| Strength | Exercise menu (push-ups, dumbbells, barbell). Also carrying above half weight. | None | Protein in the good range gives ×1.5 (one source). See fitness. |
| Fitness | Exercise menu (squats, sit-ups, burpees) and running. | None | Gains stop at Fitness 6 and above while very underweight or obese (one source). |
| Running (was Sprinting) | Jog and sprint while endurance lasts. | None | XP is a chance roll while moving. |
| Lightfooted | Move quietly close to zombies. | None | More zombies nearby means more XP. |
| Nimble | Walk in combat stance. You must change tile. | None | Safe at base but slow. Fence climbing gives nothing. |
| Sneaking | Crouch-walk near zombies that have not seen you. | None | Chasing zombies count for less. See stealth. |
| Axe | Hit zombies with any axe. | None | Melee XP is 0.9 × damage, capped at 3 base per hit (one source). |
| Long Blunt | Hit zombies with bats and crowbars. | None | Hit count matters more than damage. |
| Short Blunt | Hit zombies with hammers and wrenches. | None | Same cap applies. |
| Short Blade | Hit zombies with knives. | None | Knives wear out fast. Carry spares. |
| Long Blade | Hit zombies with machetes and swords. | Long Blade I to V (reduced rate) | The only melee weapon skill with books. |
| Spear | Hit zombies with spears. | None | Assembling spears also pays Maintenance XP. |
| Maintenance | Melee hits, plus repairing and sharpening gear. | Maintenance I to V | Durable weapons pay less per hit (one source). |
| Aiming | Hit targets with firearms. Base XP equals targets hit. | Aiming I to V (reduced); home tapes | ×2.7 below level 5 (one source). A shotgun into a group hits several. See firearms. |
| Reloading | Load rounds and magazines. | Reloading I to V (reduced) | 4 base XP per round below level 5, then far less (one source). |
| Carpentry | Wood floors (10 base XP, 1 plank and 1 nail), then walls, crates and stairs (60) (one source). | Carpentry I to V; Woodcraft | Dismantling furniture gives no XP on default settings. See carpentry. |
| Cooking | Cook meals and add ingredients to recipes. | Cooking I to V; The Cook Show | Cook every meal. |
| Agriculture (was Farming) | Harvest crops you planted. | Agriculture I to V; Exposure Survival | Healthier crops pay more (one source). |
| First Aid | Treat real wounds: bandage about 5, stitch or splint about 15 (one source). | First Aid I to V; home tapes | Treat every wound yourself. |
| Electrical | Dismantle TVs, radios and other electronics. | Electrical I to V; home tapes | Dismantling still pays here by default. |
| Welding (was Metalworking) | Dismantle car wrecks, then make metal sheets with a torch. | Welding I to V; home tapes | Furniture no longer pays. Wrecks: about 17 XP per 10 torch uses (one source). |
| Mechanics | Uninstall and reinstall parts on spare cars. | Mechanics I to V; Carzone tapes | Rotate between cars. See mechanics. |
| Tailoring | Knit beanies and scarves (9 XP), then armor and leather pieces (one source). | Tailoring I to V; home tapes | Patching and ripping clothes also count. See tailoring. |
| Blacksmithing | Small iron bands (10 XP), then bar work, then steel sheets (45, level 4) (one source). | Blacksmithing I to V; home tapes | Stock charcoal first. See blacksmithing. |
| Pottery | Shape and fire clay items, crucibles first. | Pottery I to V; home tapes | Forage or dig for clay. |
| Masonry | Crush large stones to level 1, then stone blocks (20 XP) (one source). | Masonry I to V | The blocks build your forge and furnace. |
| Carving | Small handles and wooden rods (10 XP), then medium handles (20) (one source). | Carving I to V | Needs only a knife and wood. |
| Knapping | Sharp flint flakes from flint nodules. | Knapping I to V; home tapes | Recipes thin out near level 6 (one source). |
| Glassmaking | Glass panes (25 XP, no level needed), jars later (75, level 5) (one source). | Glassmaking I to V | Needs a furnace, crucible and blowpipe. |
| Fishing | Catch fish with a rod. Bigger fish pay more. | Fishing I to V; Exposure Survival | Net checks pay little. |
| Trapping | Collect animals from baited traps. | Trapping I to V; Exposure Survival | Placing traps pays little. Run many. |
| Foraging | Search mode in forest. Discarded finds also count. | Foraging I to V; Exposure Survival | See foraging. |
| Tracking | Inspect animal tracks found in search mode. | Tracking I to V | Level it while hunting. |
| Animal Care (Husbandry) | Daily care: water, milk, shear, collect eggs. | Animal Care I to V; home tapes | Chickens plus one milk animal. See animals. |
| Butchering | Butcher carcasses on a hook. Filleting fish counts. | Butchering I to V | XP roughly follows meat yield (one source). See butchering. |