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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Ammunition in Project Zomboid

This page lists every ammo type in Build 42, which guns fire it, and how boxes and magazines work. It also answers whether you can craft ammo in the vanilla game, and gives tips on finding, carrying and saving rounds. Written for Build 42 (42.22), November 2026.

A warehouse at night in Project Zomboid
Boxes, loose rounds and a loaded magazine laid out before a supply run.
01Part

Every ammo type and the guns that use it

Build 42.14 brought an ammunition rework. It removed .223 rounds entirely (loose rounds, boxes and cartons), moved the MSR700 over to 5.56mm, and added .357 Magnum for revolvers. Build 42.15 then added six new guns, including a .30-30 lever rifle. Older guides that mention .223 ammo or a .38 revolver as the main sidearm describe Build 41.

AmmoGuns (vanilla Build 42)Capacity
9mmM9 Pistol15 (magazine)
.45 ACPM1911 Pistol, Trapper Carbine (shares the 1911 magazine)7
.38 SpecialSN38 Revolver5
.357 MagnumPatrol Revolver, L92 Carbine6 / 10
.44 MagnumMagnum revolver, B-F Pistol6 / 8
5.56mmM16 Assault Rifle, JS-14 Rifle, MSR700 Rifle30 / 20 / 5
7.62x51mm (.308)M1A Rifle, MSR788 Rifle, MSR7T Tactical Rifle20 / 4 / 4
.30-30L94 Rifle6
12 gauge shellsJS-2000 and sawed-off, double barrel and sawed-off, JS-3T Tactical5 / 2 / 7

Capacities come from a Build 42.19 firearm list (one source); the gun and caliber pairings match The Indie Stone's 42.15 notes. The JS-2000 dropped from 6+1 to 5+1 in 42.14. Older item pages call the rifle round .308, while newer lists say 7.62x51mm; treat them as the same slot. For stats and handling see Firearms and Best weapons.

02Part

Boxes, loose rounds, unboxing and reboxing

Ammo spawns loose, in boxes, and in larger cartons. Guns and magazines only take loose rounds, so you open a box first. Right-click the box and open it to get its rounds. To store or carry ammo more neatly, gather the right number of matching loose rounds and pack them back into a box. Reboxing creates nothing new; it only bundles what you have.

Ammo groupRounds per box (Build 42.19)
Handgun rounds (9mm, .45, .38, .357)50
Rifle rounds and .44 Magnum20
12 gauge shells25

These counts come from one Build 42.19 guide (one source). Older wiki pages built on Build 41 scripts give different counts, such as 30 for 9mm and 40 for .308, so the rework probably changed box sizes. Check the box tooltip in your own build before you plan around a number. Carton contents could not be confirmed.

03Part

Magazines and loading

  • Magazine guns (M9, M1911, Trapper, B-F Pistol, M16, JS-14, M1A and similar) need a magazine filled with loose rounds, then the magazine goes into the gun. Spare loaded magazines make reloading in a fight much faster.
  • Revolvers, pumps, lever guns and break-action shotguns load straight from loose rounds in your inventory.
  • The Trapper Carbine shares ammo and magazines with the M1911, so one .45 stash feeds both.

Magazines are their own loot item and are often harder to find than the gun. If you pick up a magazine pistol with no magazine, it is close to useless until you find one. Opinion Fill every magazine at home and carry the rest of that caliber boxed, so a reload never means fumbling with loose rounds. Note that these are gun magazines; the reading kind that teaches recipes is covered in Magazines.

04Part

Can you craft or reload ammo in Build 42?

No. Vanilla Build 42 has no way to make new firearm ammunition. There are no bullet casings to collect, no reloading press, no bullet mold and no blacksmithing recipe that produces rounds. The old "make shotgun shells" style recipes are not in the unmodded game. Every round you fire came from loot.

The one ammo recipe that goes the other way: using pliers or vise grips on a loose round breaks it down into gunpowder. The round is destroyed and the tool is kept. Gunpowder is useful for explosives (see Explosives), not for making bullets. Opinion Only break down calibers you have no gun for, and only once you have a use for the powder.

If you want ammo crafting, it needs mods. Ammocraft and Ammo Maker are the best known; they add casings, powder chains and presses. See Mods before adding anything to a save. The Blacksmithing skill in vanilla makes tools and metal parts, not rounds.

05Part

Where ammo is most common

  • Gun stores: the best source. Back storage rooms hold more ammo than the shop floor.
  • Army surplus stores: ammo boxes on shelves and in crates.
  • Police stations: boxed ammo tends to be thin; lockers lean toward guns and gear. SWAT storage shelves are a better bet.
  • Military sites: rifles, pistols and some ammo. See Military bases.
  • Hunting and pawn shops, houses, vehicles and zombie corpses: smaller amounts, but they add up.

The Ammo loot multiplier in Sandbox settings matters a lot. One guide lists it at 0.6 for Apocalypse and Outbreak, 0.4 for Rising and 0.2 for Extinction (one source). Full spawn notes are on Gun locations.

06Part

How much to carry and how to make it last

Opinion For a normal run, carry one gun, two or three loaded magazines (or about 20 loose rounds for a revolver or shotgun), and one spare box. That covers an emergency without eating into carry weight. Keep the rest boxed at base, sorted by caliber.

  • Pick one or two calibers to stockpile. 9mm and 12 gauge are the ones most players find in bulk.
  • Use melee for single zombies. Every shot is loud and pulls more zombies toward you; see Combat and Stealth.
  • Shoot from cover or a vehicle with a clear exit, and stop once the group thins enough to finish with melee.
  • Raise Aiming before you rely on guns. Missed shots cost the same ammo as hits.
  • Since jamming is on in Apocalypse, keep guns repaired and carry a backup weapon.
07Part

Quick answers

Can you craft ammo in Project Zomboid Build 42?

No. Vanilla Build 42 has no recipe for new bullets, casings or shells. You need mods such as Ammocraft or Ammo Maker for that.

How many rounds are in a box of ammo?

A Build 42.19 guide gives 50 for handgun rounds, 20 for rifle rounds and .44 Magnum, and 25 for shotgun shells. Older Build 41 pages list different numbers, so check the box tooltip in game.

What happened to .223 ammo?

Build 42.14 removed all .223 items. The MSR700 now uses 5.56mm, and revolvers gained the new .357 Magnum round.

How do I get gunpowder?

Use pliers or vise grips on a loose round. The round is destroyed and you get one use of gunpowder, which goes into explosives rather than new ammo.

Where is the most ammo?

Gun store back rooms, army surplus stores and SWAT storage shelves are the richest spots. Houses, vehicles and zombies drop smaller amounts.

Do magazines need to be loaded separately?

Yes. Magazine guns need a magazine filled with loose rounds. Revolvers, pump, lever and double barrel guns load directly from loose rounds.

Gun and caliber pairings come from The Indie Stone's 42.15 post and 42.14 notes. Rounds per box, magazine capacities and loot multipliers come from single Build 42.19 guides and may change with updates. Sources: PZFans: ammo crafting in B42 · PZFans: Build 42.19 firearms · The Indie Stone: Some New Things · Build 42.14 patch notes summary · PZFans: gun and ammo locations. Your game is the final word: if it disagrees with us, tell us and we will fix the page.