The basic rhythm: aim, swing, step back
Every melee fight uses the same loop. Hold the aim button (right mouse by default, see controls) so the character raises the weapon and faces the cursor. Let the stance settle for a moment, then swing with the attack button when the zombie walks into reach. After the hit, walk backward a step or two while still aiming, and repeat.
- Push: press Space while aiming to shove. A bare shove does no weapon damage. It staggers a zombie or puts it on the ground, and it costs endurance.
- Stomp: stand over a downed zombie, aim at it, and press Space to stomp. Aim at the head. Stomping wears no weapon at all.
- Ground hits: a weapon swing aimed at a downed zombie also works.
Knockdown is not guaranteed. Combat is animation driven, so the same shove can floor one zombie and only rock the next. Sandbox zombie strength and toughness change how often it works (see zombies). Finish a downed zombie before it stands up, but stop stomping the moment a second one gets within grabbing distance.
Opinion Turn on the aim outline for all weapons in the game options. It marks which zombie the swing will hit, which removes most wasted swings.
