The landmarks at a glance
Every place below is named or pinned by at least one guide written for Build 42. Coordinates are approximate world tiles that you can check on the map. No source gives zombie head counts, so the danger column is a relative rating that moves with your sandbox settings. Gun stores and army sites are on the gun locations and military bases pages.
| Location | Nearest town | Why go | Main danger |
|---|---|---|---|
| Crossroads Mall, about 13930, 5830 | Valley Station | Many shops under one roof; a staging point for Louisville | Top density score in one hot-spot chart; noise carries through the halls |
| Grand Ohio Mall, about 13570, 1320 | Louisville, north-east | Food court, pharmacy, clothing and electronics shops (one source) | Entrances on every side and a very large horde |
| Kentucky State Prison | West of Rosewood | Armory, infirmary, riot gear, tools | A fenced cell-block maze packed with zombies |
| Louisville General Hospital, about 12960, 2040 (one source) | Louisville, center | The largest stock of medical supplies | Maze-like wards in dense blocks |
| Cortman Medical, about 10880, 10020 | Muldraugh | A small clinic you can clear early | Highway traffic outside |
| McCoy's Logging, about 10320, 9320 | Muldraugh, north-west | Tools, generators, building materials | Large lots that are hard to hold |
| Irvington Speedway, about 930, 13040 (one source) | Irvington | A unique race track site | Heavily infested (one source) |
| Coalfield, about 3490, 8190 (one source) | Doe Valley Forest, north of Echo Creek | Wild West tourist town with a smith and farrier shop | Remote; plan fuel for the round trip |
| Sunderland Hills Sanatorium, about 4040, 6490 (one source) | Western interior | Abandoned medical complex | Isolated, and its loot is not documented |
