Do vermin exist in Build 42?
Yes, partly. Build 42 added rats and mice as real animals in the world. Earlier builds had dead mice and rats only as items from traps; in Build 42 they are part of the animal system and can be hunted, trapped and butchered. The Indie Stone lists rats alongside sheep, pigs, rabbits and deer in its Build 42 feature overview.
Other pests are simpler. Flies and maggots are tied to rotting corpses, and maggots are an edible item. We found no source for mosquitoes, ticks, cockroach infestations or any insect that bites the player in Build 42. There are also no cats or dogs to keep rodents down, as far as any source we checked shows.
| Pest | Sign | Damage | Fix |
|---|---|---|---|
| Rats | Scurrying and gnawing sounds in buildings, rats near trash and bodies | Spoiled or ruined loot in infested-building stories | Kill them, trap them with a mouse trap, clear trash and corpses |
| Mice | Live mice caught in traps, mostly in town and farm areas | No confirmed damage to your stores | Mouse trap with cheese or peanut butter |
| Flies | Buzzing and swarms around old corpses | Part of the decaying-corpse health effect | Burn or bury bodies, keep them away from your base |
| Maggots | Appear in and around rotting bodies | No direct damage; a sign of long-dead corpses | Remove corpses; set Corpse Maggot Spawn in sandbox |
| Mosquitoes, ticks | None found | Not in the game as far as we can tell | Nothing to do |
