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Bows, crossbows and thrown weapons in Project Zomboid

Vanilla Project Zomboid Build 42 has no bows, crossbows or slingshots. This page explains what non-gun ranged options the base game does have, mainly Molotovs and homemade bombs, and covers the popular archery mods, clearly marked as mods. Written for Build 42 (42.22), November 2026.

Zombies crossing a field in Project Zomboid
Vanilla Build 42 gives you bottles and bombs to throw, not bows.
01Part

Short answer: no bows in vanilla Build 42

As of the 42.22.x builds, the base game has no bows, no crossbows, no slingshots and no arrows or bolts. There is also no throwing knife or javelin. Spears in vanilla are melee weapons: The Indie Stone's Build 42 feature post describes spears breaking and leaving a stick in your hands, and says nothing about throwing them. See spears for how they work.

Bows were not always off the table. Players on the Steam forum point to a 2022 crafting outline for Build 42 that included a bowyer branch. They also note that the developers have not mentioned bows since then, and archery is not on the current roadmap. Build 42 added hunting, but you hunt with guns, traps and melee, not a bow.

Weapon typeIn vanilla Build 42?Where to get it
Bow and arrowsNoMods only
Crossbow and boltsNoMods only
SlingshotNoMods only
Thrown knives or spearsNoNot found in any source
Molotov cocktailYesCraft in hand
Pipe, aerosol and other bombsYesEngineer recipes
02Part

Molotov cocktails

The Molotov is the only vanilla thrown weapon that anyone can make from day one. It deals no impact damage. It sets an area on fire, and the fire does the killing. More on fire behavior is on the fire page.

DetailBuild 42 value
RecipeMake Molotov Cocktail, crafted in hand
Skill or magazineNone needed
BottleFull-size liquor or wine bottle (one source)
Fuel1.0 unit of petrol, rubbing alcohol, vodka, whiskey or tequila
WickRag, dirty rag, or denim strips (clean or dirty)
To throwMolotov in main hand, lighter in off hand
Fire radius4 (FireRange in item data)
Throw rangeAbout 8 tiles (one source)
Weight1.5 (one source)

Both sources say matches will not light it, and one also rules out the magnesium firestarter, so carry a lighter. One small bottle of rubbing alcohol holds only 0.5, so you need two. Burning zombies keep walking for a while, and fire spreads to wooden houses, your tent and your gear. A short throw can set you alight.

Opinion Treat the Molotov as a crowd tool for open ground, not a quiet weapon. Throw it at a horde on a road or a parking lot, then back off and let it burn.

03Part

Bombs and other throwables

Homemade explosives are the other thrown option. The recipes come from the Engineer occupation or Engineer Magazine 3 (Homemade Explosives). The full crafting lists are on the explosives page, so this is only a quick comparison.

ItemBlast powerBlast rangeThrow range
Aerosol bomb70, plus some fire610 (one source)
Pipe bomb90, no fire7Not listed
Smoke bomb, noise generatorNo damageNoneNot listed

The blast figures above come from a single guide (one source). Every thrown item is used up on impact, and explosions are loud. The noise generator is a lure, not a weapon: it pulls zombies toward a spot so you can slip past or burn them.

04Part

Skill, noise and getting ammo back

Skill. In vanilla, Aiming XP comes from successful hits with ranged weapons, and misses give nothing. No source we found says that throwing a Molotov or bomb trains Aiming or any other skill, so do not count on it. See skills and skill leveling for Aiming itself.

Noise. Breaking a bottle and the fire it starts are far quieter than gunfire, but the light and flames still draw zombies. Explosions are loud enough to pull in a whole area. No source gives an exact noise radius for either.

Retrieval. There is nothing to pick up. Molotovs and bombs are destroyed when used, so every throw costs a fresh craft. Reusable ammunition (arrows and bolts that you can pull out of bodies) only exists in mods.

05Part

Archery mods (not vanilla)

Everything in this section is mod content. It is not in the base game, it can break with game updates, and adding it to a running save is risky. Read mods before you install anything.

ModAddsBuild 42 status
RadArchery Restrung8 bows, 11 arrow types, a crossbow with bolts, slingshot, quiver, targetListed for 42.x
Pallontras CrossbowsHand, twine, wire and compound crossbows, craftable boltsTagged B42; Steam page now shows it removed
Bow and ArrowBows, arrows built from parts, feather fletchingUnclear
Viewpoint Advanced ThrowablesPhysics-based throwing for bombs, bottles, cans and rocksListed for 42.x, needs Viewpoint

RadArchery Restrung is the most complete option right now. It is a standalone continuation of the older RadArchery mod, and the two must never run together. It adds two new ten-level skills, Archery and Fletching, so in this mod bows do not use Aiming. Arrows are crafted from shaft to forged head, stick in zombies and targets, and can be recovered. Missed arrows land on the ground. Sandbox sliders set breakage and recovery rates.

Pallontras Crossbows has you carve bolt shafts from planks, knap stone bolt heads (using Knapping skill), cut heads from tin cans or jar lids, or forge metal ones, which ties it into blacksmithing. Its author notes it is still buggy in multiplayer.

06Part

Quiet killing: how this compares with guns

Guns are loud in Build 42. One guide gives sound radii of about 60 to 120 for pistols, 70 to 170 for rifles and 200 for shotguns (one source), and a sandbox multiplier can raise or lower that. Closed curtains do not hide a shot. No source we used lists a vanilla suppressor. Details are on the firearms page.

Without bows, the quiet way to kill in vanilla is still melee. A knife or spear makes far less noise than any gun, and the stealth guide covers sneaking up for kills. A Molotov is quieter than a gun on impact, but its fire lights up the area and spreads, so it is not stealthy.

Opinion If you want a silent ranged weapon, install an archery mod. In vanilla, pick a good melee weapon from best weapons, keep a Molotov or two for hordes on open ground, and fire guns only when you are ready to move away from the noise.

07Part

Quick answers

Are there bows in Project Zomboid Build 42?

No. Vanilla Build 42 has no bows, crossbows, slingshots, arrows or bolts. You need a mod such as RadArchery Restrung to get them.

Will bows be added to Project Zomboid?

Nothing is confirmed. A 2022 crafting outline reportedly included a bowyer branch, but the developers have not mentioned bows since and archery is not on the public roadmap.

Can you throw spears or knives in Project Zomboid?

Not in vanilla. Spears and knives are melee weapons. The only vanilla thrown weapons are Molotovs and homemade bombs.

Do you need a magazine to make a Molotov in Build 42?

No. Make Molotov Cocktail needs no skill level or magazine, only a glass bottle, 1.0 unit of flammable fuel and a rag or denim strip. You throw it with a lighter in your off hand.

Does throwing Molotovs level Aiming?

No source we found confirms it. Aiming XP is documented for successful hits with ranged weapons, so do not plan on leveling Aiming by throwing.

What is the quietest way to kill zombies without guns?

Melee, done while sneaking. Molotovs are quieter than guns at the moment of impact, but the fire and light draw zombies and can spread to buildings.

The absence of bows is based on Build 42 feature posts and community discussion; Molotov and bomb figures come from fan guides written for 42.19 and the gun noise radii from a single guide. Mod details come from mod pages and Steam change notes and can change with any update. Sources: projectzomboid.wiki Molotov guide · pzfans Molotov guide · pzfans aerosol bomb recipe · pzfans Aiming guide · RadArchery Restrung mod page. Your game is the final word: if it disagrees with us, tell us and we will fix the page.