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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Gun attachments and maintenance in Project Zomboid

This page lists every vanilla weapon part in Build 42, what it does, which guns accept it and how to fit or remove it. It also covers gun condition, jamming and how repair works, and clears up which parts are mod-only. Written for Build 42 (42.22), November 2026.

A warehouse at night in Project Zomboid
A scoped rifle on a workbench next to a screwdriver.
01Part

How to attach and remove parts

Weapon parts are fitted from the gun, not from the part. You need three things in your main inventory or an open bag: a compatible gun, an unbroken part and, for most parts, an unbroken screwdriver. See tools if you do not have one yet.

  1. Right-click the gun.
  2. Choose Upgrade, then pick the part.
  3. To take a part off, right-click the gun, choose Remove Upgrade and pick the installed part. Removal uses the same tool as fitting.

Ammo Straps and the Gun Light go on by hand with no screwdriver. A broken gun can still take parts, and the parts come back to you if that gun is later used up as a repair donor.

If Upgrade does not appear, check four things: the gun does not accept that part, the slot is already full, the screwdriver is missing or broken, or the part is in a container you cannot reach.

02Part

Attachment slots

Each gun has up to four slots, and each slot holds one part. This is why you cannot stack a laser and a gun light on the same pistol, or a choke and anything else on a shotgun barrel.

SlotParts that use itRule
Scopex2, x4, x8 scopes, Red Dot Sight, Tritium Pistol SightsOne optic per gun
Canon (barrel)Laser Sight, Gun Light, Full and Improved choke tubesOne barrel part per gun
Recoil padRecoil PadLong guns only
SlingAmmo StrapsNo separate sling item exists
03Part

Every part, its effect and compatible guns

The figures below come from one detailed Build 42.19 breakdown (one source) and match the in-game tooltips we could see. Scope sight values replace the gun's own minimum and maximum sight range rather than adding to it. A negative aim time means the gun comes up faster. For the guns themselves, see firearms.

AttachmentEffectCompatible guns
x2 ScopeAim time +5, sight 4 to 12, weight +0.3MSR788, MSR700, MSR7T, M16, M1A, JS-14, Trapper Carbine, Magnum
x4 ScopeAim time +10, sight 8 to 16, weight +0.4MSR788, MSR700, MSR7T, M16, M1A, JS-14, Trapper Carbine
x8 ScopeAim time +20, sight 15 to 22, weight +0.8MSR788, MSR700, MSR7T only
Red Dot SightAim time -10, sight 2 to 10, weight +0.2M16, M1A, JS-14, JS-3T, Trapper Carbine
Tritium Pistol SightsAim time -3, low-light bonus +5, sight 2 to 6M9, M1911, B-F Pistol
Laser SightHit chance +5, aim time -10, weight +0.6M9, M1911, B-F Pistol, M16, M1A, Trapper Carbine, MSR7T
Gun LightBattery flashlight, range 15, aim time +5M9, M1911, B-F Pistol
Recoil PadRecoil delay -2, weight +0.1M1A, MSR788, MSR700, MSR7T, JS-2000, Double Barrel, L94
Ammo StrapsReload time -5, weight +0.5MSR788, MSR700, MSR7T, JS-2000, Sawed-off JS-2000, Double Barrel, JS-3T, L92, L94
Choke Tube (Full)Spread -0.4, max range +2JS-2000, Double Barrel
Choke Tube (Improved)Spread -0.2, max range +1JS-2000, Double Barrel

The vanilla Laser Sight does not draw a visible beam. It is a stat bonus only. The Gun Light needs a battery and lights the area in front of you, which helps at night (see lighting).

04Part

Suppressors, bayonets and slings

Build 42 has no vanilla suppressor. Every silencer or suppressor you see in videos comes from a Workshop mod, and the well-known ones were written for Build 41 with no confirmed Build 42 support. Firing a gun stays loud, so plan for the noise drawing zombies from a wide area.

There is also no vanilla bayonet, separate sling item, iron sight part or fiberglass stock in 42.19. The Sling slot exists, but only Ammo Straps go in it. Large gun packs on the mods page add many of these parts.

Opinion On a rifle you plan to use near zombies, a Red Dot or Laser beats a long scope, because faster aim matters more at short range. Save the x4 and x8 for a hunting or overwatch rifle. On shotguns, the Full choke plus Ammo Straps is the most useful pair.

05Part

Gun condition and jamming

Every gun has a condition bar that wears down with use. When it reaches zero the gun is broken and cannot fire until repaired. Condition carries over when you swap parts, so a mint scope on a worn rifle does not help reliability.

Jamming is a sandbox setting. The Indie Stone's Apocalypse preset turns firearm jamming on, and you can switch it off in sandbox settings. Early Build 42 versions drew many player complaints about pistols jamming even in good condition, and later patches eased jamming through sandbox multipliers. Players widely link jams to low condition, but we could not find a confirmed formula for Build 42.

When a gun jams, rack it to clear the jam before firing again (in Build 41 the reload key did this). Do not count on a single gun in a crowd.

Opinion Carry a melee backup from best weapons and keep spare guns of the same model, since they double as repair parts.

06Part

Repair and cleaning

Vanilla guns are not fixed with duct tape, glue or a repair kit. Instead you combine two guns: right-click the damaged gun and pick Repair, using a donor gun of the same family. The donor is destroyed, but its parts, magazine and loaded rounds go back into your inventory. Aiming skill sets who can do it (see skills).

GunAiming neededValid donor
JS-2000, Sawed-off JS-2000, JS-3T2Any of the three
Double Barrel Shotgun2Same model
Pistols and revolvers3Same model
MSR788, MSR7T4Either of the two
MSR700, L92, L944Same model
M16, M1A, JS-14, Trapper Carbine5Same model

The first repair restores about 50% of missing condition, the second about 20% and later ones about 10% (one source). Each Aiming level above the requirement adds about 5%, up to 25%, and lowers the failure chance, which is about 5% at the minimum level. Each repaired gun gets less from later repairs, so a gun repaired many times is worth replacing. Find donors through gun locations and military bases.

There is no vanilla cleaning action or cleaning kit in Build 42. Cleaning kits, rust and dirt systems come from mods. To keep loaded guns useful, also stock rounds via ammo crafting.

07Part

Quick answers

Do I need a screwdriver to attach a scope in Project Zomboid?

Yes. Scopes, red dots, lasers, recoil pads and choke tubes all need an unbroken screwdriver to fit or remove. Ammo Straps and the Gun Light go on by hand.

Are there suppressors in Project Zomboid Build 42?

No. Vanilla Build 42 has no suppressor or silencer. They come only from Workshop mods, most of which were made for Build 41.

Can I put a laser and a gun light on the same pistol?

No. Both use the barrel slot, which holds one part. Pick the laser for accuracy or the light for night use.

How do I repair a gun in Build 42?

Right-click the damaged gun and choose Repair with a matching donor gun in your main inventory. You need a minimum Aiming level that depends on the gun, and the donor is used up.

Why does my gun keep jamming?

Jamming is a sandbox option that the Apocalypse preset turns on. Worn guns are widely reported to jam more, and you can turn jamming off in sandbox settings.

Can I clean my gun in vanilla Project Zomboid?

Not in vanilla Build 42. Gun cleaning kits and cleaning actions are added by mods.

Part stats, compatibility and repair figures come from one detailed 42.19 breakdown and were not cross-checked against the game files. Jamming details rely on the official blog and player reports, so treat the mechanics as approximate. Sources: PZFans weapon parts (42.19) · PZFans weapon repair · PZFans suppressor mods · Indie Stone blog · Steam jamming feedback thread. Your game is the final word: if it disagrees with us, tell us and we will fix the page.