Choosing a spot
A wilderness camp needs three things within a short walk: open water, forest, and ground that is not a town. Rivers and lakes never run dry, and forest zones give the densest foraging and the best trap odds.
| Zone | Good for | Weak for |
|---|---|---|
| Deep forest, forest | Most forage finds per area (about 8 to 10), berries, mushrooms, rabbits and squirrels in traps | Stones are a small share of finds |
| Vegetation (scrub, meadow) | Stones and flint, vegetables, birds in stick traps | Fewer berries and mushrooms |
| Farmland | Fruit and vegetables, room for crops | No rabbits, squirrels or raccoons in traps (one source) |
| Roadside and dirt | Highest share of stone finds | Little food, more zombies |
| Town | Loot | Very poor trap odds for small game |
Opinion Camp where forest meets scrub beside a river or lake, and walk to a road verge when you need flint. Fallas Lake is worth a look: one map study places the only fixed flint and limestone boulders there, three flint and four limestone (one source).
