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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Game modes, presets and challenges in Project Zomboid

Build 42 replaced the old Apocalypse, Survivor and Builder choice with four modes: Apocalypse, Outbreak, Rising and Extinction. This page compares what each one changes, says which to pick first, and covers the challenge scenarios, the tutorial, Custom Sandbox and multiplayer. Written for Build 42 (42.22), November 2026.

Zombies crossing a field in Project Zomboid
The mode you pick sets zombie numbers, loot and combat rules for the whole save.
01Part

What is on the new-game menu in Build 42

Build 42 does not use the Build 41 mode list. Update 42.15 replaced most of the old modes, and the 42.20 stable release kept the new set. A solo game now starts from one of four modes: Apocalypse, Outbreak, Rising and Extinction. Next to them sit Custom Sandbox and the Challenges list.

Survivor and Builder are gone. Guides that compare Apocalypse, Survivor and Builder describe Build 41. Their closest replacements are Outbreak (lethal zombies, less grind) and Rising (few zombies, lots of building). One site also lists Six Months Later as a fifth built-in playstyle in 42.19 (one source), so look for it on your own menu.

Every mode is a saved set of sandbox settings, and each has a matching preset inside Custom Sandbox. Nothing in a mode is locked away from Custom Sandbox. See version history for when each change landed.

02Part

The four modes compared

The Indie Stone describes the modes in words only: Apocalypse is the lore canon mode, Outbreak is for players with less time, Rising is a relaxed homestead mode, and Extinction is for veterans and is the first official mode with sprinters. The exact values below come from pzfans, which read them from the 42.19 preset files (one source). Patches can move them, so treat the in-game description as final.

SettingApocalypseOutbreakRisingExtinction
Zombie population0.65 (Normal)0.65 (Normal)0.15 (Low)1.2 (High)
Start and peak multiplier1.0, then 1.5 on day 281.0, then 1.5 on day 201.0, no growth1.5, then 2.0 on day 28
Zombie respawnOffOffEvery 72 hoursEvery 72 hours
SpeedRandom, no sprintersRandom, no sprintersShamblersRandom, 6% sprinters
Strength and toughnessNormal, randomNormal, randomWeak, fragileSuperhuman, tough
Multi-hit meleeOffOnOnOff
Attacks from behindHigh riskHigh riskMedium riskHigh risk
Fence lungeOnOnOffOn
InjuriesNormalLowLow, no fracturesHigh
Starter kitNoNoYesNo
Mini-mapOffOnOnOff
Water shutoff0 to 30 days0 to 2 months0 to 2 months0 to 30 days
Power shutoff14 to 30 days14 days to 2 months14 days to 2 months14 to 30 days

Being dragged down by a group is on in all four, and in Extinction crawlers can do it too. Extinction zombies also follow sound twice as far. The Rising starter kit is chips, a water bottle, a small backpack, a baseball bat and a hammer (one source). For what strength, toughness and sprinters mean in a fight, see zombies.

Infection: none of the sources list a different infection setting for any mode, so assume a bite is fatal in all four. Changing how the infection spreads, or turning it off, is a Custom Sandbox job.

03Part

Loot, XP and world differences

Loot is set per category, as a multiplier on the normal spawn chance. Figures are again the pzfans 42.19 readout (one source). They change how often items appear, not how good they are. The loot tables page explains how spawn chances work.

Loot categoryApocalypseOutbreakRisingExtinction
Food0.80.80.60.4
Melee weapons0.60.80.40.4
Guns1.21.20.40.6
Ammunition0.60.60.40.2
Skill books0.61.00.40.4
Medical0.60.60.60.4
Tools0.61.02.00.4
Building materials0.60.63.00.6
Farming supplies0.60.62.00.6
  • Apocalypse has more guns than Build 41 did, which the developers tie to its 1993 Kentucky setting. Zombie respawn is off.
  • Outbreak speeds up non-combat skills (about 1.2 times for most, 1.4 for Welding, Mechanics and Tailoring, 1.5 for First Aid (one source)), makes crops grow and yield 1.5 times faster (one source), and makes fridges work better. Weapon skills stay at normal speed.
  • Rising trades weapons and books for tools and materials, which suits base building and farming. Climbing is also made easy.
  • Extinction cuts nearly everything and raises firearm noise and jamming penalties to 1.25 times (one source). Read firearms before relying on guns there.
04Part

Which mode to pick

Opinion For a first character, pick Rising. Weak, slow zombies in small numbers give you room to learn the controls, looting and injuries without dying in the first hour, and the starter kit means you always have a weapon and a bag. The catch is that zombies respawn in Rising, so a cleared street does not stay clear.

Opinion Once you can survive a week, move to Apocalypse. It is the default, most guides and servers assume it, and zombies never respawn. Choose Outbreak instead if you play in short sessions and dislike slow skill leveling. Its zombies are just as dangerous as in Apocalypse.

The developers themselves say Extinction is not recommended as a first experience. The beginner's guide and first week pages assume Apocalypse rules unless they say otherwise.

05Part

Challenge scenarios

Challenges are fixed scenarios with their own start and rules. Build 42.20 shipped with four that the developers named, and said some older challenge maps were taken out of rotation for now. They did not say which.

ChallengeStatus in Build 42What it is
Top of the WorldNew in 42.20You start at the top of a skyscraper and have to get down through the building.
28 Seconds LaterNew in 42.20A world full of sprinting zombies. Some sites call it 28 Minutes Later; the official blog uses Seconds.
A Really CD DAReturning, updatedA normal world with the worst possible start: hurt, sick and almost unclothed. One source puts the start in a burning house in Muldraugh in winter (one source).
Winter is ComingReturning, updatedDeep winter arrives almost at once, so warm clothes, heat and stored food come first. See weather.
Kingsmouth, Studio, You Have One Day, The Descending Fog, A Storm is ComingNot confirmedAll were on the Build 41 list. No source confirms any of them for the 42.20 menu.
Opening HoursRemovedAlready removed during Build 41, according to PZwiki.

The official list was written for 42.20. We found no patch note that adds or returns a challenge in 42.21 or 42.22, but your own Challenges screen is the final word.

Opinion Challenges are for players who already handle Apocalypse well. Top of the World puts you in a tall city building from the first second, which is the hardest kind of place to fight in, as the Louisville page explains.

06Part

Tutorial, Custom Sandbox and multiplayer

Tutorial. The tutorial is a short scripted lesson on a small fenced map with no settings. It covers moving, looting, moodles, equipping and attacking, and it ends by having you shout, which brings a horde you cannot escape. That description is from the Build 41 wiki page; we could not confirm whether Build 42 changed it. It teaches buttons, not survival.

Custom Sandbox. This opens every setting. Load one of the four mode presets, then change only what bothers you. You also choose your starting town here. Opinion A good learner setup is the Rising preset with zombie respawn set to zero. Settings are fixed when the world is created, and single player has no normal screen to edit them later.

Multiplayer. A server does not run a separate mode. The host picks the same sandbox values, and the four presets are available as starting points. On a dedicated server they live in the SandboxVars file and can be edited there or from the admin panel. Agree on the preset before day one, because options such as basements are baked in when the world is generated. Setup steps are on multiplayer and hosting a server.

07Part

Quick answers

Where did Survivor and Builder go in Build 42?

They were removed from the new-game menu when update 42.15 reworked the modes. Outbreak is the closest match to Survivor and Rising is the closest match to Builder.

What is the easiest mode in Project Zomboid Build 42?

Rising. It has the lowest zombie population, weak slow zombies, a starter kit and a mini-map, though zombies do respawn over time.

What is the difference between Apocalypse and Outbreak?

Zombies are the same strength and number in both. Outbreak adds multi-hit melee, a mini-map, lighter injuries, faster non-combat skill gain and longer-lasting water and power.

Does any mode have sprinters?

Extinction is the first official mode with sprinters, reported as about 6 percent of zombies. The 28 Seconds Later challenge makes sprinters the whole point.

Can I change the game mode after starting a save?

Not in normal single player. Sandbox values are set when the world is created, so start a new save or use Custom Sandbox from the beginning.

Which challenges are in Build 42?

The 42.20 release named Top of the World, 28 Seconds Later, A Really CD DA and Winter is Coming. Some older challenge maps were taken out of rotation and were not named.

Mode names and descriptions come from The Indie Stone's 42.15 and 42.20 posts. The exact preset numbers come from one site's readout of the 42.19 files and were not rechecked against 42.22, so they are marked as one source. Sources: The Indie Stone: 42.15 game mode refresh · The Indie Stone: Build 42.20 features overview · PZfans: Build 42 difficulty presets compared · Build 42 Guide: challenge modes · PZwiki: Game modes (Build 41 list). Your game is the final word: if it disagrees with us, tell us and we will fix the page.