How dark Build 42 is
Build 41 gave every tile an ambient light level that was only slightly lower indoors, and a lamp lit just the room it stood in. Build 42 replaced that with light that travels: daylight comes in through windows and open doors and fades as it moves deeper into a building. The developers said before release that a room with no windows would stay dark even at midday.
Stockrooms, back offices and basements can be close to black during the day, and nights outdoors are darker than in Build 41. No source gives an exact percentage.
How dark the night gets is a sandbox setting called Darkness during night. Moonlight adds a little on top of the base value. The base values below are from pzfans.com (one source); the preset defaults are confirmed by a second site.
| Setting | Base night light | Used by |
|---|---|---|
| Pitch Black | 0 | Extinction |
| Dark | 0.07 | Custom games only |
| Normal | 0.15 | Apocalypse, Outbreak, Rising, Six Months Later |
| Bright | 0.25 | Custom games only |
Build 42.21 raised the brightness of several lamp tiles.
