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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Clothing & armour

Clothes are your armour. How protection works per body part, what the best jackets, boots, helmets and neck guards actually give you, what Build 42’s crafted armour adds, and how Tailoring turns jeans into something a zombie struggles to bite through. Updated for Build 42.21, November 2026.

A street in Knox Country
Dress for the bite, not the weather
01Part

How protection works

Per body part

Each garment has its own bite and scratch defence (0 to 100), and in Build 42 bullet defence too, for the parts it covers. The Protection tab on the health panel shows your totals.

Holes

A blocked attack often tears a hole in that part of the garment. The hole removes that item’s protection there until you patch or replace it.

Warmth

Insulation, wind and water resistance run from 0 to 1. Several thin layers can beat one heavy coat. Wet clothes lose insulation.

Speed

Heavy gear slows running and swinging: firefighter pants run at 0.82, a hazmat suit at 0.75.

Discomfort (B42)

Armour, masks and bulky layers add discomfort, which feeds unhappiness. Take armour off at home.

Sight and hearing

Full helmets and masks narrow your view and muffle sound. That costs lives too.

02Part

Protection values

Bite and scratch defence out of 100, insulation out of 1.

ItemSlotBiteScratchInsulationNotes
Leather JacketJacket20400.40Wind 0.6, water 0.4; slight speed penalty
Sheepskin JacketJacket20400.70Warmer leather
Military JacketJacket30500.45Best common jacket
Hunting Camo JacketJacket30500.45
Firefighter JacketJacket50700.85Heavy and slow (run 0.87); fire stations
Police JacketJacket20300.60
Padded JacketBulky jacket10200.95Winter coat; slows you
Bulletproof Vest (Military)Vest30550.75Bullet 100; uncomfortable
Catcher’s VestVest801000.75Surprisingly strong torso cover
Leather VestVest10300.90
JeansPants10200.70
Military PantsPants10200.45
Leather PantsPants20400.65Craftable
Firefighter PantsPants20300.85Slow (run 0.82)
Padded PantsPants10201.00Winter
Leather GlovesHands15300.75
Military BootsShoes1001001.00Run 0.9; strong stomp
Work BootsShoes1001001.00
Rubber BootsShoes1001000.50Waterproof
Full Crash HelmetHead1001001.00Muffles hearing, narrows sight
Riot HelmetHead1001000.45Police and prison storage
Military HelmetHead70800.25
Football HelmetHead70800.55
Welder MaskFace50700.25Narrows sight
Gas MaskFace30500.75Blocks corpse sickness; narrows sight
Leather Neck GuardNeck1001001.00Crafted with Tailoring; the cheapest full neck cover
Metal Neck GuardNeck1001001.00Forged
ScarfNeck010up to 1.00Warmth, not protection
Tire Body ArmorTorso armour8090–Heavy, crafted
Metal Body ArmorTorso armour8090–Forged; bullet 20
Scrap Metal HelmetHead1001000.55Crafted
Thigh armour (metal, tire, wood, bone)Thighs80900.35Crafted; slows you
Metal Shoulder ArmorShoulders6080–Articulated version 100/100
Hazmat SuitFull suit5150.65Low bite and scratch protection; very slow
PonchoOuter0100.10Fully waterproof
03Part

Protect your neck

Neck bites are among the deadliest. Ties and scarves do almost nothing: a scarf gives 10 scratch and no bite protection. Real protection comes from a neck guard: leather, metal or an ice-hockey neck guard each give 100/100. A leather neck guard is a Tailoring craft and the best value item in the game.

04Part

Crafted armour (Build 42)

Magazine armour

Magazines and duct tape. The earliest armour you can make.

Wood, bone and tire

Wooden, bone and tire body armour and limb pieces: 80 bite, 90 scratch on the torso, heavy.

Scrap metal

Scrap body armour and a scrap helmet with some bullet protection.

Forged metal

Metal body armour, neck guards and articulated shoulders from the forge. The best protection in the game.

Recipes and stations: crafting and item database.

05Part

Padding and patching with Tailoring

One fabric strip and one thread, with a needle. Padding goes on an intact part; patching fixes a hole. The bonus grows with Tailoring:

FabricTailoring 5Tailoring 10
Cotton (rags)+2 scratch+5 scratch, +0 bite
Denim strips+5 scratch, +2 bite+10 scratch, +5 bite
Leather strips+10 scratch, +5 bite+20 scratch, +10 bite

From Tailoring 8, patching a hole with matching fabric restores the item fully. Shoes, bulletproof vests, hard helmets and firefighter gear cannot be patched with fabric.

06Part

Outfits that work

Our picks.

Early game

Leather jacket, jeans padded with denim, work boots, leather gloves. Cheap, common, decent.

Looter

Military jacket and pants, military boots, a leather neck guard, a military helmet if you can stand it.

Winter

Padded jacket and pants over long johns, a scarf, gloves. Strip a layer before a fight.

Endgame

Forged metal armour, neck guard and helmet over padded leather. Only for planned fights; it is slow and uncomfortable.

07Part

Keeping warm and dry

Insulation is added up per region, torso, legs, feet, hands and head, and each region counts separately. That is why two thin layers often beat one thick one, and why a character in a padded jacket but thin shoes still gets cold feet. The hidden enemy is water: wet cloth loses most of its insulation, and wetness, cold and wind each push body temperature down on their own.

Wet

The Wet moodle shows at 15% body wetness, worsens at 40%, risks a cold from 70% and nearly guarantees one at 90%. Rain, swimming, sweat and washing all add to it. An umbrella in a hand slot slows the gain and stops the moodle at its second level. Dry off indoors, by a fire, or with a dish or bath towel; wet clothes dry on their own in time, faster near heat, and a clothing dryer (20 slots, electricity only) does it with no water connection.

Cold

Hypothermia starts below 36.5 °C with no effect, then below 35 °C attack speed drops by about a third and you slow down, below 30 °C two-thirds, and below 25 °C you lose health steadily. Since 42.20 it no longer kills unreasonably fast, but it still ruins a fight. Causes are thin clothing, staying wet, wind chill and, oddly, a car's air conditioning. Hunger, tiredness and low fitness all cut cold resistance, so eat before a winter trip. Campfires, vehicle heaters and simply being indoors warm you back up; see base building for stoves.

Heat

The opposite problem is real too. Firefighter gear at 0.85 insulation is a July liability: hyperthermia above 37.5 °C raises thirst and saps you. Strip heavy layers for daytime work in summer and put them back on for a planned clear. Outdoorsman and Resilient both reduce the chance of catching a cold from wet and chill, and the sickness stages are on health.

08Part

The layer system: slots and what covers what

Build 42.20.4 data lists 95 equip slots. You will never fill them, but knowing the main ones explains why some combinations refuse to equip and why protection stacks the way it does. A body part's protection is the sum of every layer covering it, which the Protection tab shows per part.

Torso stack

Underwear top, then T-shirt or Shirt, then Sweater, then Jacket, then TorsoExtra (vests, body armour) and a separate TorsoExtraVestBullet slot for ballistic vests. All five can be worn at once; two jackets cannot.

Legs

Underwear bottom, then Pants or Skirt or Shorts. Long johns go under jeans; Boilersuit and FullSuit items (coveralls, hazmat) take the torso and leg slots together.

Head and face

Hat, FullHat (helmets with faceguards), Mask, MaskEyes and Eyes are separate, so a hockey mask sits under some helmets and glasses go with a hat. Two helmets will not equip.

Neck

Scarf and Neck (gorget, neck guards) are different slots, so a scarf for warmth goes with a guard for bite. Leather, firefighter and army jackets also cover the neck at about half strength.

Hands and feet

Hands (gloves), Socks and Shoes. Gloves are the only hand protection, and hands are a common bite site.

Build 42 pads

Knee, Elbow, Forearm, Thigh, Calf and Gaiter slots per side, plus sport shoulder pads. They stack over jackets and trousers, which is the quiet reason B42 characters can reach high values on limbs without a crafted suit.

Utility

Belt, BeltExtra (holsters), Back (bags), ankle and shoulder holster slots. Webbing refuses fanny packs, suit jackets, long coats and padded jackets, but accepts ordinary jackets, hoodies and bulletproof vests.

Layers also carry cost: each adds insulation, which is good in January and bad in July, and bulky items add discomfort. How two layers' values combine on one part is still not documented, so trust the Protection tab over arithmetic. Full details of each item's slot are in the database.

09Part

Washing, repair and the Tailoring loop

Blood and dirt

Clothes pick up blood from every kill and dirt from the ground, and both raise the chance that an ordinary wound under them infects. Fear of Blood characters gain stress while bloodied as well. Wash at any sink, bath, well, river, lake or rain collector, one item or All Clothing; soap or a cleaning liquid makes it about five times faster and is used up removing bloodstains, and water use scales with how filthy the item is. A washing machine needs power and water, and since 42.21 it also cleans rags and bandages. Washed clothes come out fully wet, so wash in the evening and dry overnight; drying never removes stains. Sandbox Clothing Degradation set to Disabled stops clothes getting dirty at all.

Repair

Holes and padding use a needle (an awl also works, and neither is consumed), one thread use and a fabric strip. A spool holds about 20 uses. Patching takes a base 150 time minus 6 per Tailoring level, and removing a patch returns the fabric 10% of the time at level 0, rising to 60% at level 10. Suture needles will not do; keep one for wounds and one for cloth.

The Build 42 XP loop

Since 42.16 repeated patching no longer levels you; crafting does. A patch or pad is a flat 2 XP. Sewing a Rag Bandana (needle, two ripped sheets, one thread) is 8 base XP and needs nothing but a bedsheet, as do footwraps, handwraps and headwraps; garbage-bag and tarp clothing give 6. Level 1 needs 75 XP, so about ten bandanas with no book bonus, far fewer after Tailoring Vol. 1 or the Tailoring VHS added in 42.17. Shortening skirts and trousers gives no XP, only material, and Pick Thread (Tailoring 1) turns strips into single-use thread when spools run out. Weaving a fabric roll costs 400 thread since 42.19, so that is a late project. Rip every spare shirt you loot: ripped sheets train, leather protects, and see crafting for the rest of the tree.

10Part

Quick answers

What is the best clothing in Project Zomboid?

For protection: military jacket, padded jeans or leather pants, military boots and a neck guard. Forged metal armour is strongest but slow.

How do I protect my neck?

Wear a neck guard. Leather, metal and ice-hockey neck guards each give 100 bite and scratch protection; scarves do almost nothing.

How do I add padding to clothes?

With a needle, thread and fabric strips: denim or leather add more protection than cotton, scaling with Tailoring.

Does armour slow you down?

Yes. Heavy jackets, firefighter gear, hazmat suits and crafted armour reduce run and combat speed, and Build 42 adds discomfort.

Do holes in clothes matter?

Yes. A hole removes that item’s protection on that body part until patched.

Protection, insulation and speed values from the Build 42 clothing data as published by pzfans.com (42.19 to 42.20.4); padding formula from pzfans and pzwiki. How layers combine on one body part is not documented by any source we could check. Added November 2026: pzwiki.net Wet, Hypothermia, Has a cold, Tailoring; pzfans.com laundry, blood, armour and Tailoring XP guides (42.20.4); bamboogaming.net 42.20.4 clothing data.