Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Beating the A Really CD DA challenge

A Really CD DA starts you naked, drunk, sick and bleeding in a burning house in winter, in a world that has already been picked clean. This page covers the start, the first minutes, the first week and the usual ways runs end. It also says which details are confirmed for Build 42 and which still rest on Build 41 guides. Written for Build 42 (42.22), November 2026.

A lake house under snow in Project Zomboid
The challenge opens inside a burning house in northern Muldraugh, with nothing in your inventory.
01Part

What the challenge is

A Really CD DA is one of the fixed scenarios on the Challenges screen, listed with the others on game modes. The name reads as "a really seedy day" and borrows from the Really Bad Day start in Cataclysm: Dark Days Ahead. It has no win screen. You beat it by living.

The Indie Stone confirmed in the 42.20 notes that the challenge returned "with improvements". They did not say what changed. The table shows where each starting detail comes from.

Starting detailWhat it isStatus for Build 42
LocationA one-story house on the north side of Muldraugh, already on fireBuild 41 wiki, repeated by one Build 42.20 guide and a 2025 Build 42 play report
SeasonWinterSame sources
InjuryGlass lodged in a deep, bleeding groin woundSame sources
ConditionSoaking wet, very drunk, with a coldSame sources
InventoryNothing. Clothes, key ring and starting items are all removed whatever your character creation choices wereBuild 41 wiki. Build 42 players also describe a naked start
World ageAbout 13 months after the outbreak, with heavy erosion (one source)One Build 42.20 guide

No official post lists these details for 42.22. Read the description on your own Challenges screen before you start.

02Part

The settings that make it harder

The start hurts, but the world rules are what keep the run hard after day one. Most of this list comes from the Build 41 wiki, which itself says some values only "appear" to be set that way. One Build 42.20 guide repeats the population, loot and shutoff rows.

SettingCD DA valueConfirmed for Build 42?
Zombie populationInsaneOne 42.20 guide agrees
LootInsanely rare in every categoryOne 42.20 guide says shelves are looted
Water and powerOff from the first minuteOne 42.20 guide agrees
Fresh foodAlways rottenOne 42.20 guide agrees
MinimapDisabledBuild 41 only
Weapon multi-hitDisabledBuild 41 only
Zombie sensesOne 2024 player says the zombies hear and follow better but are weaker, as in Six Months Later (one source)Not confirmed

You cannot open these in the sandbox menu. To see what each one does in a normal game, check sandbox settings. Instant shutoff means no taps, no fridges and no working stoves, so every drink has to be found or collected.

Build 42 also moved the zombies around. In January 2025 players reported the north farm full of zombies. In March 2025 one player said patch 42.5.1 changed the zombie heat map and made the start much easier (one source).

03Part

The first minutes

The house is burning when you gain control. Leave first and treat yourself outside. Guides agree that burns end more runs here than zombies do, and fire spreads through a house fast.

  1. Get out. Take the nearest clear exit. Do not climb through a broken window naked, because the glass can cut you again.
  2. Grab cloth if it is on your path. Curtains and sheets rip into rags for bandages. Do not cross flames for them. The neighboring houses have curtains too.
  3. Break line of sight. You limp and you sneeze, so zombies will follow. Move through trees and around fences. The stealth page explains how they lose you.
  4. Kill one lone zombie for clothes and shoes. Players report that the first zombie to reach you often arrives alone. A low fence helps: zombies fall when they cross it and can be stomped. Shoes matter most, because bare feet get cut.

Opinion Do not look for a good weapon yet. Push and stomp, or use the first plank, pipe or stone you see, and keep moving. Combat covers the push and stomp timing.

04Part

Treating the wound, the cold and the drink

The groin wound. Open the health panel. The glass has to come out, the hole needs stitching, and until then it needs a bandage to stop the bleeding. Sources disagree on the order. Steam players pull the glass at once and bandage with ripped sheets, and say this reduces the limp. One Build 42.20 guide says to leave the shard in and bandage over it until you have a needle and thread. Either way, bandage within the first minute or two and stitch as soon as you find a needle. Full steps are on first aid.

The cold. The cold does not kill you by itself. It makes you sneeze and cough, and that noise draws zombies. Players report that it clears when you stay warm, dry, fed and rested indoors.

Wet and freezing. You are soaked and naked in winter, so hypothermia starts building at once. Any clothing is better than none, even ragged zombie clothes. The stages are on winter survival.

Drunk. It wears off with time. Do not drink more alcohol to pass the hours, and avoid fights until it fades.

05Part

The first night and first week

First night. The long-standing route goes north or northeast out of town to an isolated farmhouse in the woods. Players have found sheets, some water and sometimes medical supplies there. A cabin with a wood stove sits further on, near the railroad. Both come from Build 41 guides. In Build 42 the farm can hold a crowd, so circle it and look before you walk in. One Build 42 player takes the clothes from the scarecrow there and leaves again. Sleep indoors with the doors shut and the wound bandaged.

The week.

  • Water: taps are dead. Collect rain in pots, or use a well or lake, and boil it. See water.
  • Food: fresh food is rotten and shelves are thin. Canned food needs a can opener or a knife. Foraging in the woods fills the gaps. Build 42 farms may also have chickens or sheep.
  • Warmth: layer anything you find, stay dry, and choose a shelter with a wood stove or fireplace.
  • Base: stay outside town. The center of Muldraugh at Insane population is not lootable in week one.
  • Helicopter: players report the helicopter event still happens, around days 6 to 9. Be indoors and far from town.

Opinion Rest for two days once you are stitched and clothed. Healing and clearing the cold are worth more than early loot.

06Part

Character choices

You still build a character. Only the items are stripped, so occupation, traits and starting skills carry over. That is stated in the Build 41 wiki, and Build 42 players describe choosing fitness and strength for the challenge.

Opinion Pick for the first hour, not for month three:

  • Fitness and Strength. You have to move while limping and stomp without a weapon. One Build 42 player calls 4 Fitness and 3 Strength enough.
  • Outdoorsman, Wakeful, Dexterous, Cat's Eyes. These are the names that keep coming up in player lists.
  • Light Eater. It stretches scarce food.
  • A woodland occupation. Players say Park Ranger makes moving through trees easier, and most of the escape route is forest.
  • Avoid Slow Healer and anything that cuts stamina. Very Underweight is widely called a bad idea here.

Trait costs and effects are on traits and occupations, and full templates on character builds.

07Part

Common ways runs end

  • Fire in the first seconds. Staying to loot the burning house, or running through flames.
  • Bleeding out. Fleeing with the wound unbandaged.
  • Cut feet. Going barefoot too long, which slows you until the crowd catches up.
  • Noise. Sneezing near a group, or resting too close to town.
  • The farm. Walking into a full farmyard hurt and unarmed, mostly a Build 42 problem.
  • Cold nights. Sleeping wet and half dressed in an unheated building.
  • Slow starvation. Players who last a month often die of hunger, because loot never improves.
  • The helicopter. It drags the town's zombies onto a base that is too close.

Most attempts end within minutes, and experienced players say the start depends partly on luck. The death page explains what happens to the world after you die.

08Part

Quick answers

Is A Really CD DA in Build 42?

Yes. The Indie Stone's 42.20 notes say it returned with improvements, alongside Winter is Coming and two new challenges. They did not list the changes.

Where do you start in A Really CD DA?

In a burning one-story house on the north side of Muldraugh. This comes from the Build 41 wiki and is repeated by one Build 42.20 guide, so check it in your own game.

Should I pull the glass out of the wound right away?

Sources disagree. Most players pull it and bandage with ripped sheets at once, while one Build 42.20 guide says to bandage over it until you can stitch. In both cases stop the bleeding first and stitch when you find a needle.

Can you pick traits in the CD DA challenge?

Yes, as far as reports show. You create a character as normal, then the game removes your clothes and every starting item.

How do you get rid of the cold?

Players report it clears when you stay indoors, warm, dry, fed and rested. Until then the sneezing and coughing can attract zombies.

Can you change the settings for the challenge?

No. Challenges use a fixed rule set, so population, loot and the instant water and power shutoff cannot be edited from the menu.

Only the challenge's return in 42.20 is officially confirmed. The starting state and settings come from the Build 41 wiki, one Build 42.20 fan guide and player reports from 2023 to 2025, so treat exact values as likely but unverified for 42.22. Sources: The Indie Stone: Build 42.20 patch notes · PZwiki: A Really CD DA (Build 41 details) · projectzomboid.wiki: CD DA challenge (42.20) · Steam discussion: CDDA in Build 42 (2025) · Steam discussion: A Really CD DA tips (2023-24). Your game is the final word: if it disagrees with us, tell us and we will fix the page.