What makes a vehicle good
Build 42 has well over 100 vehicle scripts, but most are paint jobs and trade liveries on about 18 base models. The vehicle list covers every one. This page ranks the base models. Figures are script values from fan databases built on 42.19 to 42.22 data.
- Trunk capacity. From 30 on the Chevalier Cossette to 160 on the Chevalier Step Van, at full trunk condition. A damaged trunk holds less. Empty seats hold about 20 each (one source).
- Seats. Two, four, or six on the passenger Franklin Valuline.
- Engine force. The script value behind the horsepower readout, which is force divided by 10. A spawned engine delivers 60 to 100 percent of it depending on the engine quality it rolled (one source).
- Protection and off-road. One database lists a protection multiplier (0.80x to 1.30x) and an off-road multiplier (0.80x to 1.30x) for each model (one source). We could not confirm exactly how the game applies them.
- Parts class. Standard, Heavy-Duty or Sport. Parts do not cross classes, and each class has its own recipe magazine: Basic, Intermediate and Advanced Mechanics. See mechanics and skill books.
- Noise. Engine loudness runs from 55 to 120. Louder engines pull zombies from farther away, and a damaged muffler makes it worse. See stealth.
- Fuel use. No Build 42 source we read publishes a per-model consumption rate. Typical tanks are about 45 for Sport, 49 for Standard and 65 for Heavy-Duty (one source), and heavy vehicles are described as thirstier. See fuel.
