Every axe and its stats
In Build 42 the Axe category holds about 40 weapons, far more than in Build 41, because many crafted scrap, bone and sawblade weapons now train Axe. The table below covers the real axes and axe-like tools. Damage is the base minimum to maximum before skill. Condition is the maximum condition and the 1-in-N chance that a hit costs one point, so a higher N means the axe lasts longer. Speed is the stats site's swing speed value, where higher is faster.
| Weapon | Damage | Speed | Condition, wear | Two-handed | Weight |
|---|---|---|---|---|---|
| Wood Axe | 1.3 to 3 | 1.0 | 15, 1 in 40 | Yes | 3 |
| Wood Axe (forged) | 1.3 to 3 | not listed | 15, 1 in 25 (one source) | Yes | 3 |
| Axe | 0.8 to 2 | 1.0 | 13, 1 in 35 | Yes | 3 |
| Firefighter Axe | 0.8 to 2 | 1.0 | 13, 1 in 35 | Yes | 3 |
| Pickaxe (and forged) | 1 to 2.2 | 0.8 | 13, 1 in 20 | Yes | 3 |
| Large Stone Axe | 0.7 to 1.8 | 1.0 | 10, 1 in 15 | Yes | 3 |
| Sawblade Axe | 0.7 to 1.8 | 0.95 | 10, 1 in 10 | Yes | 3 |
| Scrap Metal Cleaver-Axe | 0.6 to 1.7 | 0.9 | 10, 1 in 10 | Yes | 3 |
| Hatchet (and forged) | 0.7 to 1.5 | 1.0 | 10, 1 in 15 | No | 1.5 |
| Hand Axe | 0.7 to 1.5 | 1.0 | 10, 1 in 15 | No | 2 |
| Ice Axe | 0.7 to 1.5 | 1.0 | 10, 1 in 15 | No | 2 |
| Sawblade Hatchet | 0.6 to 1.3 | 0.95 | 10, 1 in 10 | No | 2 |
| Crude Stone Axe | 0.5 to 1.5 | 1.0 | 5, 1 in 5 | Yes | 2 |
| Jawbone War Axe | 0.6 to 1.1 | 1.1 | 10, 1 in 10 | Yes | 2 |
| Bone War Hatchet | 0.5 to 1 | 1.0 | 10, 1 in 10 | No | 1.5 |
| Meat Cleaver (and forged) | 0.4 to 0.8 | 1.2 | 10, 1 in 15 | No | 1 |
Figures come from the Build 42 stat tables on pindrop.gg and pzfans.com, which agree on damage, condition and two-handed status. pzfans.com lists the forged Wood Axe as wearing faster (1 in 25) than the found one (1 in 40). The Entrenching Tool, Flint Saw, scythes and the Scrap Metal Cleaver also train Axe but hit weakly. For the full list of every melee weapon see the melee weapon list.
