How this list is ranked
Opinion Every ranking on this page is a judgment call, not a game fact. The numbers are Build 42 item values from two fan databases, one checked against 42.19 and 42.20 and one against 42.22. They agree on the melee figures quoted here unless a line says otherwise. Full stat lists are on the weapons, melee list and firearms pages.
Five things decide a rank:
- Damage: the minimum to maximum per hit, plus critical chance.
- Durability: maximum condition multiplied by the 1-in-N chance to lose a point per hit. A crowbar has 15 condition and a 1 in 70 chance, so about 1,050 hits before skills are counted. Maintenance raises that.
- Availability: a weapon you can find in week one beats a better one you may never see.
- Skill needed: crafted weapons are judged with their skill gate.
- Weight: Build 42 added muscle strain, and heavier weapons strain the arms more. See melee combat.
The Weapon Multi Hit sandbox setting is reported as off in the Apocalypse preset (one source), so wide swings count for less than Build 41 guides suggest.
