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Long blunt weapons in Project Zomboid

This page covers the weapons that use the Long Blunt skill in Build 42, from baseball bats and crowbars to shovels, mauls and the sledgehammer. It gives their stats, explains how the skill levels and which recipes it unlocks, and picks the best options for each stage. Written for Build 42 (42.22), November 2026.

A horde in town in Project Zomboid
A nailed baseball bat is the classic long blunt upgrade, but Build 42 offers much tougher options.
01Part

Long blunt weapons you can find

Long blunt is the biggest melee group in Build 42, with nearly 100 entries once tools, instruments and crafted clubs are counted. All of the useful ones are two-handed. The table shows the main weapons you can loot. Damage is base minimum to maximum. Condition is the maximum condition and the 1-in-N chance a hit costs a point, so a higher N means it lasts longer. Speed is the stats site's swing value, where higher is faster.

WeaponDamageSpeedCondition, wearWeight
Sledgehammer2 to 30.910, 1 in 406
Barbell1.8 to 2.80.715, 1 in 256
Shovel, Spade, Snow Shovel0.8 to 1.90.810, 1 in 102
Garden Hoe0.6 to 1.70.8510, 1 in 102
Baseball Bat0.8 to 1.11.015, 1 in 202
Metal Baseball Bat0.8 to 1.11.020, 1 in 252
Crowbar0.6 to 1.151.015, 1 in 702
Bolt Cutters0.6 to 1.151.015, 1 in 704
Iron Bar, Steel Bar0.6 to 1.151.08, 1 in 152
Golf Club0.5 to 11.05, 1 in 152
Canoe Paddle0.5 to 1.30.8510, 1 in 102
Electric Guitar0.8 to 1.21.110, 1 in 72.8
Hockey sticks0.3 to 0.70.97, 1 in 51.5
Plank0.4 to 0.60.910, 1 in 23
Broom, Mop, Rake0.2 to 0.51.23 to 4, 1 in 2 to 32

Pipes are not long blunt. The Lead Pipe uses Short Blunt, and the Iron Pipe with Railspike counts as an Axe weapon. The Iron Bar and Steel Bar are the long blunt metal bars. For every melee weapon in one list see the melee weapon list.

02Part

Crafted upgrades: nails, cans and scrap

Upgrading is where long blunt gets strong. Nails are the easy first step, and the Long Blunt skill itself unlocks better reinforcements as it levels. Reaching a level teaches its recipe.

WeaponDamageCondition, wearNeeds
Baseball Bat with Nails1 to 1.515, 1 in 10Bat, 5 nails, hammer; Carpentry 1 (one source)
Plank with Nails0.6 to 1.110, 1 in 2Plank, 5 nails, hammer (one source)
Baseball Bat - Can-Reinforced0.9 to 1.220, 1 in 22Long Blunt 5
Baseball Bat - Sheet Metal Reinforced1 to 1.325, 1 in 25Long Blunt 7
Baseball Bat with Rake Spikes1.2 to 1.920, 1 in 20Long Blunt 5
Metal Baseball Bat with Bolts1.1 to 1.520, 1 in 15Long Blunt 7
Cudgel with Nails1.7 to 2.510, 1 in 5Large branch, 5 nails (one source)
Cudgel - Sheet Metal Reinforced1.6 to 2.320, 1 in 20Long Blunt 7
Kettle Maul2 to 310, 1 in 10Long Blunt 7
Bucket Maul1.5 to 310, 1 in 10Long Blunt 8, weight 10
Scrap Metal Maul1.5 to 2.510, 1 in 10Welding 5 (one source)
Jawbone Morningstar1.3 to 315, 1 in 25Bone crafting

Nails raise a bat's damage by about a third but halve its wear rating (1 in 20 to 1 in 10). Sheet metal goes the other way: modest damage but the toughest bat in the game. Other Long Blunt unlocks are Barbed-Wire Wrap Weapon at level 3, Bone Spike Weapon at 6 and Carve Bat at 10. Nails and hammers are covered under carpentry, scrap mauls under welding, and keeping weapons in shape under maintenance.

03Part

The Long Blunt skill

Long Blunt raises attack speed and damage with long blunt weapons and reduces the muscle strain they cause. You level it by hitting zombies with one. It needs 75 XP for level 1 and 32,775 XP in total for level 10. TV and VHS skill shows give XP too, but by default they stop helping once the skill reaches level 3.

  • Construction Worker starts with Long Blunt +1.
  • Baseball Player trait gives +1.
  • Brawler trait gives Long Blunt +1 and Axe +1.

With no starting level, XP is multiplied by 0.25; +1 gives 1.0, +2 gives 1.33 and +3 or more gives 1.66. Even one starting point quadruples early XP, so Baseball Player is cheap value for a bat build. See skill leveling and traits and occupations.

04Part

Knockback and crowd control

Long blunt weapons trade raw damage for reach and pushing power. The stats tables give most bats, shovels and the crowbar a knockback value of 2 or 0, while the sledgehammer, mauls and cudgels reach 3. A strong knockback pushes zombies away or onto the ground, which is what keeps you alive in a crowd. A downed zombie can be finished with a stomp or a follow-up swing.

Shovels and hoes have the longest reach of the group, up to 1.6 against 1.25 for a bat (one source). That extra half tile is useful for hitting from behind a fence or doorway. Exact knockdown chances depend on skill, weapon and traits and are not published in a reliable form for Build 42. For more on swings, shoves and stamina see combat.

05Part

Crowbar, sledgehammer and tools as weapons

The crowbar is the durability champion. With condition 15 and only a 1 in 70 chance to lose a point per hit, it outlasts almost anything, and it pries open doors and windows too. Its damage is low (up to 1.15), so kills take more swings.

The sledgehammer hits hardest (2 to 3) and is a vital tool for knocking down walls and stairs, but it is slow and weighs 6, so stamina drains fast in a fight. It has its own page: sledgehammer. Shovels are common and decent, but wear quickly (1 in 10) and you may want to keep one for farming instead. The golf club is weak and fragile (condition 5) and best treated as a first-day stopgap.

06Part

Best long blunt weapons

Opinion Early game, a Baseball Bat or Crowbar. The crowbar lasts far longer; the bat is the better base for nails. Nail a bat as soon as you have a hammer and five nails.

Opinion Mid game, the Metal Baseball Bat (condition 20, 1 in 25) or a Baseball Bat with Rake Spikes once you reach Long Blunt 5, which hits like a spiked bat but wears like a sturdy one.

Opinion Late game, the Baseball Bat - Sheet Metal Reinforced is the safest everyday weapon thanks to the highest durability of any bat. For raw power, the Jawbone Morningstar or a Cudgel - Sheet Metal Reinforced combine high damage with good wear, while the Kettle Maul and Sledgehammer hit hardest but cost a lot of stamina. Compare with other types on best weapons and weapons.

07Part

Quick answers

What is the best long blunt weapon in Build 42?

For everyday use, the sheet metal reinforced baseball bat, which has the highest durability of any bat. For damage, the sledgehammer, mauls and spiked cudgels hit hardest but are heavy and slow.

Is a pipe a long blunt weapon?

No. The Lead Pipe uses Short Blunt and the Iron Pipe with Railspike counts as an Axe weapon. The Iron Bar and Steel Bar are long blunt.

How do I make a nailed baseball bat?

Combine a baseball bat with five nails while holding a hammer. One source lists Carpentry 1 as the requirement.

Is the crowbar good as a weapon?

It is low on damage but very durable, losing condition on only 1 in 70 hits. It is a reliable early weapon that also opens doors and windows.

Which traits boost Long Blunt?

Baseball Player and Brawler each give +1, and the Construction Worker occupation starts with +1. Any starting level raises the XP multiplier from 0.25 to at least 1.

Can I fight with a shovel?

Yes. Shovels and spades do 0.8 to 1.9 damage with long reach, but they wear out quickly at 1 in 10 per hit.

Stats come from the pindrop.gg and pzfans.com Build 42 tables, which agree on damage and condition. Nail recipes, reach and scrap requirements rest on single sources. Sources: PinDrop weapon stats · pzfans weapons list · pzfans long blunt guide · PinDrop Long Blunt skill · pzfans scrap weapons. Your game is the final word: if it disagrees with us, tell us and we will fix the page.