Every rifle in Build 42
Build 42 has nine rifles and carbines, and all of them need both hands. Three were in the game before 42.15: the MSR700 and MSR788 bolt-action hunting rifles, the M1A (an M14-pattern rifle) and the M16 assault rifle. Older Build 41 guides may call the first two the varmint rifle and the hunting rifle. The other five arrived in 42.15.
| Rifle | Ammo | Capacity | Damage | Range | Noise | Action |
|---|---|---|---|---|---|---|
| MSR700 | 5.56x45mm | 5 | 1.0 to 1.6 | 30 | 150 | Bolt |
| MSR788 | 7.62x51mm | 4 | 1.2 to 2.0 | 40 | 170 | Bolt |
| MSR7T Tactical | 7.62x51mm | 4 | 1.2 to 2.0 | 40 | 170 | Bolt |
| M1A | 7.62x51mm | 20 | 1.2 to 2.0 | 40 | 170 | Semi-auto |
| M16 Assault Rifle | 5.56x45mm | 30 | 1.0 to 1.6 | 30 | 150 | Auto or single |
| JS-14 | 5.56x45mm | 20 | 1.0 to 1.6 | 30 | 150 | Semi-auto |
| L94 (.30-30) | .30-30 | 6 | 1.2 to 2.0 | 30 | 160 | Lever |
| L92 Carbine | .357 Magnum | 10 | 1.0 to 1.6 | 24 | 120 | Lever |
| Trapper Carbine | .45 ACP | 7 | 1.0 to 1.4 | 20 | 70 | Semi-auto |
Range is in tiles and noise is the sound radius at default settings. Capacity, range and noise match in two fan sites reading 42.19 to 42.22 files. One gives damage as a range and the other as an average, and the two agree. Base hit chance is 50 for most rifles. One source puts the JS-14 lower, at 45 (one source). Shots from the 7.62x51mm and 5.56x45mm rifles and the L94 can pierce through a target. Pindrop says only the M16 can hit two zombies with one shot. pzfans says the JS-14 can too. For the basics of handling guns, see the firearms guide.
