PvP server settings and defaults
PvP is controlled in the server's settings file (servertest.ini by default) or in the server options screen when you host from the menu. See hosting a server for where the file lives. Admins can also view and change options on a running server with /showoptions, /changeoption and /reloadoptions. The defaults below come from Build 42 server references; hosting company guides do not always agree, so check your own file after the first launch.
| Setting | Default | What it does |
|---|---|---|
| PVP | true | Master switch. False means players cannot hurt each other at all. |
| SafetySystem | true | Lets each player opt in or out of PvP with a personal toggle. |
| ShowSafety | true | Shows a skull over players who are in PvP mode. |
| SafetyToggleTimer | 2 (range 0 to 1000) | Delay before a toggle takes effect. Sources disagree on seconds or minutes. |
| SafetyCooldownTimer | 3 (range 0 to 1000) | Wait before the toggle can be used again. |
| SafetyDisconnectDelay | 60 (one source) | Not described in the server file tooltip. |
| PVPMeleeDamageModifier | 30 | Scales melee damage dealt to players. |
| PVPFirearmDamageModifier | 50 | Scales firearm damage dealt to players. |
| PVPMeleeWhileHitReaction | false | Whether a player can be hit again while still reacting to a hit. |
| PVPLogToolChat / PVPLogToolFile | true / true | Log PvP hits to admin chat and to a log file. |
| Faction | true | Lets players create factions. |
| FactionDaySurvivedToCreate | 0 | In-game days survived before a player can found a faction. |
| FactionPlayersRequiredForTag | 1 | Members needed before the owner can set a tag. |
| War | false | Build 42 faction war system. Off unless enabled. |
For the timers, one host guide calls the values minutes while two others call them seconds. Treat the number as short either way and test it on your server before you write it into your rules. The two damage modifiers have no documented plain-language meaning per point, so compare them against each other rather than reading them as percentages.
