Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Weapons & ammo

All 20 real guns in Build 42 (plus two toy cap guns), the nine calibres after the 42.14 ammo rework, every attachment, how the new aiming circle and jamming work, the six melee skills with the weapons worth carrying, and what you can make yourself. Updated for Build 42.21, November 2026.

A dark warehouse at night
Every shot is a dinner bell
01Part

Every firearm

Noise is the radius in tiles that zombies can hear the shot. Six guns arrived with 42.15 (9 March 2026).

GunTypeAmmoCapacityNoiseNotes
M9 Pistolpistol9x19mm15 (magazine)100Easiest sidearm ammo to find; low damage; takes laser, gun light, tritium sights
M1911 Pistolpistol.45 ACP7 (magazine)70Quiet for a gun; its magazines also fit the Trapper Carbine
B-F Pistolpistol.44 Magnum8 (magazine)120Hardest-hitting handgun
SN38 Revolverrevolver.38 Special560Quietest gun in the game, lowest damage, never jams
Patrol Revolverrevolver.357 Magnum6100Never jams; moved to .357 in 42.14
Magnumrevolver.44 Magnum6120Best sidearm: high damage, never jams, takes a x2 scope
Double Barrel Shotgunshotgun12 gauge2200Never jams; huge damage up close
Sawed-off Double Barrelshotgun12 gauge220070% base hit chance; still two-handed
JS-2000 Shotgunshotgun12 gauge5200Best first gun: 65% hit chance and very common
Sawed-off JS-2000shotgun12 gauge520070% base hit chance
JS-3T Tactical Shotgun 42.15shotgun12 gauge7200Police pump shotgun; biggest shotgun capacity; takes a red dot
MSR700 Riflerifle5.56x45mm5150Bolt action; takes the x8 scope
MSR788 Riflerifle7.62x51mm4170Bolt-action hunting rifle; long range; x8 scope
MSR7T Tactical Rifle 42.15rifle7.62x51mm4170Accurized precision rifle; x8 scope
M1A Riflerifle7.62x51mm20 (magazine)170Best all-round rifle: longest range, shots pass through targets. Was M14
M16 Assault Riflerifle5.56x45mm30 (magazine)150The only full-auto gun; needs Aiming to use well
JS-14 Rifle 42.15rifle5.56x45mm20 (magazine)150Light and robust but inaccurate (45% base hit)
L92 Carbine 42.15rifle.357 Magnum10120Lever action; shares ammo with the Patrol Revolver
L94 Rifle 42.15rifle.30-306160Lever-action ranch rifle; the only .30-30 gun
Trapper Carbine 42.15rifle.45 ACP7 (M1911 magazine)70Quietest long gun; somewhat unreliable

Toy Cap Pistol and Toy Cap Rifle also exist. They fire caps and do no damage.

02Part

Ammunition

42.14 (February 2026) reworked ammunition: .223 was removed and the base revolver moved to .357 Magnum. Cartons hold 12 boxes of any calibre.

CalibreUsed byBox
9x19mmM950 per box
.45 ACPM1911, Trapper Carbine50 per box
.38 SpecialSN3850 per box
.357 MagnumPatrol Revolver, L9250 per box
.44 MagnumMagnum, B-F Pistol20 per box
.30-30L9420 per box
5.56x45mmM16, JS-14, MSR70020 per box
7.62x51mmM1A, MSR788, MSR7T20 per box
12 gaugeDouble Barrel, JS-2000, JS-3T and the sawed-offsabout 25 per box (unconfirmed)
.223none: removed in 42.14was 40 per box in B41
Bandoliers

Worn in the ammo slot. Bullet bandoliers take any rounds except shells; shell bandoliers take shells. They cut carried ammo weight by 85% and make hand-loading 1.15x faster. Leather versions need Tailoring 5.

Where to find it

42.15 split gun loot into civilian, police and military pools. Police stations and gun shops carry the most; military sites carry 5.56 and 7.62.

03Part

Aiming, jamming and repairs

The aiming circle

Build 42 aims with an on-screen circle: the smaller it is, the better the shot. Aiming skill, closer range and standing still shrink it. Moving, firing again too soon, panic, pain, wind, fog, rain, darkness and heavy headgear grow it.

Point blank

Inside 3.5 tiles every gun is a point-blank weapon. Gamepad aiming arrived in 42.15.

Base hit chance

Most guns 50%. JS-2000 65%, the sawed-offs 70%, the JS-14 only 45%.

Jamming

On in Apocalypse since 42.15. Revolvers and the Double Barrel never jam. Rack a jammed gun from the inventory.

Repairs

Tape and glue do not fix guns. You use up a second gun of the same family: the first repair restores half of what was lost, the second 20%, then 10%. Minimum Aiming: shotguns 2, pistols 3, bolt and lever rifles 4, M16, M1A, JS-14 and Trapper 5.

Not in vanilla

Suppressors, bayonets, SMGs and ammo crafting. If you see them, it is a mod.

04Part

Attachments

Right-click the gun and choose Upgrade. Most parts need a screwdriver.

PartEffectFits
x2 ScopeSight range 4–12, slower aimRifles, Magnum
x4 ScopeSight range 8–16, slower aimRifles
x8 ScopeSight range 15–22, slowest aimMSR700, MSR788, MSR7T only
Red DotSight range 2–10, faster aimM16, M1A, JS-14, JS-3T, Trapper
Tritium Pistol SightsFaster aim, better in low lightM9, M1911, B-F
Laser Sight+5 hit chance, faster aimPistols and some rifles
Gun LightLight; shares the laser slot; no screwdriverPistols
Recoil PadLess recoilLong guns
Ammo StrapsFaster reloads; no screwdriverLong guns (sling slot)
Full ChokeTighter spread, +2 rangeJS-2000, Double Barrel
Improved ChokeSlightly tighter spread, +1 rangeJS-2000, Double Barrel
05Part

Melee weapons by skill

Each melee category has its own skill, so pick one family and stick to it. Maintenance slows wear on all of them.

SkillWeaponWhy
AxeWood AxeMost damage of any common weapon; two-handed and tiring
AxeFirefighter AxeStrong and durable
AxeHatchetOne-handed compromise
AxePickaxeHeavy hitter, good crits
AxeCrude Stone AxeB42 primitive craft; can chop trees
Long BluntCrowbarMost durable common weapon; also a tool
Long BluntBaseball BatCommon, good crits; upgrade with nails or metal
Long BluntMetal Bat with BoltsOne of the best long blunts
Long BluntSledgehammerHuge damage, very heavy, very slow
Long BluntShovel / SpadeLong reach, early find
Short BluntMaceBest short blunt
Short BluntNightstickLight and fast
Short BluntLead PipeDurable
Short BluntClaw Hammer, Pipe WrenchWeak but long-lasting tools
Long BladeKatanaHighest damage in the game; rare, fragile, can’t be sharpened
Long BladeMacheteBest all-round find; one-handed
Long BladeSwordCan be forged and sharpened
Long BladeScrap Metal SwordWelding craft
Short BladeHunting KnifeBest common knife; quiet single kills
Short BladeKitchen KnifeFragile; early use or a spear tip
Short BladeFighting KnifeMilitary knife; also a spear head
Short BladeStone KnifeB42 knapped primitive knife
SpearGarden ForkMost durable spear; also digs
SpearSpear with Kitchen KnifeGood damage, wears fast
SpearFire-Hardened SpearCheap and renewable
SpearMetal or stone-headed spearsAbout 20 head variants in B42

Damage, durability and reach for 78 weapons: melee weapon stats.

Multi-hit (one swing hitting several zombies) only works if the Weapon Multi Hit sandbox option is on. It is off in Apocalypse.

06Part

Weapons you can make

Spears

A stick and a knife make a wooden spear; harden it at a fire. Build 42 adds about 20 heads: knife, bone, glass, stone and metal.

Stone and bone

Crude Stone Axe (Maintenance 1), then Knapping unlocks large stone axes, mauls and knives. Bone hatchets, axes and spiked clubs from Carving.

Nailed weapons

Carpentry 1 and five nails: nailed bats, planks and cudgels. Railspikes, sawblades and brake discs make the heavier versions.

Welded scrap

Welding 2 to 8: large knives, cleaver-axes, mauls, shortswords, morningstars and swords. They often come out blunt; sharpen them.

Forged steel

Blacksmithing at a forge and anvil: knives and crude blades first, real swords and axe heads at the advanced forge. Recipes must be learned.

Improvised mauls

Kettle, bucket and engine-part mauls at Maintenance 4 to 5.

The stations and tiers are in the crafting guide.

07Part

The best weapons

Opinion, ours and the guides we checked.

First gun

JS-2000 Shotgun. Common, forgiving, and every shotgun levels Aiming fastest.

Best rifle

M1A. Longest range, shots pass through, 20-round magazine.

Best sidearm

Magnum. High damage, never jams. Quietest: SN38.

Quiet long gun

Trapper Carbine, as loud as a pistol.

Best melee to carry

Crowbar or Machete for durability, plus a heavy hitter (axe or sledge) for emergencies.

The trophy

Katana. Triple the damage of anything else, but rare, fragile and impossible to sharpen.

Every gunshot draws every zombie inside its noise radius. On Apocalypse, a shotgun in town at noon is how most characters die. Use melee for one or two, guns for when it is already too late.

08Part

Quick answers

What is the best gun in Project Zomboid Build 42?

For most players the JS-2000 shotgun early and the M1A rifle later. The Magnum is the best sidearm.

What guns were added in Build 42?

42.15 added six: the JS-14 Rifle, JS-3T Tactical Shotgun, L92 Carbine, L94 Rifle, MSR7T Tactical Rifle and Trapper Carbine.

Is there .223 ammo in Build 42?

No. 42.14 removed .223; the MSR700 now uses 5.56x45mm.

How do you repair a gun in Project Zomboid?

By using up a second gun of the same kind. Tape and glue do not work on firearms.

Are there suppressors in Project Zomboid?

Not in vanilla Build 42. Suppressors come from mods.

What is the best melee weapon?

The katana hits hardest but is rare and fragile. The crowbar and machete are the best weapons to rely on day to day.

Gun stats, calibres and attachment data from the Build 42 game data as published by pzfans.com (42.19 to 42.20.4) and pindrop.gg (42.21), with The Indie Stone’s 42.14 and 42.15 notes for the ammo rework and new guns. Box sizes for 12 gauge, .38 and .45 are not individually confirmed. Rankings are opinion.