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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

100 survival tips

One hundred short rules for staying alive longer in Build 42, grouped by topic. Every number in them is checked against our reference pages; follow the links for the detail. Updated for Build 42.21, November 2026.

A horde crossing a field
Every tip was paid for by a dead character
01Topic

Your first day

  1. Read the moodles on the right of the screen before anything else.
  2. Walk. Running makes noise and burns endurance you will need.
  3. Close every curtain in any house you stay in.
  4. Take the kitchen knife, a bag and every bottle you can fill.
  5. Fill bathtubs and sinks on day one: the water can go at any time in the first month.
  6. Turn on a TV at 06:00, 12:00 and 18:00 for Life and Living XP.
  7. Check the back door before you enter through the front.
  8. Loot a house from the top floor down, so you leave by the door.
  9. Never sleep in a room with an unbarricaded window.
  10. Write your base location on the map.

More: First week survival »

02Topic

Fighting

  1. Shove, then stomp: it costs no weapon condition.
  2. Fight in doorways so zombies come single file.
  3. One zombie at a time, every time.
  4. Watch endurance; an exhausted character swings slowly.
  5. A gunshot draws everything inside its noise radius: shotguns 200 tiles.
  6. Revolvers and the Double Barrel never jam.
  7. Carry two of the same gun: you repair one with the other.
  8. Sharpen blades instead of replacing them.
  9. Pick one melee skill and stick to it.
  10. Never fight near a car alarm.

More: Weapons and fighting »

03Topic

Health

  1. Bandage every bleeding wound at once, neck and torso first.
  2. Remove glass with tweezers before you bandage.
  3. Sterilized bandages skip the infection roll.
  4. Splints need no skill. Splint any fracture immediately.
  5. A scratch is 7% Knox, a laceration 25%, a bite 100%.
  6. Queasy within a day of a zombie wound means assume the worst.
  7. Lemongrass helps food poisoning, mallow helps colds.
  8. Antibiotics do not cure Knox.
  9. Wet clothes cause colds; change them.
  10. Check the health panel (H) after every fight.

More: Health and injuries »

04Topic

Base building

  1. Pick a two-storey house away from main roads.
  2. Fill every container before the water shuts off.
  3. Build a rain barrel by week two: 600 litres.
  4. Barricade the ground floor first.
  5. Sheet rope before you destroy the stairs.
  6. Find a generator and the generator magazine before day 14.
  7. Run the generator outside, never indoors.
  8. Gas pumps need power once the grid is down.
  9. Stone walls get stronger with Masonry: up to 4,000 HP.
  10. Keep corpse piles far from the house.

More: Base building »

05Topic

Looting

  1. Rosewood fire station is the safest first base.
  2. Fallas Lake has three gun stores in a few blocks.
  3. Louisville’s libraries hold hundreds of skill books.
  4. McCoy’s Logging near Muldraugh is the tool and nail run.
  5. Police lockers are random, never guaranteed.
  6. Loot at dawn and leave before dark.
  7. Park facing out.
  8. Hand bags take a hand you need: use them in the car.
  9. A school bag early, an ALICE pack later.
  10. Leave space in your bag for the unexpected.

More: Loot locations »

06Topic

Food and farming

  1. Eat the fridge first, then the freezer, then the tins.
  2. A fridge makes food last about five times longer.
  3. Fresh meat loses value after 12 hours: cook or freeze.
  4. Spices make every stew better for morale.
  5. Radishes are ready in 30 days.
  6. Plant garlic and marigolds next to your crops.
  7. Plant grains in autumn: winter wheat, barley, rye.
  8. Never plant out of season in winter.
  9. Can vegetables before autumn: jar lids run out.
  10. Generic berries and mushrooms can be poisonous; learn Herbalist.

More: Cooking »

07Topic

Skills

  1. Read a skill book before practising that skill.
  2. Volume 1 is useless once you pass level 2.
  3. A starting +3 in a skill gives 1.66x XP.
  4. Shotguns level Aiming fastest.
  5. First Aid only rises from treating wounds.
  6. Fast Learner pays for itself.
  7. TV and VHS stop at level 3.
  8. Fitness and Strength need exercise, not books.
  9. Carpentry first, smithing later.
  10. Read magazines for recipes: Laines Auto Manuals, How to Use Generators.

More: Skills and books »

08Topic

Character creation

  1. Pick the job for its free trait.
  2. Never take Deaf.
  3. Wakeful saves hours every day.
  4. Organized is a free bag.
  5. Sunday Driver, Weak Stomach and Slow Reader cost almost nothing.
  6. Thick-skinned lowers the chance a scratch breaks the skin.
  7. Thin-skinned and Prone to Illness are traps on a first run.
  8. Custom Occupation gives the most points: 8.
  9. Lumberjack gets Ax-pert free.
  10. Burglars can hotwire without skills.

More: Traits and occupations »

09Topic

Zombies

  1. On Random speed, treat every zombie as a sprinter.
  2. Zombies hear far better than they see.
  3. Some bodies are only playing dead.
  4. Crawlers hide under cars.
  5. 25 zombies can push down a fence.
  6. Zombies lunge after climbing fences.
  7. The helicopter comes once, usually day 6 to 9.
  8. Listen to the emergency broadcast every morning from day 5.
  9. Sneezing gives you away.
  10. Hordes migrate; a cleared town will not stay clear.

More: Zombies and infection »

10Topic

Multiplayer and mods

  1. Check a server’s last wipe date before building.
  2. Claim a safehouse, then ask the admin to turn off trespass and loot.
  3. Yelling with /y attracts zombies.
  4. The skull icon toggles your PvP.
  5. Build 41 and Build 42 cannot play together.
  6. Only install mods from the Workshop.
  7. Java mods can be a security risk.
  8. Back up saves before trying Pre-Release.
  9. Mods must say they support Build 42.
  10. Unsubscribe from mods not updated since the last big patch.

More: Multiplayer » · Mods »

11Topic

Quick answers

What is the most important tip for Project Zomboid?

Do not get bitten: fight one zombie at a time, in doorways, and never sprint into the unknown.

What should I do on day one?

Find a knife, a bag and water containers, fill bathtubs, close curtains and watch Life and Living on TV.

How do I survive the first week?

See our first week guide: stockpile water and food before the shut-offs and secure a two-storey base.

Every tip draws on facts from the linked ProjectZom reference pages; the advice itself is ours.