Emergency broadcastKNOX COUNTY: STAY INDOORS_ BUILD 42.21 STABLE IS LIVE
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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable
Storms and severe weather in Project Zomboid
This page covers the hard weather in Build 42: thunderstorms, heavy rain, blizzards, thick fog and strong wind, plus the tropical storms the emergency broadcast can warn about. It explains what each one does to your sight, the zombies' senses, your body heat and your travel, and how to turn bad weather into cover. Written for Build 42 (42.22), November 2026.
A storm cuts how far zombies can see, but it does not make you invisible.
01Part
Getting warned in time
Build 42 uses a simulated climate, so storms build from fronts rather than appearing at random. The Automated Emergency Broadcast System (AEBS) on the radio reads a forecast every hour covering about two days ahead, including wind level and warnings for thunderstorms, tropical storms and blizzards when your sandbox settings allow them. Storms can also garble radio reception while they pass.
Tropical storms do exist in the game's warning list, but we could not find a reliable description of how they differ in play from a strong thunderstorm. Treat one as a long, very wet, very windy storm until you see it yourself. For how to tune in, see radio; for normal rain, temperature and the climate system, see weather.
Opinion Check the AEBS once each morning. A two day warning is enough to finish a loot run, top up fuel and get animals under a roof.
02Part
What storms do to zombies
A code read of Build 42.19 on pzfans.com gives the clearest numbers (one source). Zombies start with a base vision radius of 20. Fog takes away up to 7 (fog intensity times 7), rain takes away up to 2.5, and darkness stacks on top, but the result never drops below 10. So the worst weather roughly halves how far a zombie can see. It never hides you outright.
Hearing is where sources disagree. The same code read says rain cuts zombie hearing by up to about a third and fog by up to 10 percent, so full rain plus full fog leaves hearing at about 0.57 of normal. The projectzomboid.wiki stealth guide says rain and fog affect vision only and that hearing still works. Both agree that sprinting, smashing windows and gunfire stay loud. Thunder is described as slightly masking zombie footsteps for you, which works against you as much as for you.
Pair this with stealth and the zombie senses page: crouch, walk, and use the storm to get closer than you could on a clear day.
03Part
Weather, effect and what to do
Weather
Main effects
What to do
Thunderstorm
Heavy rain plus thunder; zombie sight cut; you get soaked fast; radio reception poor
Loot nearby houses on foot, crouched; wear a raincoat; dry off before sleeping
Heavy rain
Zombie sight down by up to 2.5 tiles of radius; possible hearing cut; clothes soak; collectors fill
Set out rain barrels and buckets; move between buildings; avoid long walks in cotton or denim
Thick fog
Zombie sight down by up to 7; your own view shortened; lights do not cut through it
Drive slowly; travel quietly; listen for groans; do not shoot into fog
Blizzard
Snow, freezing temperatures, strong wind; snow hides wrecks and tracks
Stay in or keep trips short; wear insulated, dry layers; carry a heat source
Strong wind
Makes cold feel colder, worst on open ground
Use tree lines and buildings as windbreaks; add a windproof outer layer
Tropical storm
Listed in AEBS warnings; effects not well documented
Prepare as for a long thunderstorm: shelter, water, dry clothes
Rain collection and boiling are covered on the water page.
04Part
Wetness, cold and health
Rain wets your clothes steadily, and duration matters more than intensity: a long drizzle soaks you as surely as a short downpour. Wet clothes lose insulation, and wind lowers the effective temperature, so a mild 5 C day with wind can feel close to freezing. A soaked character in wind picks up cold moodles fast and risks a cold, as described on the health page.
Blizzards stack all of this: below freezing, rain turns to snow, outdoor collectors stop filling, walking in snow burns more calories and outdoor crops stop growing. The winter guide covers insulation, heating and food stores in detail.
Raincoats and waterproof outer layers slow soaking; cotton and denim soak fastest. See clothing.
Change into dry clothes indoors and let wet ones dry before you go out again.
Long gray, wet days also wear on mood; keep books or other distractions ready, as covered under mood.
05Part
Travel and driving in bad weather
Fog and heavy rain shorten your own view, so you spot hordes later. Headlights help you see the road but do not cut fog, and they make you visible. Snow hides crashed cars and corpses on the road, and night plus snow under the Build 42 lighting makes it easy to drive or walk into trouble. We found no published figures for traction loss in rain or snow, so drive as if it exists.
Opinion In fog or a storm, keep speed low enough to stop for a wreck you see late, avoid unfamiliar back roads, and plan routes on the driving page in clear weather first. On foot, stay near buildings so you can get dry and break line of sight.
06Part
Using storms to your advantage
Opinion Bad weather is a tool once you are dressed for it.
Close-range looting. With zombie sight cut toward 10, a crouched approach in rain or fog lets you reach doors and windows unnoticed. Keep runs short so you do not get soaked through.
Slipping past groups. Walk around a crowd at a wider distance than their reduced sight; do not sprint, since noise still carries.
Water. Every storm is free water. Have collectors built before the season turns; see seasons for when rain and snow come.
Base days. Blizzards and long storms are the time for indoor crafting, cooking and reading, not travel.
Know the limits. Weather never fully hides you, and the hordes you cannot see are still there.
07Part
Quick answers
Do zombies see less in the rain in Project Zomboid?
Yes. Rain and fog shrink zombie vision radius, and a code read of Build 42.19 puts the floor at half the normal range. They still notice you up close.
Does rain hide noise from zombies?
Sources disagree. One code read says rain cuts zombie hearing by up to a third, while another guide says hearing is unaffected. Either way, sprinting, smashing and gunfire stay loud.
Are there tropical storms in Project Zomboid?
The emergency broadcast can warn about tropical storms, thunderstorms and blizzards when sandbox settings allow. Detailed tropical storm effects are not well documented.
How do I know a storm is coming?
Listen to the AEBS emergency broadcast on a radio. It gives an hourly forecast covering about two days, including storm warnings and wind level.
Do headlights help in fog?
They light the road but do not reduce fog, and they make you visible. Drive slowly instead.
What should I do in a blizzard?
Stay indoors or keep trips very short, wear dry insulated layers, and keep a heat source. Snow hides wrecks on roads, so avoid long drives.