Which animals give hides
Hides are new in Build 42. Build 41 had no animals to skin. In Build 42 a hide comes off the carcass when you butcher it, and its size class decides which rack it dries on and what it can be sewn into. See butchering and animals.
| Animal | Unprocessed hide | Size class | Weight | Tanned result |
|---|---|---|---|---|
| Cow (Angus, Holstein, Simmental) | Named by breed, for example Angus Hide | Large | 5.0 | Large leather, crude or furred |
| Pig (Black, Landrace) | Pig hide | Medium | 3.0 | Medium leather |
| Deer (buck or doe) | Deer hide | Medium | 3.0 | Medium leather |
| Sheep | Sheep hide | Medium | 3.0 | Medium leather. Furred sheep leather is the sheepskin used in recipes |
| Calf, piglet, fawn, lamb | Young animal hide | Small | 1.0 | Small leather |
| Rabbit, raccoon | Small game hide | Small | 1.0 | Small leather |
The size classes and weights come from the Build 42 item data. Chickens, turkeys, mice and rats have no hide items in that data. One fan wiki puts adult deer on the large rack, but the item data and two other sources say medium.
Cows and bulls have to be butchered on a butcher hook or the hide is lost (one source). A second source says ground butchering of large animals often skips the hide. Small game comes from trapping and deer from hunting.
