How hordes form and move
Project Zomboid has no special horde unit. A horde is just many ordinary zombies that heard or saw the same thing and walked toward it. Each zombie moves toward the loudest recent sound or a target it can see, so a gunshot in town can pull dozens of separate groups into one moving crowd. For how single zombies behave, see the zombies page.
Three sandbox settings shape this. Follow Sound Distance (default 100 on Apocalypse) is how far a zombie keeps walking toward a sound it heard; it is not a hearing range. Hearing and Memory decide how well zombies notice sounds and how long they keep chasing. Redistribute Hours (default 12) lets zombies drift back into emptied parts of a cell, so a street you cleared will not stay empty. Details are on sandbox settings and zombie respawn.
Big world events gather crowds for you. The helicopter pulls zombies toward wherever it flies, and house alarms ring for about twenty in-game minutes (one source). Build 42 reworked stealth, so light, weather and cover now affect how easily you are seen, but sound still travels through rain and darkness.
