How poison works on wild food
In Build 42, poison on wild food is not fixed per item type. For most berries and mushrooms the game rolls poison each time a find spawns from foraging, so two identical-looking mushrooms in your bag can behave differently. A few types are fixed: some berries are always safe and Holly Berry is always poisonous.
Each risky group has a base chance to be poisonous. One data-based guide lists 5 percent for the generic berries and 10 percent for the generic mushrooms (one source), and gives mushrooms a much higher poison strength range than berries. Low Foraging skill makes things worse. Two sources agree the chance rises by about 3 percentage points for every Foraging level below 10, so a level 0 forager faces roughly 30 to 35 percent odds on a risky berry (one source) and worse on mushrooms. At Foraging 10 only the base chance remains.
The full numbers per item are on the foraging table. This page covers what to eat, what to avoid and what to do if you get it wrong.
| Group | Poison roll | Notes |
|---|---|---|
| Blackberry, Blueberry | Never poisonous | Spring to fall |
| Beauty Berry, Winter Berry | Never poisonous | Cold months |
| Holly Berry | Always poisonous | Skill does not help |
| Generic berries 1 to 5, Poison Ivy berry, White Berry | Rolled per find | Base about 5% (one source) |
| Generic mushrooms (seven kinds) | Rolled per find | Base about 10% (one source), stronger poison |
