Why corpses matter: corpse sickness
Rotting bodies make your character ill. This is separate from the Knox infection: standing near enough corpses raises the same Sick meter that food poisoning uses, shown as the Queasy, Nauseous, Sick and Fever moodles. Only the Fever stage costs health, and it keeps climbing while you stay near the pile. Buzzing flies are the usual warning.
| Rule | Value |
|---|---|
| Bodies that do nothing | 5 or fewer (one source) |
| Effect starts and caps | 6th body, maxes at 25 (one source) |
| Area counted | Your 8x8 chunk plus the eight around it, same floor only (one source) |
| Indoors and outdoors | Inside, only bodies in the same building count; outside, only outdoor bodies (one source) |
| Sandbox setting | Decaying Corpse Health Impact: None, Low, Normal, High, Insane |
| Default | Normal on the official presets, High on Extinction |
Sources disagree on the indoor rule. Older player reports say you only get sick when both you and the bodies are indoors, while the guide above says outdoor piles affect you when you are outside too. To switch the mechanic off, set Decaying Corpse Health Impact to None in the sandbox settings.
The cure is distance. The meter only drains when no corpses are feeding it, so walk away and wait. Masks help while you work: a gas mask or respirator with a charged filter blocks the effect fully, an improvised gas mask blocks about 85%, and a bandana, dust mask or surgical mask about 25% (one source). Filters lose charge while they protect you. Antibiotics do nothing for it; see first aid.
