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Top of the World challenge in Project Zomboid

Top of the World is one of two challenges added in Build 42.20. You begin at a party in a Louisville penthouse, high above the street, and something is banging on the door. This page lists what is confirmed about the setup and gives a plan for fighting your way down and out of the city. Written for Build 42 (42.22), November 2026.

A town street in Project Zomboid
The challenge starts in a penthouse high above Louisville, with the only way out going down.
01Part

What the challenge is

Build 42.20, released to the stable branch in July 2026, added two challenges to the rotation and removed Cabin in the Woods. One of them is Top of the World. The official 42.20 overview describes it in a single line: you start at the top of a skyscraper. The same update raised the map's height limit, and The Indie Stone says Louisville skyscrapers can now have up to 32 floors full of zombies. This challenge is built around that new vertical space.

The other new challenge is about sprinters. The official blog calls it 28 Seconds Later, while the patch notes call it 28 Minutes Later, so you may see both names. For sprinter tactics in general, see sprinters. For how challenges differ from the sandbox presets, see game modes, and for the other returning challenge with a hard opening, see A Really CD DA.

02Part

Confirmed setup

The settings below come from the challenge data as listed by one community reference, matched where possible against the official notes. The in-game challenge screen is the final word, since the rotation has changed between builds.

SettingValueHow sure
StartPenthouse party, Bateman Building, Louisville, floor 26Skyscraper start is official; building and floor (one source)
Zombie countHigh(one source)
Zombie speedRandom(one source)
Water shutoff0 to 30 days(one source)
Power shutoff14 to 30 days(one source)
Start monthJuly(one source)
InfectionBlood and saliva(one source)
VehicleRepaired, unlocked Dash Bulldriver near the base of the tower, key in the glove box(one source)

The opening text hints that something is already banging on the penthouse door, so expect a fight in the first minutes. No source we could read lists a starting kit, special traits or extra rules beyond these settings. Random speed means some zombies may be fast shamblers, but this is not a sprinter challenge.

03Part

The first hour on floor 26

Opinion Treat the penthouse as your first base, not a room to escape from at once. You start above the zombies on the lower floors, so time is on your side if you stay quiet.

  1. Before opening the door, search every container in the penthouse for a weapon, a bag and anything that makes light. Party rooms often hold kitchen knives, bottles and pans. See best weapons for what to prefer.
  2. Deal with whatever is at the door one at a time. Open, hit, step back, and close the door again if more pile in. Use the doorway as a funnel, as covered in combat.
  3. Fill every bottle and pot with water while it still runs. Water can cut out on day zero in this setup, so do this before you explore.
  4. Eat the fridge food first. Power lasts at least two weeks with these settings, but there is no reason to wait.
04Part

Working your way down

Opinion The tower is a vertical dungeon. Each floor is a small level with its own zombies and loot, and the stairwell is both your road and your chokepoint.

  • Clear one floor at a time. Pull zombies to the stairwell landing and fight them there, where only one or two can reach you. Do not open a floor and walk into the middle of it.
  • Keep a way back up. Until the ground floor is clear, your safest room is the one you already cleared above you. Retreat upward when you get tired, then rest.
  • Watch noise. Fights on upper floors pull zombies from the floors below and from the street. Gunfire in a tower full of zombies is a bad idea. Read stealth before you start swinging.
  • Mind windows and balconies. A fall from this height will kill you. Do not climb out of windows to save time unless you have a proper rope set up, and test it on a low floor first. See climbing.
  • Light the dark floors. Power holds for the first two weeks at least, but some rooms and stairwells are dark. A flashlight or lantern helps, as described in lighting.

We could not confirm whether the Bateman Building has working elevators or whether stairs run unbroken from top to bottom. Check the route on the first floors you clear.

05Part

The car and leaving Louisville

The challenge leaves a working Dash Bulldriver, a pickup, close to the foot of the tower with the key in the glove box (one source). That is your ticket out of downtown. Reaching it means getting through the lobby and the street outside, which are likely the most crowded parts of the run.

Opinion Do not rush the last floors. Rest, eat and heal before the lobby, then make one clean push to the truck. Once inside, drive away from the city center rather than looting nearby stores on foot. Louisville is the densest part of the map; see Louisville for the layout, travel routes for ways out, and base locations for where to settle once you are clear.

PhaseMain dangerWhat to do
PenthouseZombies at the doorFight at the doorway, gather water
Upper floorsNoise, dark roomsClear one floor at a time
Lower floorsLarger groups, fatigueRest above, fight on the stairs
Lobby and streetCrowds from the cityOne planned push to the truck
DowntownDense populationDrive out, loot later
06Part

Quick tips

  • Opinion Pick a character who can fight in tight spaces and carry loot. Strength and fitness help more here than skills you only use after settling; see character builds.
  • Carry a backpack as soon as you find one. Upper floors of office towers have lots of small loot and little room in your pockets. See bags.
  • Keep a bandage and a disinfectant on you at all times. You cannot run to a pharmacy from floor 20. See first aid.
  • Close doors behind you on cleared floors so you can hear when something new comes up the stairs.
07Part

Quick answers

What is the Top of the World challenge?

It is a challenge added in Build 42.20 where you start at the top of a Louisville skyscraper. You have to fight down through the building and get out of the city.

Where does Top of the World start?

One community map places the start in a penthouse on floor 26 of the Bateman Building in Louisville. The official notes only say the top of a skyscraper.

Is there a car in Top of the World?

One source says the challenge parks a repaired, unlocked Dash Bulldriver near the base of the tower with the key in the glove box. Check it in game.

Are there sprinters in Top of the World?

The listed zombie speed is Random, not Sprinters. The sprinter challenge from the same update is the one called 28 Seconds Later or 28 Minutes Later.

Can I jump or climb out of the tower?

A fall from that height kills you. Only use a window rope you have tested on a low floor, and use the stairs otherwise.

What challenge did Top of the World replace?

The 42.20 patch notes say the two new challenges replaced Cabin in the Woods in the rotation.

The existence of the challenge, the skyscraper start and the 32-floor towers come from The Indie Stone and the 42.20 patch notes. The building, floor, settings and truck come from one community reference and are marked as such. Sources: The Indie Stone, Build 42.20 overview · Build 42.20.0 patch notes · Pindrop challenge details and map · build42guide challenge modes. Your game is the final word: if it disagrees with us, tell us and we will fix the page.