Tip
- A rain collector takes one tarp instead of four garbage bags.

The forge's working surface.
- Find it
- Rare in garages; or forge one.
- Tip
- Required for blacksmithing.

Heats metal for shaping.
- Find it
- Build it with masonry.
- Tip
- Needs charcoal.

Fires pottery and bricks.
- Find it
- Build it with masonry.
- Tip
- Also cures clay vessels.

Shapes clay.
- Find it
- Build it with carpentry.
- Tip
- Needed for crucibles and vessels.
Dries crops and herbs.
- Find it
- Build it: the simple rack needs no skill, the standard rack needs Carpentry 1.
- Tip
- It does not take meat. Preserve meat by cooking and cold storage.
Smokes meat.
- Find it
- Build it with carpentry and metal.
- Tip
- Smoke is visible, so site it carefully.

Turns scraps into compost.
- Find it
- Build it with Woodwork 3 or 6.
- Tip
- Compost gives +10 plant health and shortens growth.

Houses up to 20 chickens.
- Find it
- Build it with Woodwork 4.
- Tip
- Eggs every day if you feed them.

A barrier that slows zombies.
- Find it
- Build with planks or wire.
- Tip
- Zombies lunge over low fences; build high ones.

A thick wall of logs.
- Find it
- Build with logs and rope.
- Tip
- Strong and needs no carpentry level.

Refined iron bar, the core Blacksmithing material.
- Find it
- Cast in an ingot mold at a furnace, or salvaged.
- Tip
- Practice pieces like knife blades smelt back into material with little loss.

Higher-grade metal for better tools, weapons and armour.
- Find it
- Smelted with coke at an advanced furnace.
- Tip
- Make coke in a Dome Kiln before trying steel.

Impure iron from smelting ore, worked into usable iron.
- Find it
- Primitive Furnace: iron ore plus charcoal.
- Tip
- The no-skill entry point into iron.

Raw iron ore for smelting.
- Find it
- Mineral deposits and foraging.
- Tip
- Smelt it with plenty of charcoal.

Lump of iron recovered by smelting metal items.
- Find it
- Melt scrap or metal items in a crucible at a furnace.
- Tip
- Turns junk metal into forgeable stock.

High-heat fuel needed to make steel.
- Find it
- Dome Kiln: 8 charcoal makes 4 coke.
- Tip
- Build the Dome Kiln only when you are ready for steel.

Raw flint that knapping turns into flakes and blades.
- Find it
- Forage it, or break flint boulders with a hammer or pickaxe.
- Tip
- Breaking boulders also trains Masonry.

Basic knapped flint edge used in many primitive recipes.
- Find it
- Knapped from a Flint Nodule, known from the start, with a stone, stone hammer, mallet or knapping tool.
- Tip
- A metal hammer cannot be used for knapping.

Knapped stone blade for crude knives and weapons.
- Find it
- Knapping 1 from a flake; taught by Wilderness Survival or the Bushcrafter trait.
- Tip
- Research a flake to learn the recipe.

Bone from butchering, used for carving.
- Find it
- Butcher animal carcasses.
- Tip
- Carve into needles, hooks, clubs and bone armour.

Sharp bone splinter used as a crude edge.
- Find it
- Butchering and processing bones.
- Tip
- A cheap primitive cutting part.

Big stone used for stone anvils and stonework.
- Find it
- Forage or collect from stone deposits.
- Tip
- Combine with a Stone Chisel for a Stone Anvil.

A sack filled with bulk clay.
- Find it
- Use a shovel and an empty sack on clay ground; river edges are best.
- Tip
- The fastest way to stockpile clay: a kiln alone needs 20.

Sheet of glass for windows and builds.
- Find it
- Make Glass Pane (Glassmaking).
- Tip
- A steady Glassmaking trainer.

Burnt lime used in later masonry and crafting.
- Find it
- Fire limestone in a kiln.
- Tip
- The Advanced Kiln doubles quicklime batches.

Cut building stone for walls and kilns.
- Find it
- Cut from stone with a chisel and hammer (Masonry 1).
- Tip
- A Dome Kiln takes 40 blocks.

Clay-based mortar for stone walls, forges and furnaces.
- Find it
- Mix water, clay and a sack of sand in a bucket.
- Tip
- A forge and a furnace each need one bucket.

Dry concrete mix.
- Find it
- Construction sites and hardware stores.
- Tip
- Mix with water in a bucket for concrete.

Sand for clay cement and glass.
- Find it
- Use a shovel and an empty sack on sand.
- Tip
- Keep several for cement and glassmaking.

Yarn for knitting clothing.
- Find it
- Houses and craft supplies, or spun from sheep’s wool.
- Tip
- Knit it with knitting needles.

Strips of leather for binding and crafting.
- Find it
- Cut from leather or leather clothing.
- Tip
- Bind tool handles; craft armour and bags.

Unprocessed wool from sheep.
- Find it
- Shear live sheep.
- Tip
- Shear calm sheep.

Tanning paste made from animal brain.
- Find it
- Made from a brain taken while butchering.
- Tip
- Tans hides into leather for bellows and armour.

Salvaged electronic parts.
- Find it
- Dismantle radios, TVs and electronics with a screwdriver.
- Tip
- Repairs generators and builds radios and timers.
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