How you get dirty and bloody
Build 42 tracks three separate states on your body and clothing: blood, dirt and wetness. Each needs its own fix. A dryer will not remove blood, and washing will not dry you.
Blood builds up mostly from melee combat. Every hit on a zombie can splash the body parts and clothing nearest the strike, and your own bleeding wounds stain the garment over them. Dirt builds up from everyday activity such as fighting, crawling through windows, foraging, farming and handling corpses. Both show visually on your character model and on each item's tooltip.
Blood is tracked per body part, so a jacket can be bloody on the sleeves and clean on the back. Clothing absorbs most of the mess before it reaches skin, which is one more reason to wear full clothing layers.
The sandbox option Clothing Degradation controls part of this. Set to Disabled, clothing stops getting dirty and bloody through that path. See sandbox settings.
