Base capacity and Strength
The main inventory has a weight limit, shown as two numbers at the top of the inventory window. That limit comes from the character's Strength level. An average character starts at Strength 5 with a capacity of 12, and Strength 10 gives 20. Several guides and Steam threads repeat those two figures, but most of them were written for Build 41.
For Build 42, one site that reads the 42.19 game files gives the rule as 8 times a Strength multiplier, rounded down, minus condition penalties (one source). No source we could read lists the multiplier for each level, so this page has no level-by-level table. Read the header in your own game after each level. Strength trains slowly; the fitness page covers the exercises.
Capacity is not fixed during play. Two sources agree that hunger, thirst, sickness, bleeding and injury lower it once the moodle reaches its second stage. Neither gives amounts. Steam players also describe a hard limit of 50 total weight in the main inventory that nothing raises. Those reports date from Build 41 and we could not confirm the limit for Build 42.
