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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Wakeful trait

Wakeful is a positive trait in Project Zomboid. It costs 3 points. Checked for Build 42.21, November 2026.

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What Wakeful does

Needs less sleep.

Details
TypePositive trait
PointsCosts 3 points
EffectNeeds less sleep
NotesNot with Sleepyhead
02Part

What you cannot take with it

Wakeful cannot be combined with: Sleepyhead.

03Part

Traits at a similar price

TraitPointsEffect
Cat's EyesCosts 3Better night vision
CraftyCosts 3More XP for crafting skills
Keen CookCosts 3+2 Cooking, +1 Butchering; cooking recipes
Vehicle KnowledgeCosts 3+1 Mechanics; knows common vehicles
Adrenaline JunkieCosts 4Moves faster when very panicked
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Quick answers

How many points does Wakeful cost in Project Zomboid?

It costs 3 points.

What does Wakeful do?

Needs less sleep.

What can you not take with Wakeful?

Sleepyhead.

Figures come from our own traits and occupations table, which lists its sources. Your game is the final word: if it disagrees with us, tell us and we will fix the page.