Latest
Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Plant fibers and textiles in Project Zomboid

Build 42 lets you grow flax and hemp and turn them into thread, twine and rope. This page walks through each processing step, the spinning wheel, and what each fiber makes, and notes what the game does not have yet. Written for Build 42 (42.22), November 2026.

A warehouse at night in Project Zomboid
Flax bundles drying on a rack before scutching.
01Part

Where plant fiber comes from

Build 42 added a small fiber chain to farming. There are three plant sources and one animal source worth knowing:

  • Flax: a field crop grown from Flax Seeds. It gives the most products, including thread, twine fiber and its own seeds back.
  • Hemp: a field crop whose dried bundles turn into Scutched Hemp, used for twine and rope.
  • Dogbane: a wild plant you pick up while foraging. It goes straight into twine or rope with no processing. Where and when it spawns is on the foraging table.
  • Wool: shorn from sheep, then spun into thread. See ranching.

Cotton is not a crop. We found no cotton plant, seed or cotton fiber recipe in the Build 42 data. Cotton reaches you only as clothing and sheets, which you rip into Ripped Sheets for tailoring. Planting, soil and season details for flax and hemp are on crops and crop data.

02Part

Processing flax and hemp

The game data has no separate retting step in Build 42. Instead of soaking stalks in water, you dry them on a Drying Rack, then break and comb the fiber by hand. The steps, using the recipe names the game shows:

  1. Dry Flax or Dry Hemp: place fresh bundles on a Drying Rack. The recipe takes up to 20 bundles at once and runs for a long time, so start it early. The rack is a carpentry build covered on carpentry.
  2. Ripple Flax: one Flax (Dried) becomes one Flax (Rippled) plus Flax Seeds. This is how you replant flax. Hemp skips this step.
  3. Scutch Fibre: break Flax (Rippled) or Hemp (Dried) using a fiber-breaking tool and a dull knife, both kept. Flax gives Flax (Scutched); hemp gives Scutched Hemp, which is finished fiber.
  4. Heckle Flax: comb one Flax (Scutched) into one Flax (Heckled) plus one Flax Tow. Heckled flax is for spinning; tow is the short leftover fiber that makes twine.

The data lists the Scutch Fibre tools by tag rather than by name, so check the craft panel to see which items in your base count as a fiber breaker. None of these steps list a skill requirement.

StepInputOutputWhere
DryFlax or Hemp (fresh)Flax (Dried) or Hemp (Dried)Drying Rack
RippleFlax (Dried)Flax (Rippled) + Flax SeedsBy hand
ScutchFlax (Rippled) or Hemp (Dried)Flax (Scutched) or Scutched HempFiber breaker + dull knife
HeckleFlax (Scutched)Flax (Heckled) + Flax TowBy hand
03Part

Twine and rope

Craft Twine takes one Dogbane, one Scutched Hemp, one Flax Tow, or 25 uses of sinew thread. You also need a wooden stick, branch or handle to wind it on and a sharp knife or scissors. Both are kept, and a dull blade will not do. The result is a full spool of Twine with 5 uses. No skill is needed.

Craft Rope takes two Dogbane or two Scutched Hemp with the same stick and sharp blade, and gives one Rope. Flax Tow is not listed as a rope input, and there is no recipe that turns twine into rope. Sheet Rope made from cloth still counts as rope for many builds.

Twine feeds trapping (a snare trap uses 2 uses, a stick trap 1), fishing line and nets (a fishing net uses 10 uses plus 5 Wire) (one source), bone and wood armor, weapon binding and hide work. Rope ties log stacks and firewood bundles for hauling and binds lean-tos, drying racks and log walls.

04Part

Thread and the spinning wheel

The Spinning Wheel is the one fiber station in Build 42. It sits in the Farming section of the build menu and needs Carpentry 5, a hammer, 4 planks, 4 nails and 3 long sticks (one source). Spinning runs on the wheel, not from your inventory.

  • Spin Thread from Flax: one Flax (Heckled) gives one Thread.
  • Spin Thread From Wool: one Raw Wool gives one Thread. The wheel also has a wool yarn recipe.

A spun spool is a full Thread with about 20 uses, compared with the single use you get from Pick Thread (Tailoring 1), which pulls one use out of a Ripped Sheet or Denim Strip with a needle, tweezers or awl.

No loom or weaving. We found no loom, weaving recipe or way to turn thread or fiber into new cloth in the 42.19 data. Fabric still comes from clothing, sheets and leather. If a later 42.22 patch adds weaving, this page will be updated.

05Part

Fiber to product table

FiberProductAmountMain use
Dogbane (foraged)Twine1 gives 5 usesTraps, fishing, binding
Dogbane (foraged)Rope2 give 1 ropeLog stacks, builds
Scutched HempTwine1 gives 5 usesTraps, fishing, binding
Scutched HempRope2 give 1 ropeLog stacks, builds
Flax TowTwine1 gives 5 usesTraps, fishing, binding
Flax (Heckled)Thread1 gives 1 spoolPatching, sewing, stitches
Raw WoolThread1 gives 1 spoolPatching, sewing, stitches
Ripped SheetsThread (Pick Thread)1 gives 1 useEmergency repair
Sinew threadTwine25 uses give 5When no plants are around

Item weights: Dogbane, Scutched Hemp and Flax Tow weigh 0.2 each; a full Twine weighs 0.5 and Rope 0.8.

06Part

Using fiber in tailoring and camp

Thread is the tailoring bottleneck in a long game. Every patch and padding job on clothing eats thread uses, a mattress takes 5, and a needle with thread closes deep wounds (see first aid). Looted spools run out, so one flax plot plus a spinning wheel replaces sewing store runs.

Opinion: grow a small flax bed rather than hemp. Flax gives thread, twine fiber and its own seed from one harvest, while hemp only gives twine and rope fiber. Pick Dogbane whenever you see it, since it skips the whole chain.

Opinion: build the Drying Rack first and the Spinning Wheel later. Twine and rope matter for base building and traps from week one; thread only becomes scarce after the stores are empty.

07Part

Quick answers

Can you grow cotton in Project Zomboid?

No. Build 42 has flax and hemp as fiber crops, but no cotton plant. Cotton only comes from clothing and sheets you rip apart.

How do you make thread from flax?

Dry the flax on a Drying Rack, ripple it, scutch it, heckle it, then use Spin Thread from Flax on a Spinning Wheel. One heckled flax makes one full spool.

Is there retting in Build 42?

Not as a separate step. The game dries flax and hemp on a Drying Rack and then scutches them, with no soaking stage.

How do I make twine without a crop?

Forage Dogbane. One Dogbane plus a stick and a sharp knife or scissors makes a full spool of Twine.

Is there a loom in Project Zomboid?

Not in the 42.19 data we checked. The Spinning Wheel is the only fiber station, and you cannot weave new cloth.

What does hemp make?

Dried hemp scutches into Scutched Hemp, which makes Twine (one per spool) or Rope (two per rope). It does not make thread.

Recipe chains come from game script data mirrored on pzfans for 42.19; twine, rope and spinning wheel figures come from pzfans guides. The absence of retting, cotton and a loom is based on that data and should be rechecked on 42.22. Sources: pzfans twine guide · pzfans thread guide · pzfans rope guide · pzfans recipe data: Scutch Fibre · projectzomboid.wiki tailoring. Your game is the final word: if it disagrees with us, tell us and we will fix the page.