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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Reading the screen in Project Zomboid

This page explains what each part of the Build 42 interface does, from the left-hand icons and the inventory panels to the moodles, clock, map and radial menus. It also lists the default keys, the options worth changing and the fixes for common UI problems. Written for Build 42 (42.22), November 2026.

A dark room in Project Zomboid
The Build 42 screen: icons on the left, inventory and loot at the top, moodles on the right.
01Part

What is on the screen

The Build 42 screen has four fixed areas. A column of icons runs down the left edge. Your inventory sits at the top left and the loot panel at the top right. The clock and the moodles strip are in the top right corner.

The keys below are the Build 42 defaults as listed by a 42.19 key guide. Guides disagree: another Build 42 page gives Tab for inventory and I for crafting, and Build 41 lists give C for skills and V for Toggle UI. Trust Options, Key Bindings in your own install. The full list is on the controls page.

Screen elementWhat it doesDefault key
Inventory panelShows what you carry, by bagI
Health panel (heart icon)Body part injuries and treatmentH
Info panelCharacter, traits and the other tabsJ
Skills tabSkill levels and XP progressL
Protection tabBite and scratch protection from clothingP
Crafting windowRecipes for itemsB
Build or move modeSwitches the placement modeTab
MapWorld map and your markingsM
Search mode (magnifying glass icon)ForagingEnd (one source)
Vehicle and animal radialActions for the nearest vehicle or animalV
Shout and emote radialTap to shout, hold for emotesQ
Pause and game speedSingle-player time controlsF2 to F6
Toggle UIHides or shows the whole interfaceUnbound in 42.19
02Part

Inventory and loot panels

The left panel is your character. The right panel is whatever is in reach: shelves, corpses, car seats and the floor. Each panel has a strip of container icons on its edge. Click one to switch between your main inventory, a worn bag or a nearby container. Each panel shows its load against capacity; see carry weight.

Ways to move items quickly:

  • Loot All on the loot panel takes everything from the selected container. Transfer All on your panel pushes everything the other way.
  • Double-click an item to move it to the other panel.
  • Ctrl-click picks several separate rows, Shift-click picks a range, and you can then drag the selection onto a container icon.
  • Click the column headers to sort by type or by category.

The pin button in a panel's title bar keeps it open; unpinned panels fold away when the mouse leaves them. Right-click any item for its context menu.

Opinion Pin both panels while looting a building and unpin them before a fight. That keeps the screen clear.

03Part

Health, info, skills and protection

The heart icon in the left column opens the health panel. The panel lists each body part with its injuries and the overall health state. Right-click a body part to bandage, disinfect, stitch or splint it. Treatment is covered on the health and first aid pages.

The info panel groups the rest of the character screens as tabs along the top of one window:

  • Info: name, occupation, traits, time survived and zombies killed.
  • Skills: every skill with its level squares and XP toward the next level. See skills.
  • Protection: the bite and scratch protection each body part gets from what you wear.
04Part

Build 42 crafting and building windows

Build 42 replaced the old right-click carpentry menu with two windows opened from the left column, above the map icon. The craft window lists item recipes. The build window lists walls, floors, furniture, stations and other objects you place in the world.

  • Entries are grouped by use, such as carpentry, outdoors or farming, not only by skill.
  • The build window has a Show All Building Qualities option. Turn it on to preview higher-tier walls, crates and doors before you unlock them. With quality filters active some recipes can be hidden, the standard composter for one (one source).
  • Crafting stations such as the forge, kiln and workbench open their own recipe list when you interact with them.

If a recipe is missing, check the filters first. Recipe lists are on the crafting and recipes pages, and placement rules are under base building and carpentry.

05Part

Moodles, the clock and time controls

Moodles are the square status icons in the top right. Hover over one to read its name and effect. The full list is on the moodles page.

The clock is not shown by default. It appears in the top right once your character has a timepiece. The wiki entry, written for Build 41, says a digital watch carried in the main inventory is enough and does not need to be worn. A digital watch also shows the date and temperature, and its alarm can attract zombies. One Steam thread says it must be worn, so if the clock does not show, put the watch on. Watches turn up on zombies and corpses. We could not confirm that this is unchanged in Build 42.

In single-player you control time with the function keys or the buttons beside the clock.

KeyEffect
F2Pause
F3Normal speed
F4Fast forward, first step
F5Fast forward, second step
F6Fast forward, third step

The game keeps running while windows are open. A multiplayer server cannot be paused this way.

06Part

Map, search mode and radial menus

Map. M or the map icon opens the world map, which fills in as you explore. Its symbols tool places icons and written notes. In Build 41 writing needed a pen or pencil and removing needed an eraser; we could not confirm the Build 42 rule. The corner mini-map is a sandbox option and is off on the standard presets; see sandbox settings and the map page.

Search mode. Click the magnifying glass icon in the left column to open the Investigate Area box, then choose Enable Search Mode. A white eye icon with a small arrow appears above your character when something is nearby, and turns solid as you close in. Walk; jogging or running cancels search mode. More on the foraging page.

Radial menus. Hold the key, move the mouse to a slice and release.

  • V near or inside a vehicle or livestock: the actions for that vehicle or animal. See vehicles.
  • Q: a tap shouts and draws zombies; a hold opens the emote wheel.
  • F: toggles your light, and held it offers a choice when you carry several.
07Part

Options to change and common UI problems

Names and choices come from a 42.19 options guide (one source) unless noted.

OptionWhereWhy change it
Font SizeOptions, UI16px to 38px, or scale with window height. Raise it on high-resolution screens.
Inventory, Context Menu and Tooltip FontOptions, UISmall, Medium or Large. Set separately from Font Size.
Moodle SizeOptions, UI32 to 128, or scale with font size.
Sidebar Icon SizeOptions, UI48 to 128, or scale with font size.
Zoom Levels and Enable ZoomOptions, DisplayTick the steps you want. Changes camera zoom only, not the UI.
Aim outlineOptions, DisplayOutlines the zombie you will hit. Set it for all weapons, not only guns.
3D world item modelsOptions, DisplayShows dropped items as models. Location and exact name not confirmed for Build 42.

Opinion Turn the aim outline on for every weapon. It shows melee reach and which zombie a gun is pointed at.

Problems players hit, with the fixes one troubleshooting guide lists:

  • The whole UI is gone. Toggle UI has no default key in 42.19. Bind one under Key Bindings and press it.
  • One panel is missing. Press its key again (I, B, H). If it is off-screen, switch to windowed mode or pick a resolution your monitor supports.
  • Panels stay in the wrong place. Quit, back up the Zomboid folder in your user directory, then rename Lua/layout.ini. If that fails, rename options.ini. The game rebuilds both.
  • Text too small. Raise Font Size first, then the three panel fonts.
  • UI broke after an update. Test a new save without mods. Build 41 UI mods do not work in Build 42.
08Part

Quick answers

Why is there no clock on my screen in Project Zomboid?

The clock only appears when your character has a timepiece such as a digital watch. If carrying it does not show the clock, wear it. Watches are found on zombies and corpses.

How do I get my UI back in Build 42?

Toggle UI had no default key in build 42.19, so bind one under Options, Key Bindings and press it. If panels are still missing, rename Lua/layout.ini in the Zomboid user folder after backing it up.

How do I pause Project Zomboid?

In single-player press F2, or use the pause button beside the clock. F3 returns to normal speed and F4 to F6 fast forward. Multiplayer servers cannot be paused this way.

Where is the build menu in Build 42?

It is its own window in the left-hand icon column, above the map icon, next to the crafting window. It replaces the Build 41 right-click carpentry menu.

How do I turn on search mode for foraging?

Click the magnifying glass icon on the left, then choose Enable Search Mode in the Investigate Area box. Walk slowly, because jogging or running cancels it.

How do I make the text bigger in Project Zomboid?

Raise Font Size under Options, UI, then set the Inventory, Context Menu and Tooltip fonts to Medium or Large. Zoom Levels only changes the camera, not the text.

Key bindings and option names come from guides written for build 42.19 and 42.20, and sources disagree on several keys. The clock and map marking rules are from Build 41 material and were not confirmed for 42.22. Sources: PZFans: controls (42.19 keys) · PZFans: UI disappeared fixes · PZFans: UI scale and fonts · PZwiki: Digital Watch (B41) · Pro Game Guides: search mode. Your game is the final word: if it disagrees with us, tell us and we will fix the page.