What medicine can and cannot do
Medicines in Project Zomboid treat moodles and conditions, not wounds. Pills push down pain, panic, unhappiness or fatigue. Antibiotics weaken an ordinary wound infection. Herbs give small, specific benefits. Nothing in the game cures the Knox infection: antibiotics state in their tooltip that they cannot prevent zombification, so a bite under default settings is still fatal.
For cleaning, bandaging, stitching and splints, read first aid. For how health, pain and illness work in the background, read health. The moodles each drug targets are explained on moodles and mood.
All pills are taken through the right-click menu or the health panel. A standard pill bottle is a drainable item with a use value of 0.1, which works out to 10 doses per bottle. Bottles weigh 0.2 each, so carrying a full set costs little.
