How occupations work in Build 42
Your occupation sets your starting point budget, gives skill levels, and may add a free trait or a batch of known recipes. A positive number adds points you can spend on traits. A negative number is a debt you pay off with negative traits. Every character starts with Fitness and Strength at 5, so a listing such as Strength +1 means you begin at 6.
Build 42 changed a lot here. The roster grew to 25 entries with jobs such as Rancher, Tailor, Blacksmith, Welder and Fishing Guide, Unemployed became Custom Occupation, and the 42.16 balance pass lowered the cost of several jobs. Later patches moved Doctor, Nurse and Rancher to 0 and Electrician to -2. Guides written for Build 41 will have different costs. Recipes matter more than before too, because many Build 42 crafts can only be made by someone who knows the recipe. For trait costs and combos, see traits and occupations and character builds.
