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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Dealing with corpses in Project Zomboid

This page covers what to do with dead bodies in Build 42. It explains how corpse sickness works, every way to move and remove bodies, the removal timers in sandbox and on servers, and how to clean up blood afterwards. Written for Build 42 (42.22), November 2026.

A horde of zombies in a town street
A pile of bodies near your bed will make you sick, so move it or burn it.
01Part

Why corpses matter: corpse sickness

Rotting bodies make your character ill. This is separate from the Knox infection: standing near enough corpses raises the same Sick meter that food poisoning uses, shown as the Queasy, Nauseous, Sick and Fever moodles. Only the Fever stage costs health, and it keeps climbing while you stay near the pile. Buzzing flies are the usual warning.

RuleValue
Bodies that do nothing5 or fewer (one source)
Effect starts and caps6th body, maxes at 25 (one source)
Area countedYour 8x8 chunk plus the eight around it, same floor only (one source)
Indoors and outdoorsInside, only bodies in the same building count; outside, only outdoor bodies (one source)
Sandbox settingDecaying Corpse Health Impact: None, Low, Normal, High, Insane
DefaultNormal on the official presets, High on Extinction

Sources disagree on the indoor rule. Older player reports say you only get sick when both you and the bodies are indoors, while the guide above says outdoor piles affect you when you are outside too. To switch the mechanic off, set Decaying Corpse Health Impact to None in the sandbox settings.

The cure is distance. The meter only drains when no corpses are feeding it, so walk away and wait. Masks help while you work: a gas mask or respirator with a charged filter blocks the effect fully, an improvised gas mask blocks about 85%, and a bandana, dust mask or surgical mask about 25% (one source). Filters lose charge while they protect you. Antibiotics do nothing for it; see first aid.

02Part

Moving bodies in Build 42

Build 41 turned a corpse into a heavy inventory item you could carry or put in a trunk. Build 42 replaced that with a grapple: right-click the body, choose Grab Corpse, and your character drags it across the ground. Players report that dragging is much slower than walking overloaded and drains endurance quickly, so plan short hauls.

  • Tapping the run key drops the body at once (one source).
  • Bodies can be pushed out through windows and over fences.
  • Early Build 42 players could not load corpses into car trunks or truck beds. We could not confirm that this has changed, so do not plan around a hearse.

Opinion Do not move bodies if you can avoid it. Fight where you want the pile to end up: lead zombies to a kill spot outside the fence, well away from where you sleep, and deal with them there. See combat and stealth for pulling small groups.

03Part

Every way to get rid of them

MethodYou needKey factsDrawback
BuryShovel, spade or other digging toolDig Graves on grass or dirt, drag a body over, Bury Corpse. One grave holds 5. Fill a part-used grave with the shovel.Slow. Roughly three times longer than burning (one source), and digging is tiring.
Burn CorpseLighter or matches, plus petrolRight-click the body. Burns every corpse on that square. Uses 0.1 L of petrol and one lighter use per burn.Fire spreads on grass to fences, crops and walls.
CampfireCampfire, wood, a way to light itPlace Corpse on Campfire while it is unlit, then light it. Campfire flames do not spread (one source).One body at a time, and you must drag each one there.
Bin or dumpsterA bin and the Delete All buttonOne current guide lists Drop Corpse Into, then Delete All. Servers need TrashDeleteAll on.Early Build 42 blocked corpses in containers. Check it works in your version.
WaitNothingBodies vanish after 216 in-game hours (9 days) on official presets.You live beside the pile for nine days.

Burning details. One guide says the Burn Corpse option needs a single container holding more than 0.5 L of petrol, even though each burn only uses 0.1 L (one source). Bodies on a burning square are gone after about 10 seconds (one source). Because one burn clears a whole square, stacking bodies on one tile saves fuel. Burn on road or concrete, where the fire is too weak to spread, and never indoors. Rain stops fire reaching new squares but does not put out squares already alight. Keep an extinguisher, a bag of sand or dirt, or at least 1 L of water to hand. More on the fire page.

Composters. We found no source saying human or zombie corpses can go in a composter in Build 42. One wiki states plainly that corpses are not compost.

04Part

Removal timers in sandbox and on servers

If you do nothing, the game cleans up for you.

SettingDefaultWhat it does
Time Before Corpse Removal (HoursForCorpseRemoval)216 hoursZombie bodies disappear after this many in-game hours. 0 means never.
Skeletons288 hours (one source)Bodies that have rotted to bone last a little longer.
RemovePlayerCorpsesOnCorpseRemoval (server)OffWhen on, dead players vanish on the same timer.
TrashDeleteAll (server)Server choiceEnables the Delete All button on bins.
NoFire and SafehouseAllowFire (server)Server choiceCan block Burn Corpse entirely or inside safehouses.

Dead survivors and players stay where they fell unless the server option above is on, which matters if you want to recover your own kit after a death. Admins can find these options through the server hosting guide.

05Part

Looting corpses and what they attract

Every dead zombie is a small container. Stand next to it, open your inventory and the body appears in the loot panel on the right, with Loot All at the top. Most carry only clothing and a belt, but uniforms hint at better finds: police zombies can carry pistols, farm zombies seeds. Some zombies only play dead, so clear the area first. Loot before you burn or bury, since both destroy whatever the body holds.

Do corpses attract zombies? No source we found says so, and long-time players state that they do not. The danger is the work itself: digging and fighting make noise, and fire is bright and can get out of hand.

06Part

Cleaning up blood

Blood on floors and walls is cosmetic. It causes no sickness and no moodle by itself, so cleaning is for looks. The Clean Blood option only shows when you carry both a cleaning fluid and a scrubbing tool.

  • Fluid: Bleach or Cleaning Liquid. A full bleach bottle gives about 4 cleans and Cleaning Liquid about 2 (one source).
  • Tool: Mop, Broom, Bath Towel, Dish Towel, Sponge or similar. Wet towels and broken mops do not count.
  • Action: Stand beside the stained tile, right-click it and pick Clean Blood. One clean clears blood and grime on that square.

Bloody clothes are a separate job: wash them at a water source, with soap to speed it up. See clothing. Setting Blood Level to None in sandbox stops the spray in the first place.

07Part

Clean-up routine after clearing a base

Opinion This order keeps the time you spend next to bodies short.

  1. Check the building is clear, then put on the best mask you own.
  2. Loot every body. Take what you want and leave the rest on it.
  3. Clear the inside first. Push bodies out of the nearest window or door so the building count drops under six.
  4. Gather the outdoor bodies onto a few tiles of road or bare concrete, several squares from walls, fences and crops.
  5. Burn each stack with petrol and a lighter, standing back with water or a dirt bag ready. No petrol: dig graves, five bodies each.
  6. If Queasy appears, stop and walk away until it clears, then carry on.
  7. Mop the floors and walls last, then wash your clothes.

With only a few bodies outside, waiting for the removal timer is fine. Next: base building.

08Part

Quick answers

How many corpses does it take to get sick in Project Zomboid?

One Build 42 guide says five or fewer bodies do nothing, the effect starts at the sixth and stops growing at 25. It depends on the Decaying Corpse Health Impact sandbox setting, which is Normal by default.

How do you burn corpses in Build 42?

Carry a lighter or matches and a container of petrol, right-click a body and choose Burn Corpse. It burns every body on that square and uses 0.1 L of petrol, so do it on road or concrete away from anything that can catch fire.

How many corpses fit in one grave?

Five. Dig the grave on grass or dirt with a shovel or spade, drag each body to it and choose Bury Corpse.

How long until corpses disappear on their own?

216 in-game hours, which is 9 days, on the official presets. The setting is Time Before Corpse Removal, and a value of 0 means bodies never disappear.

Do corpses attract zombies?

No source we found says they do, and experienced players report that they do not. The risks are corpse sickness and the noise and fire involved in getting rid of them.

What do I need to clean blood?

Bleach or Cleaning Liquid plus a dry mop, broom, towel or sponge. Right-click the stained tile and choose Clean Blood.

Grave capacity, petrol use and the 216-hour timer are confirmed by two or more Build 42 guides. The corpse-count thresholds, mask percentages and bleach uses each come from a single guide, and the dragging notes come from player reports, so they are marked or worded as such. Sources: PZFans: burning corpses in Build 42 · Supercraft wiki: corpse sickness · projectzomboid.wiki: corpse disposal · PZFans: cleaning blood stains · The Indie Stone blog: corpse dragging. Your game is the final word: if it disagrees with us, tell us and we will fix the page.