Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

How to loot efficiently in Project Zomboid

This guide covers how to plan and run a loot trip in Build 42, from packing a bag and clearing a house to searching rooms and hauling the haul home. It links to the loot table, location and carry weight pages for the detailed numbers. Written for Build 42 (42.22), November 2026.

A warehouse at night in Project Zomboid
A survivor empties a kitchen cupboard after clearing the house.
01Part

Prepare the run before you leave

A loot run starts at home. Leave with an empty main inventory, a worn bag, one reliable weapon and a light source. Every item you carry out is weight you cannot carry back.

Bag (worn on back)CapacityWeight reduction
School bag (small backpack)1570%
Duffel bag1865%
Hiking backpack2075%
Big hiking backpack2280%
Military backpack2885%

These Build 42 figures come from one bag list (one source). The reduction only applies while the bag is worn; a bag sitting in your main inventory gives no reduction. Organized and Disorganized change how much worn bags hold. Full details are on the bags page.

  • Weapon: a melee weapon in good condition, plus a spare if it is likely to break. See best weapons.
  • Light: a flashlight for dark interiors and basements. See lighting.
  • Tools: a pen or pencil for the map, and a screwdriver or crowbar only if you plan to open locked spots.

Opinion Drop off everything you collected on the last run before you head out again. Starting with a full bag is the most common reason a run ends early.

02Part

Clear the building before you loot

Opening containers takes your eyes off the room, so deal with zombies first. Walk the outside of the house, look through windows, then knock or make a small noise at the door and fight whatever comes out in the doorway, where only one can reach you at a time.

Opinion Clear room by room and close doors behind you as you go, so a cleared room stays cleared. Check upstairs and the basement before you start opening drawers, since basements often hide zombies. If several zombies are inside and you have no clean choke point, skip the building and come back later.

Since 42.4, a building that was raided before you arrived shows it from outside with smashed windows and forced doors, and fewer buildings start raided than before. Those houses are usually poorer, so they make good second-pass targets rather than first picks. Watch for house and car alarms; the alarms page explains how to avoid triggering them, and stealth covers moving quietly.

03Part

Which rooms hold what

Each room type rolls from its own loot lists, so you can predict what is worth opening. Exact spawn lists live on the loot tables page and building types on loot locations; this table is only a quick map of a typical house.

RoomMain containersWhat to expect
KitchenCounters, drawers, cupboards, fridge, freezerCanned and dry food, knives, pans, pots, can opener, bottles
BathroomMedicine cabinet, counterBandages, pills, disinfectant, rags, tweezers
BedroomWardrobe, dresser, side tablesClothing, sheets for rags, sometimes a bag, books and magazines
GarageShelves, counters, cratesTools, nails, screws, car parts, gas cans
ShedCounters, crates, metal shelvesCarpentry, farming and metalwork supplies, saws, rope, seeds
Living roomShelves, side tablesBooks, magazines, small electronics

Bags in dressers and wardrobes are random and many rolls give nothing. Sheds are poor for sledgehammers, which the shed loot data lists at very low weight. Fridge food is a first-days bonus, since it spoils once the power goes out.

04Part

Search fast and choose what to take

When you stand next to furniture, its containers appear as icons along the side of the loot window, including the floor. Click through each icon, use the Loot All button only on containers where you want everything, and drag single items for the rest. Moving items is a timed action, so a big haul takes real in-game time.

Opinion Judge each item by usefulness per unit of weight. The carry weight page explains the limits and the Heavy Load penalties.

Usually takeUsually leave (early)
Canned and dry foodPerishable food on long runs
Bandages, disinfectant, pillsExtra weapons you will not use
Skill books and magazines you needHeavy furniture and decor
Nails, screws, thread, batteriesAmmo before you can aim well
Empty bottles and pots for waterDuplicate clothing beyond one spare layer

Opinion Leave anything you would have to drop to run. If you are carrying over your limit you lose sprinting, then running, so never start a fight while overloaded.

05Part

Mark looted houses and haul with a vehicle

Build 42 lets you draw symbols and write notes on the world map, as long as you carry a pen, pencil or marker. Reading a paper town map also reveals more of that area; see in-game maps.

Opinion Use one symbol for looted, one for partly looted and one for danger, and mark the house as soon as you leave it. A simple key stops you from re-checking the same street a week later.

For big runs, a vehicle turns one bag of space into a trunk full. Park facing the exit, loot into your bag, then empty the bag into the trunk and go back in. Work vans and other cargo vehicles carry the most; see best vehicles and hotwiring. Engine noise draws zombies, so keep stops short and plan a loop that ends on the road home.

06Part

Stores and warehouses

Commercial buildings hold far more than houses but attract more zombies and often have alarms. Grocery stores give bulk food, pharmacies and clinics give medicine, hardware stores give tools and building supplies, and warehouses give heavy bulk stock that only makes sense with a vehicle. Gun stores and police stations are covered on gun locations.

Opinion Clear the back rooms and staff areas first, since that is where zombies corner you. Take one category per trip, such as food on one run and medicine on the next, so you can leave fast without sorting under pressure.

07Part

Priority list for the first week

Opinion This order works for most starts. Adjust it to your occupation kit and to the first-week guide.

  1. Weapon and a worn bag of 15 capacity or more.
  2. Water containers, filled while the taps still run. See water.
  3. Non-perishable food and a can opener.
  4. Bandages, disinfectant and painkillers.
  5. Hammer, nails, saw and screwdriver for a base.
  6. Needle, thread and scissors for clothing repair.
  7. Skill books for your planned skills, then a vehicle and fuel for longer runs.
08Part

Quick answers

What should I loot first in Project Zomboid?

A melee weapon and a worn bag come first, then water containers, non-perishable food and basic medical supplies. Tools for a base come after those.

Does a bag reduce weight if it is in my inventory?

No. Weight reduction only applies while the bag is worn or equipped. A bag carried loose in your main inventory gives no reduction.

How do I mark looted houses on the map?

Open the world map while carrying a pen, pencil or marker and add a symbol or note. Build 42 also lets you add text layers and duplicate marks.

How can I tell if a house was already raided?

Since update 42.4, raided buildings show smashed windows and forced-open doors from the outside. They usually hold less loot than untouched houses.

Do containers refill after I loot them?

Only if loot respawn is enabled in your sandbox settings. Check the sandbox settings for your world, since defaults and server choices vary.

Is a vehicle worth using for loot runs?

Yes for large hauls, since a trunk holds far more than a backpack. Keep engine time short because the noise draws zombies.

Bag figures come from a single Build 42.19 bag list and the 42.4 raided-building changes from one news report. Room contents are general patterns from fan guides, not exact spawn odds. Sources: pzfans bag list · projectzomboid.wiki early loot · pzfans shed loot · pzfans map guide · Gamepressure on update 42.4. Your game is the final word: if it disagrees with us, tell us and we will fix the page.