What seasonings do for a meal
Seasonings matter in evolved recipes: soups, stews, salads, sandwiches, stir fries, pasta, tacos and similar dishes you build up one ingredient at a time (see cooking). When you add an ingredient, the game lists spices separately as spices, while food items show how much hunger they use.
A spice adds little or no food value. What it adds is mood: each spice lowers the finished dish's boredom and, more strongly, its unhappiness, on top of what the main ingredients give. That helps with the bored and unhappy moodles described on the mood page.
- In many dishes spices do not count toward the ingredient cap. A sandwich takes 4 ingredients plus spices, a salad 6 plus spices, and a soup 6 not counting spices.
- Variety counts. Each new ingredient gives about -5 boredom and unhappiness the first time; a third copy of the same item cancels that bonus and a fourth adds a penalty (one source). Whether spices follow the same rule was not confirmed.
- Below Cooking 7 the game refuses rotten food and rotten spices in a dish.
Exact happiness values per spice, and whether Cooking level scales them, were not confirmed for 42.22. The table below gives the effect type, not figures.
