What Extinction sets
Build 42.20 replaced the old presets with four play styles: Apocalypse (the default), Outbreak, Rising and Extinction. The Indie Stone describes Extinction as an unforgiving hellscape, and the in-game text warns that it is not meant for new players. For how the four compare as a whole, see game modes. The values below are the stock Extinction settings as listed by two community references that read the preset files.
| Setting | Extinction | Apocalypse |
|---|---|---|
| Population multiplier | 1.2 (High) | 0.65 (Normal) |
| Start to peak multiplier | 1.5 to 2.0, peak day 28 | 1.0 to 1.5, peak day 28 |
| Respawn | Every 72 hours, 10% of target, after 16 unseen hours | Off |
| Sprinters | 6% of zombies | 0% |
| Strength and toughness | Superhuman, Tough | Normal, Random |
| Memory, cognition | Long, Random | Normal, Basic navigation |
| Follow sound distance | 200 | 100 |
| Infection death, reanimation | 2 to 3 days, 0 to 1 minutes (one source) | Not compared |
| Wound infection factor | 2.0 (raised from 1.0 in 42.20) | Not compared |
| Power shutoff | 14 to 30 days | 14 to 30 days |
| Water shutoff | 0 to 30 days (sources differ) | 0 to 30 days |
One source lists Extinction water shutoff as 14 to 30 days, while two others list 0 to 30 days. Plan for the worse case: water may stop on day one. Random cognition means some zombies can open doors. Respawn works as described on zombie respawn, and the sprinters follow the rules on sprinters.
