Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Seasons and the calendar in Project Zomboid

This page explains how the in-game year works in Build 42, from the July start through the following June. It covers what each season brings, when to sow and harvest crops, how foraging shifts through the year, and what is still unclear about animals and fishing. Written for Build 42 (42.22), November 2026.

A lake house under snow in Project Zomboid
A Kentucky year in Build 42 runs from a hot July start to a cold, short-day winter.
01Part

When the year starts and how days count

A standard game opens in July 1993. Most sources give the date as July 9, 1993, a few days after the military closes off Knox Country. The start month and day are sandbox options, so a custom game can begin in any month. One server guide lists the default start day in the settings file as 1 rather than 9, so check the Time tab in your own sandbox settings if the exact day matters to you.

By default one in-game day of 24 hours takes about one real hour, split roughly evenly between day and night. Day Length can be raised in custom sandbox games, which slows everything that runs on the clock, including crop growth and food spoilage. The game follows the normal calendar, so the season you are in depends on the in-game month, not on how many days you have survived.

SettingDefaultWhat it changes
Start monthJulyWhich season you start in
Start time9 AMDaylight left on day one
Day lengthAbout 1 real hourHow fast the year passes
Plant Growing SeasonsOn in most presetsSowing months and winter curses

Opinion At one real hour per day, the July start is only about 145 days, or roughly 145 hours of play, from the start of December. That sounds like a lot, but much of it goes by while you sleep or read, so winter arrives sooner than new players expect. Plan your first week with that in mind.

02Part

The four seasons at a glance

The game uses meteorological seasons: spring is March to May, summer June to August, autumn September to November, and winter December to February. Temperature and rain are both sandbox sliders, so the exact feel of each season depends on your settings. We could not find reliable degree figures per month for Build 42, so the table below describes conditions rather than numbers.

SeasonMonthsWeatherDaylight
SummerJun to AugHot, with occasional rain and stormsLongest days
AutumnSep to NovLarge temperature swings, fog becomes more commonDays shorten
WinterDec to FebFreezing spells, rain turns to snow below freezingShortest days, long nights
SpringMar to MayWarming, rain is the most common weatherDays lengthen

Build 42 judges how cold you feel from air temperature plus wind, so a mild but windy day can still chill a wet character. Snow raises calorie use while walking and stops outdoor rain collectors from filling. Fog cuts sight range, sometimes to a few tiles. The emergency broadcast on the radio gives a two-day forecast with temperature range, rain chance, fog chance and snow when the season allows it. More detail is on the weather page, and cold-weather survival is covered in winter survival.

03Part

Crop sowing windows in Build 42

With Plant Growing Seasons on, every crop has sowing months, and some have best months and bad months. Sowing outside the window makes the plant cursed: it starts with low health, recovers slowly and catches disease more easily. Sowing in a risky month, usually the last month of the window, rolls a curse chance that two sources put at about 55% at Agriculture 0 and 5% at Agriculture 10, while a third gives 50% to 5%. Sowing in a best month gives a chance at a bonus harvest.

Winter curses every outdoor crop that is not cold-hardy. The cold-hardy crops are barley, cabbage, flax, garlic, kale, leek, rye, wild garlic and winter wheat. Greenhouses are not affected by bad-month or winter curses.

CropSowing monthsDays to harvest
RadishesFeb to Aug30
LettuceFeb to Apr, Jul to Sep60
KaleFeb to Aug60, then regrows
CabbageFeb to Jul60
PotatoesFeb to Apr90
CarrotsFeb to Jul90
OnionsFeb to Mar90
CornMar to May90
TomatoApr to Jun90
Sweet potatoesMay to JulNot confirmed
TurnipMay to OctNot confirmed
Winter wheatAug to Oct108 (one source)
GarlicJul to Sep240 (one source)

Harvest times are averages at default Farming Speed. Kale becomes safe from bad months from growth stage 3 and carrots from stage 4. The full list of 56 crops is on crop data, and planting advice is on crops and farming.

04Part

Foraging through the year

Foraging in Build 42 weights many finds by month. One detailed guide puts most wild plants and insects in a March to November window, with items getting roughly a 50% bonus or penalty in favored or unfavored months (one source).

  • Spring: wild greens and the first berries.
  • Summer: the peak for berries and general yields.
  • Autumn: nuts, apples and late vegetables. Acorns are common but need boiling before eating. Pinecones favor autumn and early winter.
  • Winter: thin pickings. Beauty berry and winter berry can still appear from September to March, but holly berry shares that window and is always poisonous.

Rain helps worms, insects and mushrooms, while snow lowers the chance of most plant food. Rain, fog, snow, cloud and darkness all shrink your search radius. Stones and most firewood can be found all year. See foraging for zones and skill effects.

05Part

Animals and fishing by season

We could not confirm a breeding season for farm animals in Build 42. None of the sources we checked lists breeding months, pregnancy lengths or seasonal egg laying, so treat any calendar you see elsewhere with care. What is clear is that livestock need a roofed shelter and water that does not freeze, and that snow makes wild animal tracks fade faster, which shortens hunting trips in winter. Wild deer and rabbits move in migration groups. More on keeping stock is on animals.

Fishing in Build 42 is affected by time of day and weather, but the sources we found give no season or month rules and no confirmed figures for winter or ice. Opinion Note the hours when you see ripples or get bites and go back at those times, and fish before winter so you have smoked or frozen stock. See fishing for tackle and spots.

06Part

Month-by-month calendar, July to June

This plan assumes a default July start with Plant Growing Seasons on. Sowing lists come from the windows above.

MonthSeasonWhat to sowMain jobs
JulySummerRadishes, lettuce, kale, cabbage, carrots, sweet potatoes, turnip, garlicLoot, find a base, start a small garden
AugustSummerRadishes, kale, lettuce, garlic, turnip, winter wheat, barley, ryeHarvest radishes, gather berries
SeptemberAutumnLettuce, garlic, turnip, winter wheat, barley, rye, flaxHarvest summer crops, start storing food
OctoberAutumnTurnip, winter wheat, barley, rye, flaxForage nuts and apples, cut firewood
NovemberAutumnNothing outdoorsFinish non-hardy harvests, prepare warm clothing and fuel
DecemberWinterGreenhouse onlyLive on stores, keep water from freezing
JanuaryWinterGreenhouse onlyHunt near base, read and craft indoors
FebruaryWinterPotatoes, onions, carrots, cabbage, kale, peas, early radishesPrepare plots for spring
MarchSpringPotatoes, corn, lettuce, pumpkin, cucumber, most herbsMain planting month for many crops
AprilSpringCorn, tomato, peppers, potatoes (last month)Expand fields, collect rainwater
MaySpringTomato, corn, sweet potatoes, turnip, watermelonWeed and water, forage greens
JuneSummerTomato, peppers, radishes, kale, carrotsHarvest spring crops, plan for next winter

Opinion Anything you sow in late summer needs to be ready before December unless it is cold-hardy or under glass.

07Part

Quick answers

What date does Project Zomboid start on?

A standard game starts in July 1993, usually given as July 9. You can change the start month and day in sandbox settings.

How long is a day in Project Zomboid?

By default one in-game day lasts about one real hour. Custom sandbox games let you make days longer.

When does winter start in Project Zomboid?

Winter runs from December to February. From December, outdoor crops that are not cold-hardy become cursed.

Can I farm in winter in Build 42?

Only cold-hardy crops such as kale, cabbage, garlic, leek and winter wheat survive outdoors. Greenhouses are not affected by the winter curse.

What should I plant right after the July start?

Radishes, lettuce and kale are in a best month in July. Cabbage, carrots, sweet potatoes, turnip and garlic can also be sown.

Do animals have a breeding season in Build 42?

We could not confirm a seasonal breeding window from current sources. Check in game before planning around one.

Sowing months and cold-hardy crops agree across PZFans and Pindrop for builds 42.19 to 42.21. Weather descriptions are general because no source gave monthly temperatures, and animal and fishing seasons could not be confirmed. Sources: PZFans: B42 farming woes · Pindrop: farming and sow months · PZFans: foraging guide · Project Zomboid Wiki: weather · Wikipedia: start date. Your game is the final word: if it disagrees with us, tell us and we will fix the page.