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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Rifles in Project Zomboid

This page covers every rifle and carbine in Build 42, including the five long guns added in 42.15. It compares their stats and explains scopes, aiming at range, noise and ammo, then ranks the best picks. Written for Build 42 (42.22), November 2026.

A horde in town in Project Zomboid
An M1A rifle, the strongest all-round rifle in Build 42.
01Part

Every rifle in Build 42

Build 42 has nine rifles and carbines, and all of them need both hands. Three were in the game before 42.15: the MSR700 and MSR788 bolt-action hunting rifles, the M1A (an M14-pattern rifle) and the M16 assault rifle. Older Build 41 guides may call the first two the varmint rifle and the hunting rifle. The other five arrived in 42.15.

RifleAmmoCapacityDamageRangeNoiseAction
MSR7005.56x45mm51.0 to 1.630150Bolt
MSR7887.62x51mm41.2 to 2.040170Bolt
MSR7T Tactical7.62x51mm41.2 to 2.040170Bolt
M1A7.62x51mm201.2 to 2.040170Semi-auto
M16 Assault Rifle5.56x45mm301.0 to 1.630150Auto or single
JS-145.56x45mm201.0 to 1.630150Semi-auto
L94 (.30-30).30-3061.2 to 2.030160Lever
L92 Carbine.357 Magnum101.0 to 1.624120Lever
Trapper Carbine.45 ACP71.0 to 1.42070Semi-auto

Range is in tiles and noise is the sound radius at default settings. Capacity, range and noise match in two fan sites reading 42.19 to 42.22 files. One gives damage as a range and the other as an average, and the two agree. Base hit chance is 50 for most rifles. One source puts the JS-14 lower, at 45 (one source). Shots from the 7.62x51mm and 5.56x45mm rifles and the L94 can pierce through a target. Pindrop says only the M16 can hit two zombies with one shot. pzfans says the JS-14 can too. For the basics of handling guns, see the firearms guide.

02Part

The 42.14 and 42.15 additions

Build 42.14 brought an ammunition rework that merged and renamed several ammo types to make room for new guns. Rifle ammo is now named by metric caliber, 5.56x45mm and 7.62x51mm, so older guides that mention .223 or .308 rounds most likely mean these. Build 42.15 then added six firearms, each with its own magazines, loot spawns and a repair recipe. Five of them are long guns covered here:

  • JS-14 Rifle: a light civilian 5.56x45mm rifle with a 20-round magazine. The developers describe it as not known for accuracy.
  • L94 Rifle: a lever-action .30-30 hunting and ranch rifle. It hits as hard as the 7.62x51mm guns but has shorter range.
  • L92 Carbine: a lever-action carbine in .357 Magnum, with a 10-round tube and 24 tiles of range.
  • MSR7T Tactical Rifle: a heavier, more accurate police and military version of the MSR788. One source gives it a higher crit chance of 35 (one source).
  • Trapper Carbine: a compact 1980s carbine in .45 ACP. It is the quietest long gun, but the developers note it is somewhat unreliable.

The sixth addition is the JS-3T shotgun. 42.15 also reworked loot tables, sorting guns into civilian, police and military spawns. See gun locations and military bases.

03Part

Scopes

A scope does not add shot range. It changes your sight range, the band of distance where your aim works best. Without a scope, rifles have a sight range of 2 to 10 tiles, even though most can shoot 30 to 40. Bigger scopes push that band outward, add weight and make you take longer to aim.

OpticSight rangeAim timeFits
x2 Scope4 to 12+5MSR700, MSR788, MSR7T, M1A, M16, JS-14, Trapper
x4 Scope8 to 16+10Same as x2
x8 Scope15 to 22+20MSR700, MSR788, MSR7T only
Red Dot Sight2 to 10-10M1A, M16, JS-14, Trapper

These figures come from one fan site reading 42.19 files (one source). The L92 and L94 take no scope on that list. A gun holds only one optic at a time, and you need a screwdriver to fit one. Recoil pads, laser sights and ammo straps are covered in gun attachments.

04Part

Aiming at range

In Build 42 your Aiming skill, moodles, weather and headgear all change how likely each shot is to land. A long rifle in low-skill hands misses a lot past its sight range. Some practical rules:

  • Match the scope to the distance you actually fight at. An x8 scope is poor inside 15 tiles.
  • Use a rooftop, a fence or a parked vehicle to keep zombies at distance while you fire.
  • Line up zombies walking in single file. Piercing rounds can carry through to the one behind.
  • Clear jams with the rack firearm key. Jamming is on in Apocalypse mode.

Repairing a rifle takes a donor gun and some Aiming skill (one source):

RifleDonorAiming needed
MSR788, MSR7TEither of the two4
MSR700, L92, L94Same model4
M16, M1A, JS-14, TrapperSame model5

See skill leveling for training Aiming and maintenance for repair in general.

05Part

Noise and ammo

Rifles are loud, but quieter than shotguns, which all sit at 200. The 7.62x51mm guns reach 170 tiles, the 5.56x45mm guns 150, the L94 160 and the L92 120. The Trapper Carbine is the exception at 70, which is close to a pistol. The sandbox Firearm Noise Multiplier scales every figure. See sandbox settings, and hordes for what a shot attracts.

Ammo is the real limit on rifles. 7.62x51mm and 5.56x45mm show up mostly in gun stores, police and military spawns. .45 ACP also feeds the 1911-style pistol, so the Trapper Carbine is easier to keep loaded. 42.15 made it a goal for guns to share ammo, so check the box name rather than relying on an old guide. To press your own rounds, see ammo crafting.

06Part

Best rifle picks

Opinion Here is how we would rank rifles for most solo players in 42.22:

  1. M1A: 40-tile range, hard hits and a 20-round magazine. It is the best all-rounder if you can keep it fed with 7.62x51mm.
  2. M16: the largest magazine, at 30, plus automatic fire for emergencies. It burns ammo fast.
  3. MSR788 or MSR7T with an x4 or x8 scope: slow to fire, but excellent for picking off zombies from a rooftop.
  4. L94: the pick for hunting and farm defense. It holds six rounds and hits hard.
  5. Trapper Carbine: the rifle to carry when noise matters more than damage.

For hunting game animals, see hunting. For how rifles compare with melee weapons, see best weapons.

07Part

Quick answers

What is the best rifle in Project Zomboid Build 42?

The M1A is the best all-rounder, with 40 tiles of range and a 20-round magazine. The M16 carries more rounds, and a scoped MSR788 or MSR7T is best for slow long-range work.

What rifles were added in Build 42.15?

Build 42.15 added the JS-14 Rifle, L94 Rifle in .30-30, L92 Carbine in .357 Magnum, MSR7T Tactical Rifle and Trapper Carbine in .45 ACP. It also added the JS-3T shotgun.

Does a scope increase rifle range?

No. A scope moves the sight range, the distance band where your aim works best, but the gun's maximum shot range stays the same. It also makes you take longer to aim.

Which rifle is the quietest?

The Trapper Carbine has a sound radius of 70, far below the 150 to 170 of most rifles. It also does the least damage.

What ammo does the L94 use?

The L94 uses .30-30 rounds and holds six in its tube.

Can the x8 scope go on an M1A or M16?

According to fan data from 42.19, no. The x8 scope fits only the MSR700, MSR788 and MSR7T bolt-action rifles.

Capacity, range, damage and noise match across two fan sites reading 42.19 to 42.22 files. Scope fits and values, repair levels and the MSR7T crit chance come from one source each. Sources: pzfans: best firearms 42.19 · Pindrop: best guns 42.22 · pzfans: weapon parts · The Indie Stone blog: 42.15 · 42.15.0 patch notes. Your game is the final word: if it disagrees with us, tell us and we will fix the page.