Prepare the run before you leave
A loot run starts at home. Leave with an empty main inventory, a worn bag, one reliable weapon and a light source. Every item you carry out is weight you cannot carry back.
| Bag (worn on back) | Capacity | Weight reduction |
|---|---|---|
| School bag (small backpack) | 15 | 70% |
| Duffel bag | 18 | 65% |
| Hiking backpack | 20 | 75% |
| Big hiking backpack | 22 | 80% |
| Military backpack | 28 | 85% |
These Build 42 figures come from one bag list (one source). The reduction only applies while the bag is worn; a bag sitting in your main inventory gives no reduction. Organized and Disorganized change how much worn bags hold. Full details are on the bags page.
- Weapon: a melee weapon in good condition, plus a spare if it is likely to break. See best weapons.
- Light: a flashlight for dark interiors and basements. See lighting.
- Tools: a pen or pencil for the map, and a screwdriver or crowbar only if you plan to open locked spots.
Opinion Drop off everything you collected on the last run before you head out again. Starting with a full bag is the most common reason a run ends early.
