Access levels and roles in Build 42
Build 41 gave staff a fixed set of access levels. Build 42 keeps the familiar names but turns them into roles, and each role is a bundle of capabilities that an admin can edit in the admin panel under See Roles. You can also create custom roles. The defaults below are a starting point, not a rule, because any server may have changed them.
| Role | Default powers | Notes |
|---|---|---|
| admin | Everything | The only role sure to run every command |
| moderator | Nearly everything | Cannot edit roles, reload Lua files or change server options |
| overseer | Unclear in Build 42 | See note below |
| gm | Teleport, god mode, add XP and items | Built for running events |
| observer | Teleport, god mode, enter safehouses | Cannot add items or XP, or move other players |
| priority | Login priority only | For trusted regulars on a full server |
| user | Normal player | Use it to demote someone |
Sources disagree on overseer. One host guide for 42.21 says the server rejects it even though the in-game help text still lists it, a role guide written for Build 42 leaves it out, and a 42.19 command list still includes it. Check the role list in your own admin panel before you plan around it. Hosting guides also note that no full role-to-command table has been published (one source), so test a new role on a spare account first.
