Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Loot locations

The places worth the risk in all 13 towns of Build 42’s Knox Country, with map coordinates you can paste into the community map, the best town for each kind of loot, and where to set up a first base. Updated for Build 42.21, November 2026.

A street at night with shop fronts
Know where you are going before you leave
01Part

The best town for each kind of loot

Guns

Fallas Lake (three gun stores, a hunting store and police storage in a few blocks), Echo Creek (gun store, army surplus and seven gun sheds), Louisville (eight gun stores). Police lockers are random, never guaranteed.

Skill books

Louisville: the university library and the public library hold hundreds. Then the Ekron school library and Rosewood’s libraries.

Tools

Rosewood has the most tool stores outside Louisville; McCoy’s Logging near Muldraugh for saws, axes and nails.

Medical

Louisville’s two hospitals, Riverside hospital, Rosewood’s six clinics and nursing home.

Seeds

Farming stores in Fallas Lake, Rosewood and Irvington; Brandenburg’s garden store.

Generators

Electronics stores, such as Ekron’s.

02Part

Every town

Coordinates are world tiles (x,y) from the Build 42.21 map. Filter by what you need.

TownPlaceTypeCoordinatesNotes
MuldraughPolice stationPolice10648,10408Gun storage next door; basement
MuldraughArmy surplusGuns10758,10352No gun store in town in 42.21
MuldraughMedical clinicMedical10875,10032
MuldraughTool storeTools10611,10316
MuldraughBookstoreBooks10606,10346Library and pawnshop nearby
MuldraughNorth warehousesTools10619,9315
MuldraughMcCoy’s LoggingTools10321,9331Tools, nails, carpentry workshop
MuldraughTrainyardLandmark11651,9890
MuldraughSpiffo’sFood10612,9644
DixieDixie Mobile ParkLandmark11630,8830Reworked in 42.20
West PointPolice stationPolice11804,6809Armory in the basement
West PointGun storeGuns12094,6792
West PointGigaMartFood12023,6858
West PointTool storeTools11972,6918
West PointPharmacy and four clinicsMedical11934,6804
West PointFire stationBase12275,7036
West PointTwiggy’s BarLandmark12075,6798
RiversidePolice stationPolice6085,5242Armory and cells in the basement
RiversideFire stationBase6120,5250Good base
RiversideGun storeGuns7141,6155East of town, lower level
RiversideHospitalMedical6660,5254Two clinics nearby
RiversideTool storeTools6371,5320
RiversideBookstoreBooks6430,5271Two floors
RiversideWest Maple Country ClubLandmark5726,6509
RosewoodFire stationBase8143,11750The most recommended starting base
RosewoodPolice stationPolice8068,11734Gun storage
RosewoodKentucky State PrisonLandmark7683,11877Heavy zombie population
RosewoodGun storesGuns7580,11438Second at 8039,11439
RosewoodNursing home and six clinicsMedical8212,11496
RosewoodTool storesTools8178,11292Three in town
RosewoodSchool and libraryBooks8330,11610
RosewoodFarming storeSeeds9076,12190
March RidgeCold War bunkerMilitary9921,12624All rooms four floors down, beyond generator range
March RidgeClinic, pharmacy, groceryMedical10166,12758
March RidgeThree schoolsBooks–
Valley StationCrossroads MallFood13936,5832
Valley StationGun storeGuns13261,5443
Valley StationTool storesTools13939,4866
Valley StationArmy storageMilitary14334,4951Near the Louisville checkpoint
Valley StationWarehouseTools12621,4718
LouisvilleGrand Ohio MallFood13577,1332
LouisvilleLouisville General HospitalMedical12958,2042
LouisvilleSt. Peregrin HospitalMedical12414,3674
LouisvilleLouisville State University libraryBooks12412,2257Hundreds of skill books, mostly volumes 3 to 5
LouisvillePublic libraryBooks–Hundreds of skill books
LouisvilleEight gun stores, two army surplusGuns13554,1266Plus 12330,1330 and 13595,1537
LouisvilleFive police stations and a PD/prisonPolice12501,1638
LouisvilleSouthern military checkpointMilitary12518,4076Tents and army storage
LouisvilleAirportLandmark15466,2914
LouisvilleExpo CenterLandmark12976,1292
Fallas LakeThree gun storesGuns7252,8278Plus a hunting store and storage rooms
Fallas LakePolice stationPolice7259,8391Gun storage
Fallas LakeFarming storeSeeds7248,8336
Fallas LakeJamieton Army SurplusGuns5465,9511In Doe Valley
BrandenburgPolice stationPolice2039,5976
BrandenburgGun storeGuns2043,5833
BrandenburgDetention CenterPolice1385,5877Prison armory at 1406,5900
BrandenburgMilitary storageMilitary1503,5524
BrandenburgPondview Shopping CenterTools1910,6370Tool store and garden store
BrandenburgPS DelilahLandmark2048,5687A docked paddle steamer; it cannot sail
EkronFire stationBase770,9774Basement; recommended base
EkronGun storeGuns435,9864
EkronElectronics storeTools449,9790The only generator source in town
EkronSchool libraryBooks–Hundreds of skill books
EkronClinic, dentist, pharmacyMedical757,9783
IrvingtonIrvington SpeedwayLandmark928,13044Packed with zombies
IrvingtonPolice stationPolice2490,13936Gun storage
IrvingtonGun stores and hunting storeGuns1857,14162
IrvingtonArmy surplusGuns1775,14786
IrvingtonGigaMartFood1844,14778
IrvingtonTwo farming storesSeeds2470,14317
Echo CreekGun store and army surplusGuns2587,10896Seven gun-storage outbuildings nearby
Echo CreekHunting storeGuns2519,10905
Echo CreekDiner and gas stationBase3574,10899Home upstairs, basement storage
Echo CreekRanger hallBooks–Foraging, Tracking and Trapping books
03Part

Safest starting bases

  1. Rosewood fire station. The most recommended start: vehicles, tools, a defensible building in the quietest starting town.
  2. Riverside fire or police station. Solid walls, armory in the police basement.
  3. West Point police station. Armory downstairs, but West Point is busy.
  4. Echo Creek diner and gas station. Home upstairs, storage below, guns next door.
  5. Ekron fire station. Basement, farmland all around.

Avoid the March Ridge Cold War bunker as a first base. Its rooms are four floors down, out of generator range, with one way in and out.

How to fortify any of them is on base building.

04Part

The Build 42 map

Twice the area

Build 42’s surface area has doubled compared with Build 41, with about 1,400 new buildings.

Rebuilt towns

The 42.20 “Big Glow Up” reworked Riverside, West Point, Rosewood, Fallas Lake, Muldraugh, Ekron and Dixie.

New towns

Brandenburg on the Ohio, Ekron in the far west, Irvington with its race track, and Echo Creek.

Basements

400 of them, 75 unique, chosen at random each game.

Not playable

Fort Knox exists only in flavour text.

Name change

The Build 41 town labelled Ekron is now Fallas Lake. The Build 42 Ekron is a different place in the far west.

Every town described: Knox Country map.

05Part

What is unique in the new towns

The four towns added in Build 42 each have a few buildings you will not find anywhere else, and they are the reason to drive out west rather than loot the same Muldraugh warehouse a third time. Coordinates are world tiles for the map.

Brandenburg

The Brandenburg Detention Center (1385,5877) has its own prison armoury at 1406,5900, and there is a military storage compound north-west of town at 1503,5524. The P.S. Delilah (2048,5687) is a docked paddle steamer; it cannot sail but is a landmark worth seeing. Pondview Shopping Center (1910,6370) pairs a tool store with a garden store. Big hordes come with the rich loot. See Brandenburg.

Ekron

The fire station (770,9774) has a basement and makes a good base. The electronics store (449,9790) is the only generator source in town. The school library holds hundreds of skill books, and the clinic, dentist and pharmacy sit together at 757,9783. Farms and fields surround the town. See Ekron.

Irvington

Irvington Speedway (928,13044) is a race track packed with zombies. Two farming stores (2470,14317) make this the seed town. There is also an army surplus (1775,14786), a GigaMart, a shooting range and a campground east of town for bags and tents. See Irvington.

Echo Creek

A gun store and army surplus (2587,10896) with seven gun-storage outbuildings nearby, a hunting store, and a ranger hall with Foraging, Tracking and Trapping books. The diner and petrol station (3574,10899) has a home upstairs and basement storage. See Echo Creek.

Police lockers and gun-storage rooms are random in every town, so a marked gun room can be empty on your seed. The reworked older towns also gained buildings in 42.20; Fallas Lake now has the Jamieton army surplus in Doe Valley, and March Ridge keeps its Cold War bunker.

06Part

Military locations and the exclusion zone

Vanilla Build 42 has no Fort Knox and no army base you can walk into on day one, but it does have a handful of military zones, and they are the only reliable source of army camouflage, military backpacks and the better helmets. All of them are late-game trips.

  • The Louisville southern checkpoint (12518,4076). Tents and army storage where the quarantine wall meets the road from Valley Station. Army zones are painted along the whole southern approach to the city, so the zombies here are a mix of civilians and soldiers.
  • Valley Station army storage, close to the checkpoint, is the easiest military loot for a Louisville-side base.
  • Brandenburg military storage (1503,5524) and a few small army patches further out in the far west.
  • The western secret base, at about 5534,12437, with an underground lab beneath it that goes many floors down. This has the densest army-camo zombie population on the map and, in our view, should wait until you have a car, a gun and somewhere to retreat to.
  • The March Ridge bunker. All of its rooms are four floors down, beyond generator range, which is why we list it as a loot run and not a home.
  • Army surplus stores in Echo Creek, Irvington, Jamieton (5456,9500, in Doe Valley) and two in Louisville sell the clothing without the soldiers; they are civilian shops with ordinary zombies.

Roughly three in ten camouflage zombies carry a bag, usually a military backpack or a hydration pack, so the soldiers are the loot as much as the crates. Fight them in daylight, one at a time, and remember that gunfire at a checkpoint pulls the city's edge towards you. See zombies for outfit types.

07Part

Loot respawn and annotated maps

Loot does not respawn by default. On every official preset Hours for Loot Respawn is 0, which turns the system off. If you raise it, every container in towns and trailer parks refills after that many in-game hours, with three limits that also default on: containers already holding 5 or more items do not refill (Max Items for Loot Respawn), buildings you have barricaded or built in never refill (Construction Prevents Loot Respawn), and Loot Seen Prevent Hours, if set above 0, stops a zone you visited within that many hours from refilling. Your own crates never restock. Zombies are separate: Apocalypse and Outbreak have respawn off but redistribute living zombies every 12 hours, while Extinction and Rising respawn on a 72-hour cycle. All of this lives in sandbox settings.

Annotated maps are the game's one scripted loot. A looted town map can come back with a dead survivor's notes on it; Annotated Map Chance defaults to Sometimes on Apocalypse, Often on Outbreak and Extremely Rare on Extinction. Most of them roll from maps taken off zombies rather than from shelves. Louisville has the largest set with 16 definitions, March Ridge has 10, and the older towns each have their own family; Build 42 added sets for the western towns too.

The stash fires when the marked building first loads after you have read the map. Walk through the building before reading and the stash can be skipped, so read the map in a car park, then go in. What you find depends on the note: signpost maps point at a school or hospital and add nothing, duffel and crate maps drop a bag and often restock the kitchen and bathroom cupboards, and survivor safehouse maps mark heavily barricaded houses with weapons, food and tools behind the planks. Bring a hammer or crowbar, and check every cupboard, not just the marked room. Trucks drawn on Louisville maps do not spawn vehicles.

In multiplayer the first player to load the chunk uses up the stash, so the map reader should say what they are about to do.

08Part

Quick answers

Where is the best place to find guns in Project Zomboid Build 42?

Fallas Lake, Echo Creek and Louisville. Fallas Lake has three gun stores and a hunting store close together.

Where are the most skill books?

Louisville’s university and public libraries, then the Ekron school library.

What is the best starting base in Build 42?

The Rosewood fire station is the most recommended.

Is Fort Knox in Project Zomboid?

No. It is only mentioned in flavour text.

Which towns are new in Build 42?

Brandenburg, Ekron, Irvington and Echo Creek.

Locations and coordinates from the Build 42.21 map data as published by pindrop.gg, cross-checked with pzfans.com and other guides; map facts from The Indie Stone’s 42.20 “Big Glow Up” post. Places that only appear in Build 41 sources (such as the Military Research Facility) are left out until confirmed. Added November 2026: pindrop.gg sandbox settings (42.21); projectzomboid.wiki annotated maps guide; pzfans.com respawn, gun location and military backpack guides; pzwiki.net Custom Sandbox.