How you catch it
Knox spreads through zombie wounds. When a zombie hurts you, the game picks a wound type and then rolls once, right then, for infection. Each new wound gets its own roll. On the default Blood and Saliva transmission setting the odds are:
| Wound | Infection chance | Notes |
|---|---|---|
| Scratch | 7% | Most common light wound |
| Laceration | 25% | Deeper cut, bleeds more |
| Bite | 100% | Always infects |
These odds are fixed; there is no slider for them, only the transmission mode. Body location does not change the roll. Being surrounded or grabbed from behind makes bites more likely, which is why most deaths start with a crowd. See combat for how to avoid that.
Clothing with bite and scratch protection can stop a wound from happening at all, but once a wound reaches skin the roll is made and clothing no longer matters. See best clothing. A wound from glass, a fall or another player cannot give you Knox.
