Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Weather and temperature

Weather in Build 42 changes how cold, hot and wet you get, how far zombies can see and whether your crops grow. This page covers the forecast, heat and cold, getting wet and drying off. Updated for Build 42.21 Stable and 42.22 Pre-Release, November 2026.

Fog in Knox Country
Weather sets the mood, and the danger · Official image, The Indie Stone
01Part

Reading the forecast

The Emergency Broadcast on the radio gives a two-day forecast every hour: minimum and maximum temperature, humidity, wind, fog, rain and snow. Harsh weather such as thunderstorms, tropical storms and blizzards can be announced days ahead if the sandbox allows it. How to find the station is on radio.

02Part

Overheating

LevelNameCore temperatureEffect
1Unpleasantly HotAbove 37.5 °CThirst and tiredness rise
2OverheatedAbove 39 °CSlower movement and attacks
3SunstruckAbove 40 °CNausea and unreliable combat
4HyperthermiaAbove 41 °CSevere penalties, health can drain

From one 42.19 guide (one source). Heavy clothing is the usual cause: every item has an insulation value from 0 to 1, and army boots, bulletproof vests and firefighter gear trap heat. Sprinting, long fights and standing by fires make it worse. To cool down, strip the extra layers after the fight, stop sprinting, drink and get into shade, a basement or a cool room.

03Part

Cold and wind chill

Build 42 works out how cold you feel from the air temperature plus wind: a 5 °C day in a strong wind feels close to freezing. Open roads and fields make wind chill worse, forests break the wind and indoor tiles are warmer. The fastest way to hypothermia is cold, wind and wet clothes together. Treatment and winter clothing are on fire and heating and clothing.

04Part

Getting wet and drying off

MoodleMeaning
MoistSlightly damp
WetDamp
SoakingYou could catch a cold
DrenchedYou are going to catch a cold
  • Get under a roof: rain stops adding wetness.
  • Dry yourself with a towel: dries your body, not your clothes; about 10 uses before the towel is wet.
  • Wring out wet clothes: takes clothing down to at most 10 wetness and shoes to 60.
  • A clothes dryer needs power from the grid or a generator.
  • Change into a dry set: the quickest fix.

One guide says sun, wind, open windows, campfires, ovens and car heaters do not speed drying in vanilla (one source). An umbrella cuts rain exposure while held but stops you sprinting; raincoats and ponchos resist water best. A cold makes you sneeze and cough, which zombies hear; see stealth.

05Part

Rain, snow, fog and storms

  • Rain soaks you over time; light and heavy rain wet you at much the same rate, so time outside matters more than intensity. Rain collectors fill, but the water is tainted: boil it (water).
  • Snow falls below freezing. Walking in it burns more calories, outdoor crops stop and rain collectors stop filling.
  • Fog cuts how far you and zombies can see, sometimes to a few tiles at night.
  • Thunderstorms bring the same risks, louder, and thunder can hide zombie sounds in multiplayer.

Sandbox Temperature has five presets from Very Cold to Very Hot; see sandbox settings.

06Part

Our take: a year of weather in four jobs

SeasonMain riskYour job
SpringRain and soaked clothesSet up rain collectors and plant. Collected rain is not safe to drink: boil it or purify it.
SummerOverheating in heavy gearLoot in light layers, keep heavy armour for fights, drink often and rest in shade or a basement.
AutumnFog and swinging temperaturesFog shortens how far you can see but not how far zombies hear, so move quietly. Stock fuel and warm clothes now.
WinterCold, wind and snowCollectors stop filling when it freezes and farming stops outdoors. Live off stores, keep clothes dry and stay out of open, windy ground.

Check the radio forecast every morning: two days’ warning is enough to move a loot run away from a storm.

07Part

Quick answers

How do I stop overheating?

Take off heavy layers after fighting, stop sprinting, drink and get into shade or a cool room.

How do I dry clothes fast?

Wring them out, use a powered clothes dryer, or change into a dry set. Towels only dry your body.

Does a campfire dry clothes?

One guide says no: heat sources do not speed drying in vanilla.

Can you get sick from being wet?

Yes. Soaking and Drenched can give you a cold, which makes you sneeze and cough.

Where do I get a weather forecast?

The Emergency Broadcast on the radio, every hour.

Temperature thresholds and drying rules come from single Build 42.19 guides and are marked. Sources: projectzomboid.wiki weather · PZFans heat · PZFans wetness. Your game is the final word: if it disagrees with us, tell us and we will fix the page.

Do this first

  1. Find the emergency broadcast.
  2. Keep a dry set of clothes at base.
  3. Strip layers after fights in summer.
  4. Carry an umbrella or raincoat in autumn.

Knowledge Base: world

Current builds

42.21 STABLE
Stable42.21
Legacy41.78.21

What changed in each update »