Figures below are base values for vanilla Build 42 as listed by pzfans (one source). Damage is the min to max hit, crit is the critical hit chance, and condition is maximum durability. The last column is that list's estimate of average hits before the blade breaks, which is the number that tells you how long a knife really lasts.
| Blade | Weight | Damage | Crit | Condition | Avg hits |
|---|
| Hunting Knife (and forged version) | 1 | 0.6 to 1.2 | 50% | 10 | 150 |
| Fighting Knife | 1 | 0.6 to 1.2 | 50% | 10 | 100 |
| Handguard Dagger (forged) | 1 | 0.6 to 1.2 | 50% | 5 | 25 |
| Long Simple Metal Knife (forged) | 1 | 0.6 to 1.2 | 50% | 5 | 35 |
| Large Knife | 1 | 0.6 to 1.1 | 30% | 10 | 150 |
| Machete Blade Knife | 1 | 0.6 to 1.1 | 30% | 10 | 150 |
| Scrap Metal Large Knife | 1 | 0.6 to 1.1 | 20% | 10 | 100 |
| Long Stone Knife (knapped) | 1 | 0.7 to 1.1 | 20% | 6 | 42 |
| Long Sharp Bone | 1 | 0.6 to 1.0 | 20% | 5 | 25 |
| Ice Pick | 0.3 | 0.6 to 0.9 | 10% | 10 | 70 |
| Simple Metal Knife (forged) | 0.7 | 0.5 to 0.9 | 25% | 6 | 42 |
| Kitchen Knife | 0.7 | 0.3 to 0.7 | 25% | 10 | 20 |
| Sushi Knife | 0.7 | 0.3 to 0.7 | 25% | 15 | 45 |
| Railroad Spike Knife | 0.5 | 0.3 to 0.7 | 25% | 10 | 150 |
| Stone Knife (knapped) | 0.75 | 0.4 to 0.6 | 20% | 6 | 42 |
| Pocket Knife, Switchblade | 0.3 | 0.3 to 0.6 | 20% | 10 | 20 |
| Multitool | 0.5 | 0.3 to 0.6 | 25% | 10 | 150 |
| Shiv, Toothbrush Shiv | 0.5, 0.25 | 0.3 to 0.5 | 10% | 5 | 35 |
| Scalpel | 0.3 | 0.1 to 0.4 | 10% | 5 | 5 |
| Blunt Bone Knife | 0.25 | 0.1 to 0.4 | 7% | 1 | 1 |
The gap between the kitchen knife and the hunting knife is the main lesson. Both have 10 condition, but the hunting knife loses it far more slowly, so it lasts roughly seven times as many hits. A separate pzfans guide gives the hunting knife a loss of about one condition point every 15 hits, which matches the table.