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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Gun and ammo locations in Project Zomboid

This page covers where guns and ammunition spawn in Build 42: gun stores, police stations, the Rosewood prison, military sites, surplus stores, houses and armed zombies. It lists the stores and stations that sources confirm on the Build 42 map, what each kind of place holds, the locks in the way, and how to loot one without dying. Written for Build 42 (42.22), November 2026.

A town street in Project Zomboid
Gun stores sit behind bars and gates, so plan the entry before you arrive.
01Part

Where guns come from in Build 42

Map data marks the rooms that can roll firearm loot, but a marked room is a chance, not a promise. On the default Apocalypse preset ranged weapons are set to 1.2 while ammunition is 0.6, so expect more guns than rounds to feed them. Both are sandbox settings.

Counts of these places differ by source. One map lists 30 gun stores and 15 police stations; another counts 21 gun stores and 12 police stations in the 42.21 data.

Build 42 also changed what players find. In the first Build 42 releases many players reported gun stores with ammunition but few guns, and bedroom wardrobes with almost none, unlike Build 41. Treat Build 41 loot lists with care. For how the weapons handle, see firearms.

02Part

What each kind of place holds

No source gives a zombie head count for any of these sites, so the last column is a relative rating that scales with your population settings.

PlaceWhat it tends to holdBarrierZombies
Gun storeDisplay cases with one loot roll each (one source); back storage is mostly ammunition and armorWindow bars, metal gates, sometimes a locked cageHeavy in towns
Police stationPistols, revolvers, shotguns and holsters in lockers; boxed ammunition is thin (one source)Armored armory doorModerate
PrisonArmory lockersSecure doorsVery heavy
Military checkpoint or storageAssault rifles and pistols in military lockers; scopes and cases are rarer (one source)Fences and gatesDense at the Louisville outpost
Army surplusLong guns in display cases, ammunition boxes, packs, surplus clothingBarred gun cage at the Jamieton storeHeavy
Hunting storeHunting rifles, shotguns and ammunitionShop doorsVaries
HousesA revolver in a bedroom, a hunting rifle in a closet or living room, rarely a gun caseNoneLight

One Build 42.21 survey put estimated first-visit averages on four sites at default settings: the Rosewood police station at about 37 guns and 9 ammunition boxes, the gun shop on KY-60 north of Echo Creek at about 21 and 75, the Fallas Lake gun store at about 13 and 89, and Jamieton Army Surplus at about 9 and 84 (one source). In short, police lockers give guns and shops give ammunition. General container odds are on the loot tables page.

03Part

Gun stores and police stations by town

This table lists only places that at least one source places on the Build 42 map. Coordinates are approximate world tiles you can check on the map. Unmarked rows have two or more sources.

TownPlaceWhereNotes
RosewoodPolice stationAbout 8070, 11720, across from the fire stationThe usual first armory. The fire station has axes, not guns.
RosewoodGun storeAbout 7578, 11442(one source). A town guide from the same site lists no gun store.
MuldraughPolice stationAbout 10648, 10410, Wilson StreetSmall gun storage. Sources disagree on whether the town has a gun store.
West PointGun storeAbout 12094, 6792, beside Twiggy's BarMetal gates. Heavy traffic early on.
West PointPolice stationTwo map sources say about 11810, 6805; a town guide says 11890, 6930Armory reported in the basement (one source). Possible alarm.
RiversidePolice stationAbout 6083, 5248, west of the main stripArmored door into the gun room.
RiversideGun storeAbout 7141, 6157, roughly 1,000 tiles southeast of townListed below ground; one map shows a survivalist camp there.
LouisvilleThree gun storesAbout 12360, 1720; 13590, 1530; 13960, 3230Also at least four police sites and two army surplus stores.
Echo CreekGun store, army surplus, hunting storeAbout 2587, 10896, well west of townPlayers report many zombies.
IrvingtonPolice stationAbout 2490, 13940A gun store at about 1853, 14161 (one source).
Fallas LakeGun stores, police gun storageAround 7248, 8300 and 7259, 8390(one source)
BrandenburgPolice station, gun storeAbout 2039, 5976 and 2043, 5833(one source)
Valley StationGun storeAbout 13261, 5440(one source). Players also mention a shooting range here.

Other single-source mentions: a March Ridge police station, gun store storage in Ekron, a second West Point gun store at about 10212, 6996, and a player report of a gun store in Dixie.

04Part

Prison, military sites and surplus stores

Rosewood prison. The Kentucky State Prison sits at about 7683, 11877. Build 42 guides call it a very large zombie reservoir with armory containers possible, best cleared one wing at a time. The best-known walkthrough of its armory, on an upper floor of the first building left of the entrance, was published in November 2024 and does not name a build, so check the layout yourself.

Louisville checkpoint and outpost. The military stop on the southern approach to Louisville is at about 12510, 4200, with army storage rooms and tents nearby. Its lockers can roll army firearms and ammunition.

Army surplus. Two stores in Louisville, a stall in the Muldraugh Stor-A-Max hall at about 10757, 10350, one beside the Echo Creek gun store, and Jamieton Army Surplus in Doe Valley at about 5465, 9511. The Jamieton store keeps all its guns in a barred cage at the back, and the zombie pocket on it is as dense as the Louisville surplus store (one source).

05Part

Locked doors, bars and keys

Build 42 made secure rooms harder to open. Players report that armored doors can no longer be disassembled with a screwdriver, so you need the matching key or a way to break through. Keys are named for their building, such as the Jamieton Army Surplus key, and can turn up on zombies or in nearby buildings.

MethodNeedsWorks onDrawback
Named keyLuckThe matching secure door or cageMay never drop
DestroyA working sledgehammerWalls, doors and barsLoud and tiring. Sledgehammers are rare.
ScrapBlowtorch with fuel and a welding maskBar tiles that offer the optionNew in Build 42. Not offered on shutters.
SmashAxe, crowbar or other melee weaponWood and glass shop doorsSlow on security doors

The glass cage door at Jamieton has 2,000 hit points, four times a normal door (one source). Guides disagree on whether a club hammer or pickaxe can replace the sledgehammer. Sledgehammer sources are covered under tools and torch work under welding.

06Part

Houses, hunting spots and armed zombies

Houses. Map data lists the small revolver as a bedroom item and the two hunting rifles as possible in living rooms and closets (one source). Gun cases and gun bags are rare and can be empty. Players have found basement gun lockers holding only ammunition.

Hunting stores and lodges. One map counts 12 hunting stores (one source), including the one in the Echo Creek complex. Guides name hunting lodges as a secondary source but give no locations. We could not confirm hunting cabins for Build 42.

Armed zombies. Player reports from early Build 42 describe police zombies carrying a pistol in a holster, zombies with shotguns or rifles on their backs outside the Rosewood station. Many police zombies have empty holsters. No source gives a drop rate. See zombies.

07Part

How to loot one safely

Opinion Treat a gun site as a two-day job: one visit to clear, one to break in and carry.

  1. Scout from the road in daylight and park short of the lot, facing out.
  2. Pull zombies away in small groups and fight them with melee. See combat and stealth.
  3. Clear the lot fully before any loud entry. A sledgehammer or a door alarm calls in more.
  4. Check zombies near the building for the named key before you break anything.
  5. Take ammunition and magazines first. They are scarcer than guns on default settings.
  6. Leave if it is getting dark, you are hurt, or the car is surrounded. Loot does not respawn on default settings, so it will wait.
08Part

Quick answers

Where is the easiest place to get a gun in Project Zomboid Build 42?

The Rosewood police station is the usual answer. It sits across from the fire station in the quietest of the starting towns, and one survey rates its lockers above any gun shop for guns.

Is there a gun store in Muldraugh in Build 42?

Sources disagree. One map guide lists a gun store, while a town guide checked against 42.21 says there is none and points to the police station and the army surplus stall instead.

Do I need a sledgehammer to get into a gun store?

Not always. Wood and glass shop doors can be smashed with melee weapons, and Build 42 lets you scrap some window bars with a blowtorch and welding mask. A sledgehammer is the sure way through bars, walls and armored doors.

Can zombies drop guns?

Yes, according to player reports. Police zombies sometimes carry a pistol and some zombies carry a shotgun or rifle, but many holsters are empty and no source gives a drop rate.

Why did I find ammo but no guns in a gun store?

Each display case is a single loot roll and the back storage leans toward ammunition and armor. Early Build 42 players reported this often, and loot settings change it.

Does gun store loot respawn?

Not on the default presets. Loot respawn is a sandbox and server option that is off unless you enable it.

Locations come from two map-data sites and a map guide, cross-checked where possible; loot averages and site counts are single-source estimates. Reports of armed zombies and door behavior come from Steam players, mostly from early Build 42. Sources: PZfans: places to find guns and ammo · PZfans: entering a locked gun store · PinDrop: gun guide and town maps · Supercraft: Build 42 map guide · Steam discussion: finding guns in B42. Your game is the final word: if it disagrees with us, tell us and we will fix the page.