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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

The everyday go-bag in Project Zomboid

This page lists what to carry every time you leave base in Build 42, with item weights, so you can survive a bad fight or a surprise injury far from home. It then covers what to add for long trips, winter and vehicle runs, and how to keep the whole kit light enough to fight and run. Written for Build 42 (42.22), November 2026.

A dark interior in Project Zomboid
A light, complete kit beats a full backpack you cannot run with.
01Part

Why carry a fixed kit

Most deaths away from base happen because a player left without something small: no bandage after a scratch, no light when a building goes dark, no spare weapon when the main one breaks mid-fight. A go-bag is the same short list you check before every trip, so you never have to think about it under pressure.

Opinion Keep the kit light. It should leave most of your carry limit free for what you find, because the point of most trips is looting.

02Part

The core kit by weight

Weights below are from the pzfans Build 42 item database. Food weights vary by item, so they are left as a range.

ItemWeightWhy
Main weapon (crowbar shown)2.0Reliable melee and a pry tool. Any well-kept weapon works.
Screwdriver0.5Spare stabbing weapon and the tool for many dismantling and repair jobs.
Bandages x40.4 (0.1 each)Stops bleeding from scratches and bites.
Disinfectant0.2Cleans wounds to cut infection risk.
Water bottle, filled0.1 emptyHolds 1 unit of water. Full weight is roughly 1 more.
Food, 1 to 2 itemsVariesCans need an opener unless they have a pull tab.
Flashlight0.5Light range of 15 tiles. Bring spare batteries for long trips.
Lighter0.1About 32 uses and refillable.
MapLightFind your way and plan routes.
Pen or pencil0.1Mark loot, hordes and safe houses on the map.

Not counting food and water, that core list comes to about 4 weight plus the map. With a full bottle and two cans it usually stays under 7, which leaves most of a healthy character's limit free. See first aid for how to use the medical items and in-game maps for where to find maps.

03Part

Where each item should sit

How you carry things matters as much as what you carry. A bag only reduces the weight of its contents while it is worn, and items on your back, belt or hotbar count for less than the same items loose in your main inventory.

SlotPut hereReason
HandsMain weaponReady to swing without opening a menu.
Back or belt slotSpare weapon, screwdriverSwap in one keypress when the main weapon breaks.
Worn backpackFood, water, spare bandagesWeight reduction applies only while worn.
Fanny packBandages, lighterSmall and quick to reach in a fight.
Main inventoryAlmost nothingLoose items count at full weight.

The bags guide compares capacity and weight reduction for every bag. In short, a school backpack is a fine start and a hiking or military backpack is a big upgrade.

04Part

Add-ons for long, winter and vehicle trips

Add only what the trip needs, then take it out again when you get home.

Trip typeAddWhy
Long trip (overnight)Extra food and water, spare batteries, painkillers, needle and thread, a second spare weaponYou may sleep away from base and fight more often.
Long trip, buildingHammer, nails, a few planks or a sheet ropeBarricade a room to sleep in or escape from an upper floor.
WinterWarm layers, gloves, hat, extra calories, a second fire starterCold drains you faster and a fire may be your only heat.
VehicleGas can, repair tools, a few extra empty bagsThe trunk holds the haul, so pack light on your body.

For cold weather, see the winter survival guide. Before driving out, read the vehicles guide and the fuel guide. Overnight trips into the woods are covered in camping.

Opinion On a vehicle trip, keep the core kit on your body anyway. If the car stalls or a horde blocks the road, you still need to walk home.

05Part

Staying under your carry limit

Your carry limit depends mostly on Strength and drops while you are hungry, thirsty, sick, bleeding or hurt. Organized raises worn-bag capacity and Disorganized lowers it. One fan wiki gives these overload stages as a share of your limit (one source):

  • About 125%: heavy load, no sprinting, weaker attacks.
  • About 150%: no running, endurance drains while you move, and health slowly drops until you rest.
  • About 175%: slower still, with faster endurance drain.

Build 42 also adds muscle strain from being overloaded. The carry weight guide explains all of it.

  • Check the weight shown in the inventory header before you leave.
  • Leave room for the trip home. A kit that fills your bag before you loot defeats the point.
  • Drop heavy finds in a stash and come back with a car.
  • Do not carry a third weapon, a stack of books or decor.
06Part

Pre-trip checklist

  1. Weapon in hand, spare on belt or back.
  2. At least four bandages and disinfectant.
  3. Full water bottle and some food.
  4. Flashlight with charge, lighter, screwdriver.
  5. Map and pen.
  6. Not hungry, thirsty or tired before you set out.

Opinion Restock the kit as soon as you get home, before you sort the loot. The day you skip it is the day you need it. The beginner's guide covers the wider early routine.

07Part

Quick answers

What should I carry on every trip in Project Zomboid?

A main weapon and a spare, a few bandages and disinfectant, water, a little food, a flashlight, a lighter, a screwdriver, and a map with a pen. Together they weigh about 4 to 7.

How many bandages should I carry?

Four is a sensible minimum for a short trip. Each bandage weighs 0.1, so carrying more costs very little.

Is a screwdriver a good spare weapon?

It is a weak but usable short blade, and it doubles as a tool. It works as a backup, not as a main weapon.

Do items in my backpack weigh less?

Yes, but only while the bag is worn. Weight reduction does not apply to a bag carried in your main inventory.

What should I add for a winter trip?

Warm layers, gloves and a hat, extra calories, and a second fire starter. Cold drains you faster, so plan shorter trips.

What happens if I carry too much?

You slow down and lose endurance, then lose the ability to sprint and run as the load grows. Build 42 also adds muscle strain from heavy loads.

Item weights come from the pzfans Build 42 item database. Overload percentages come from one fan wiki that says its figures are approximate. Sources: pzfans item database · projectzomboid.wiki: encumbrance · pzfans: bag list · projectzomboid.wiki: early loot. Your game is the final word: if it disagrees with us, tell us and we will fix the page.