How the points system works
Every point value on this page was checked against trait and occupation lists for Build 42.22, and cross-checked against a second list made for Build 42.19. The two agree on every value used here. Build 41 values are different, so ignore older guides.
Your occupation sets the starting budget. Positive traits spend points, negative traits refund them, and the game only lets you start when the balance is zero or higher. Occupations with strong skills start in debt, so you have to take negatives to pay for them.
| Budget | Occupations |
|---|---|
| +8 | Custom Occupation (the old Unemployed) |
| +2 | Burger Flipper, Tailor |
| 0 | Doctor, Farmer, Firefighter, Lumberjack, Nurse, Rancher |
| -2 | Carpenter, Chef, Construction Worker, DIY Expert, Electrician, Fishing Guide, Security Guard |
| -4 | Engineer, Mechanic, Park Ranger, Police Officer, Welder |
| -6 | Blacksmith, Burglar, Fitness Instructor |
| -8 | Veteran |
Some pairs cannot be combined: one Fitness trait and one Strength trait at most, Athletic blocks Smoker, Short Sighted blocks Eagle Eyed, and Weak Stomach blocks Iron Gut. Lucky and Unlucky are not in Build 42. The full list is on traits and occupations, and the build planner does the sums for you.
