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Radios, walkie-talkies and the emergency broadcast

Radios tell you when the power will go, what the weather will do and when a helicopter is coming, and two-way sets let a team talk. This page covers every device, the broadcast and how to build your own. Updated for Build 42.21 Stable and 42.22 Pre-Release, November 2026.

A dark street in Project Zomboid
The emergency broadcast keeps running after the power fails.
01Part

Which device does what

DeviceTalk to others?Use
Portable radioNoListens to FM stations and the emergency broadcast
Walkie-talkieYesVoice between players, short to long range
ManPack radioYesLong-range set worn on the back
Ham radioYesLong-range set you place at a base
TV or CD playerNoTV channels or music, not voice

As of 42.19 the Premium, ValuTech and Makeshift portable radios only receive. Older guides that call Premium the only two-way radio are out of date. House and car radios receive the broadcast and music but cannot be used as team comms.

A night street with a lit sign
Night in town; the broadcast runs whether the lights are on or not · Official image, The Indie Stone
02Part

Portable radios

All three tune 88.0 to 108.0 MHz and cannot transmit (the tables on this page were checked against the game files, November 2026).

RadioWeightVolume rangeBattery use
Premium Technologies Radio1.515Higher
ValuTech Radio1.510Lower
Makeshift Radio1.510Lower

Premium is louder near you but drains batteries faster. Volume range only sets how far the sound carries. It does not allow transmitting.

03Part

Walkie-talkies

Walkie-talkieWeightBand (MHz)RangeBattery use
Toys-R-Mine1.075 to 150750Low
Makeshift5.075 to 1501,000Low
ValuTech1.050 to 2002,000Medium
Premium Tech.1.025 to 3004,000Medium to high
Tactical1.2510 to 5008,000High
US Army1.50.2 to 1,00016,000Highest

Range is in game distance units, not real metres. Better sets cover more bands and reach farther but are heavier on batteries. The second guide gives no range numbers, only that cheap sets are short range and military sets reach farther.

04Part

ManPack and ham radios

SetCarried?WeightBand (MHz)Range
US Army ManPackYes, back slot15.00.2 to 1,00020,000
Premium Technologies HamNo, placed15.010 to 5007,500
US Army HamNo, placed15.00.2 to 1,00020,000
Makeshift HamNo, placed15.010 to 5006,000

The ManPack gives a small run-speed penalty while worn. Ham radios are meant to sit at your base for long-range traffic.

05Part

The Emergency Broadcast

The Automated Emergency Broadcast System (AEBS) is on a random FM frequency from 88.0 to 108.0 MHz in 0.2 steps. It is rolled once for each new world, so a number from another save or a video is wrong for yours. It never signs off for good, though storms can garble it.

  • Power: flickers two days before shutoff, failures one day out, then Blackout on the shutoff day and after.
  • Weather: minimum and maximum temperature, humidity, wind, fog, rain and snow for today and tomorrow. Harsh weather such as storms, tropical storms or blizzards is announced a few days ahead if the sandbox allows it.
  • Air Activity detected: the helicopter warning. It usually comes last and refreshes around 7 AM. Wait a few seconds after the weather before switching off.

It airs at the top of each hour. One guide says about once an hour in game; the other says on the hour, which is the same in practice. To find it, check the presets on a household radio, car radio or ham set, since emergency vehicles always store it, or scan up in 0.2 MHz steps until the name reads Automated Emergency Broadcast System. A car radio can read its presets without a key if the battery has charge. Write the number down as a preset and in your base notes.

The fixed civilian stations (Hitz FM, KnoxTalk and the rest) fade after the first stretch of the Knox Event. Their channels and what they say are on lore and broadcasts. See the sandbox settings for helicopter frequency, and the zombies page for what the helicopter does.

06Part

Power and batteries

Carried sets run on batteries (the guide mentions AA). Higher tiers drain faster, so carry spares. A walkie or ham set left transmitting drains quickly, so switch sets off when idle. A car radio can run on a car battery that still has charge. Placed sets can run from the grid or a generator after the power fails, but one guide says to confirm that in your own game. Generators are on generators and electricity.

07Part

Setting up a team channel

  1. Give each player a two-way set (walkie, ManPack or ham). Portable radios cannot transmit.
  2. Pick a frequency inside the narrowest band in the group. If anyone has a Toys-R-Mine or Makeshift walkie, stay between 75 and 150 MHz.
  3. Equip or place the set, open its radio window, set the frequency and turn on transmit or voice.
  4. Save the frequency as a preset on every device and write it in your base or server notes.

On a public server treat walkie chat as proximity chat with extra range. If PvP is on, do not share base coordinates over it. Server setup is on multiplayer.

08Part

Building your own

You can craft sets with the Electrical skill. Each needs its magazine, and the books on skill books speed up the XP.

SetElectrical levelMagazineXP when made
Makeshift Radio1Guerilla Radio - June 199310
Makeshift Walkie-Talkie2Sparky's Radio Guide20
Makeshift Ham Radio3Guerilla Radio - May 199330

Dismantling a TV, radio, walkie-talkie or ham radio gives 10 Electrical XP each, and the electronic item is destroyed, so keep a working one for yourself. Full skill details are on skills.

09Part

Quick answers

What frequency is the emergency broadcast?

It is random for each world, between 88.0 and 108.0 MHz. Check presets on a house radio, car radio or ham set, or scan in 0.2 steps.

Can I talk to friends on a portable radio?

No. In 42.19 Premium, ValuTech and Makeshift portable radios only receive. Use a walkie-talkie, ManPack or ham radio.

What is the longest range radio?

The US Army ManPack and US Army Ham both list a range of 20,000 in one guide.

When does the helicopter warning play?

It is the last part of the hourly broadcast and usually refreshes around 7 AM.

Can I craft a radio?

Yes. Makeshift Radio, Walkie-Talkie and Ham Radio need Electrical 1, 2 and 3 plus their magazines.

Why does my walkie not hear my friend?

Check you are on the same frequency and that it sits inside the narrowest band in the group.

Device numbers come from one Build 42.19 guide and the broadcast details from a second guide for 42.20.3. Ranges and bands may have been rebalanced since, so check in game after big patches. Nothing was checked against the official wiki, which blocks automated reading. Sources: PZFans radio presets · projectzomboid.wiki radio broadcast · PZFans Electrical skill. Your game is the final word: if it disagrees with us, tell us and we will fix the page.