| Hungry | Peckish, Hungry, Very Hungry, Starving to Death | Slower healing, less carry weight and endurance; the last level drains health |
| Thirsty | Slightly Thirsty, Thirsty, Parched, Dying of Thirst | Weaker in combat, slower recovery; the last level drains health |
| Tired | Drowsy, Tired, Very Tired, Ridiculously Tired | Worse melee and awareness, narrower view |
| Endurance | Out of Breath, High Exertion, Excessive Exertion, Exhausted | Slower swings and movement; no running at high levels |
| Heavy Load | Weighed Down, Overloaded, Very Overloaded, Extremely Overloaded | Slower, more trips and falls, injury risk at the top |
| Panic | Nervous, Alarmed, Frightened, Terrified | Worse aim and melee, narrower view |
| Stressed | Tense, Agitated, Stressed Out, At Breaking Point | Lower damage, feeds unhappiness; smokers get it without tobacco |
| Bored | Getting Bored, Bored, Very Bored, Extremely Bored | Feeds unhappiness |
| Unhappy | Sad, Weepy, Miserable, Hopeless | Slower timed actions |
| Angry | Irritated, Annoyed, Angry, Furious | Exists in the game data; little or no effect in vanilla |
| Uncomfortable | A Little to Extremely Uncomfortable | From bulky or armoured clothing and the environment; feeds unhappiness. New in B42 |
| Sick | Queasy, Nauseous, Sick, Fever | Food poisoning, Knox infection or a cold; lowers the health cap |
| Pain | Minor Pain, Pain, Severe Pain, Agony | Worse aim and actions; stops sleep at high levels |
| Injured | A Little Hurt, Injured, Severe Injuries, Critical Injuries | Slower and weaker |
| Bleeding | Minor, Bleeding, Severe, Massive Blood Loss | Constant health loss until bandaged |
| Has a Cold | Runny Nose, The Sniffles, Head Cold, Nasty Cold | Noisy sneezing and coughing that zombies hear |
| Noxious Smell | Bad Smell, Awful Odor, Overwhelming Stench, Deadly Fumes | Corpse piles or toxic air; raises sickness, can drain health. New in B42 |
| Drunk | Tipsy, Inebriated, Plastered, Utterly Shit-faced | Blurred view, tripping, tiredness |
| Wet | Moist, Wet, Soaking, Drenched | Clothes stop insulating; risk of a cold |
| Hypothermia | Chilly, Cold, Freezing, Hypothermia | Healing stops, movement slows, then damage |
| Hyperthermia | Unpleasantly Hot, Overheated, Sunstruck, Hyperthermia | More thirst and tiredness, nausea, then damage |
| Windchill | Slight, Uncomfortable, Freezing, Horrific | Body cools faster outdoors |
| Well Fed | Satiated, Well Fed, Stuffed, Full to Bursting | Good: faster healing. At the top you cannot eat |
| Restricted Movement | One level | Heavy clothing or big items stop you sprinting |
| Zombified / Deceased | One level | Game over |