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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Bags & backpacks

How much you can carry decides how many trips you make, and every trip is a risk. Every wearable and hand-carried bag in Build 42, with capacity and weight reduction, where to find it, and how to stack them. Updated for Build 42.21, November 2026.

A street at night
The right bag is half a loot run
01Part

How carrying works

Capacity

How much weight a bag holds.

Weight reduction

How much of the contents’ weight you actually feel. An ALICE pack at 85% makes 28 units feel like about 4.

Slots

One back bag, one satchel, webbing, a fanny pack front and back, an ammo strap, and one bag in each hand.

Heavy Load

Go over your limit and you slow down, trip and strain. Strong and Organized help. See moodles.

Speed

Big packs slow running slightly: an ALICE pack runs at 0.94.

Hands

Hand bags have poor weight reduction and take a hand you need for a weapon. Use them in the car, not on foot.

02Part

Every bag

BagCapacityWeight reductionSlotWhere
Large Framepack (crafted)3575%BackCrafted from a large pack frame and leather strips
Framepack (crafted)2580%BackCrafted
Military Backpack (ALICE)2885%BackArmy surplus and army storage
Big Hiking Backpack2280%BackCamping stores, hikers
Hiking Backpack2075%BackCamping stores, hikers
Simple Framepack2075%BackCrafted
Duffel Bag1865%BackCamping stores; military and police variants
Small Backpack (school bag)1570%BackSchools, bookstores, GigaMart
Small Simple Framepack1570%BackCrafted
Small Leather Backpack1465%BackCrafted
Leather Satchel1365%SatchelHouses
Satchel1265%SatchelBookstores, schools, mail
Sheet Sling Bag1050%BackCrafted from a sheet
ALICE Belt680%WebbingMilitary loot
Chest Rig585%WebbingArmy surplus, pawn shops
Fanny Pack185%WaistCamping and sport stores
Bandolier185%Ammo strapGun stores; ammo only
Garbage Bag2050%HandKitchens
Suitcase1650%HandHouses, motels
Cooler1250%HandHouses, camping
Plastic Bag850%HandShops
Toolbox850%HandGarages, tool stores
Briefcase850%HandOffices
Tote Bag650%HandHouses
Handbag650%HandHouses
First Aid Kit450%HandHouses, clinics
03Part

The best bags

Best found

The military ALICE pack: 28 capacity at 85%. Army surplus stores and military storage.

Best crafted

The large framepack: 35 capacity at 75%, the biggest bag in the game. Needs leather, so start tanning early (animals).

Early game

A school bag (15 at 70%) from any school or bookstore, then a hiking backpack.

Add-ons

A satchel, a chest rig and a fanny pack add carry without a hand.

04Part

Attachment slots and the hotbar

The hotbar along the bottom of the screen is not a free set of quick slots. Every slot on it comes from something you are wearing, and each slot only accepts certain items. Press the number key for a slot to equip what hangs there, press it again to put it back. An item hanging on a slot is not in your hands, so you can keep a torch lit and still swing a two-handed weapon.

Belt

Two small belt slots, left and right. They take hammers, screwdrivers, wrenches, knives, meat cleavers, nightsticks and short swords, plus a walkie-talkie.

Holster

One hip slot for a handgun. An attached item weighs about 30% less than it does loose in your inventory.

ALICE Belt and Suspenders

Four slots: both small belt slots plus webbing left and right. Webbing takes angle-headed flashlights, canteens, walkie-talkies and knives. Also a 6-capacity container at 80% reduction.

SCBA harness

Three slots (two belt, one webbing) but no storage, and it cannot be worn with webbing.

Chest Rig

5 capacity at 85% reduction, but no attachment slots at all, so it cannot carry a torch.

Bandolier

Ammo strap. With webbing it is reported to give a reload bonus for magazine-fed guns, though that is the subject of an open bug report.

The angle-headed flashlight is the reason to want webbing: switched on in a webbing slot it lights about 15 tiles while both hands are busy, and it still drains its battery. Webbing will not go on over fanny packs, a shoulder holster, suit jackets, long coats, padded jackets, sheepskin vests, robes or full suits; ordinary jackets, hoodies, sweaters and bulletproof vests are fine, and backpacks and bandoliers stack on top. Our understanding is that the back slot for strapping a long weapon across your shoulders is only free while no bag is worn there, so a pack and a slung rifle are a choice, not a pair. See weapons for what is worth hanging on a belt.

05Part

Weight reduction maths, with worked examples

The number that matters is felt weight, which is what counts against your carry limit. For a bag you are wearing or holding it works out as:

Felt weight = contents × (1 − reduction) + the bag's empty weight. The reduction only applies while the bag is equipped. A bag sitting loose in your main inventory counts at full weight, contents and all.

Empty weights are small but not nothing: ALICE pack 2.0, Big Hiking Backpack 1.5, Hiking Backpack 1.2, Duffel Bag 1.0, school bag 1.0, Satchel 1.0, Fanny Pack 0.2, plastic and garbage bags 0.1. Hand containers are heavier for what they hold: Suitcase 3.0, Toolbox 2.0, Cooler 1.5. Here is 10 units of loot in each bag.

BagWorkingFelt weightFelt when full
No bag1010.0n/a
Plastic Bag (50%)0.1 + 10 × 0.505.14.1
School bag (70%)1.0 + 10 × 0.304.05.5
Duffel Bag (65%)1.0 + 10 × 0.354.57.3
Hiking Backpack (75%)1.2 + 10 × 0.253.76.2
Big Hiking (80%)1.5 + 10 × 0.203.55.9
ALICE pack (85%)2.0 + 10 × 0.153.56.2

Two things fall out of the table. First, the big packs barely differ until they are full: a full ALICE feels like 6.2, a full Big Hiking 5.9, so the ALICE wins on capacity (28 against 22), not on comfort. Second, a duffel is the worst of the back bags at full load, because 65% reduction on 18 units adds up. Organized multiplies container capacity by 1.3 and Disorganized by 0.7, and that applies to bags, world containers and vehicle seats alike.

Going over your limit is graded. pzwiki lists the tiers as over 100% (about 19% slower, endurance recovers more slowly), over 125% (37% slower, no sprinting), over 150% (56% slower, no running, endurance stops recovering and you take slow damage down to 75% health unless you sit) and over 175% (75% slower walking). Sitting on the ground, on furniture or in a vehicle halts the damage. Your base limit comes from Strength, so see skills.

06Part

Bags as storage: nesting, cars and the fridge

Bags are containers, so they work anywhere a container does, and the same formula applies: nothing inside an unworn bag gets a reduction. That has a few practical consequences.

Bags inside bags

You can drop a full plastic bag into a worn ALICE pack. The worn pack's reduction then applies to everything inside it, inner bag included, so it is a tidy way to keep medicine or ammunition sorted without a weight penalty beyond the inner bag's own 0.1. Do not expect the two reductions to stack. A bag that is nested is not equipped, so its own percentage does nothing. The limit is capacity: the inner bag plus contents must fit in the outer bag's capacity number.

Bags in vehicles and at base

A bag left on a car seat or in a boot is just an item in that container, full weight, which is why it pays to empty hand bags into the vehicle rather than leave them packed. Organized's 1.3 multiplier applies to seats and trunks too, so an Organized driver gets more out of a small car. See vehicles for which models carry the most. At base, a labelled bag in a crate is a cheap way to subdivide storage, and since 42.21 food inside a bag inside a fridge stays cold, so a cooler or tote full of fresh meat no longer spoils because it was packed. Earlier builds only chilled loose items, so if you are on an older save, unpack.

Water and the hydration pack

The hydration pack is the odd one out: 12 capacity plus a 2 L bladder, 3 L for the camo version since 42.18. It drinks from the back slot, so you give up a proper pack for it.

What never goes in a bag

Corpses and live animals are not inventory items. A corpse is grabbed and carried in both hands, which means no weapon until you put it down, and a pile of them is a Noxious Smell problem. Animals are led or driven, never packed; see animals.

07Part

Quick answers

What is the best bag in Project Zomboid Build 42?

The crafted large framepack holds the most (35). The military ALICE backpack has the best balance: 28 capacity with 85% weight reduction.

Where do I find a military backpack?

Army surplus stores and military storage.

Does the Organized trait increase bag capacity?

Yes, it increases container capacity; Disorganized reduces it.

Can I wear two backpacks?

No, one back slot, but you can add a satchel, webbing, fanny packs and carry bags in your hands.

Capacities and weight reductions from the Build 42 container data as published by pzfans.com (42.19 to 42.20.4), cross-checked with projectzomboid.wiki. Not yet confirmed against 42.21. Added November 2026: pzwiki.net Holster, Heavy load, Inventory and Military Backpack; pzfans.com bag list and webbing guide (42.19 to 42.21).