How house alarms work
Some buildings are flagged as alarmed when the world is generated. Nothing on the outside shows it. The first time the alarm is tripped a siren plays, a very large world sound is sent out, and zombies from the surrounding streets start walking to the building. The flag then clears, so each building's alarm fires once and does not re-arm.
A Build 42.20 guide that reads the game data says only buildings with more than two rooms can be alarmed (one source). Houses, shops and offices all qualify. How many are alarmed is set by House Alarms Frequency in the sandbox settings.
| Setting | Apocalypse default | What it does |
|---|---|---|
| House Alarms Frequency | Sometimes | Six steps from Never to Very Often. Six Months Later uses Never. |
| Alarm Battery Decay | 0 - 30 Days | How long alarm batteries last after the power shuts off. |
| Zombie House Alarm Triggering | On | Zombies breaking through a window or door can set the alarm off. |
| Vehicle Alarms Frequency | Rare | How often found vehicles have a live alarm. |
| Siren Shutoff Hours | 0 | In-game hours before a wailing siren stops. An older wiki entry says 0 means until the car battery is dead. |
The older wiki page lists zombie triggering as off by default. Build 42 sources list it as on for Apocalypse.
